0.7.5f . Pretty stable + balance now ; thanks developers

First of all, a shout-out to the developers. Thanks for fixing most of this issue in such a quick and timely manner.

Most of the big game balancing and issues seems to be resolved that includes:

  • food production + consumption
    = = pretty balance = barn+farm would make players able to sustain level 3 city and above, hunting+fishing for level 1, level 2 = mixture of hunting+fishing+farm

  • defense against raiders
    = = half the time during city level 1 to 3, the raiders get pass my defenses. yes raiders do steal a lot of stuff, destroy some buildings, but not to a point that it will kill of my entire city and forces me to restart = good . defense gets a bit too easy after level 4, with 3 layer stone walls but this is to be expected .

  • upkeep-repair related
    = = amount of non-renewable resources (like stone, iron, clay, sand) that i can purchase from traders can now sustain my city (tested from 300-400 pop)

  • pathing of population
    = = no problems of population unable to reach buildings, population seems to be able to reach most things, perform most of their task

  • minimal bugs
    = = no game-breaking bugs that i can observe so far after at least 6 hours of game-play

At this point of posting of this thread, I would rate the game pretty balance in terms of difficulty (I choose medium difficulty start and map). It is not easy by any means, and not entirely that hard. Players will need at least 3-4 replays to understand the game and to know what to do (which is good).

It seems to be in balance as far as bringing food in from fisher folk, hunters, and foragers, but not in getting that food out from storage facilities to markets, and thus to the people. Getting food from storehouses to markets seems to be the bottleneck. I have two full-to-the-gills storehouses, but my markets are nearly empty and my people are starving!

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