Here are a few issues/ bugs that seem to appear on a regular basis since the 0.7.6 update.
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In the trading post you cannot TYPE the number of items you wish to buy from the trader and then hit enter, and purchase them. Typing your desired number works for ‘selling’ and ‘stocking’ items, but not for buying? We’re kinda stuck with clicking and dragging the amount to buy right now.
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Rubble piles from destroyed walls and gates have an invisible hitbox that blocks arrows. If the attackers break down a gate and stand on top of the rubble, the arrows shot from adjacent towers are stuck in mid-air right above the rubble pile and don’t hit their targets.
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The decorative wooden fence in farm plots has an invisible hit box. The little wooden fence around the 1x2 “storage” area of the farm plots blocks arrows. If an archer shoots at a target across from this asset, the arrow will get stuck in mid-air over the integral fence decoration.
-“Village requires additional housing” warning still shows up if the notification is turned off in notification settings.
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Deer can remain highlighted after deselecting them. You select the deer spawn icon on the map and the deer are highlighted in yellow, then you click on another building and the deer remain highlighted sometimes.
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At the new year the “Livestock Born” does not match up with the actual number of livestock in the world. Even after reviewing the meat totals from the slaughtered cattle from each barn + the additional livestock there is typically a 10-35% difference between the number of new cattle ‘born’ and the amount existing in the barns (regardless of the cows counting as live animals or butchered meat). Where do they go? Lol
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When Raiders or Invaders lose morale and retreat, the enemies attacking walls do not retreat until the wall they are attacking is destroyed. I’m not sure if this is intentional, but it would make more sense if every attacking soldier retreated at the same time and didn’t finish kicking over my fence so the deers have a free buffet on my radishes XD
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The traveling merchant icon over the trading post building shows up when there is no merchant there
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The “Wall select tool” does not upgrade wooden fences to stone fences anymore. I think this was part of the fix to prevent stone fences to be upgraded to pallisade walls.
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The game description for the pub building states- “…villagers who are VERY unhappy may become violent…” and I’m noticing villagers involved in brawls have 90%+ happiness. Is 90% happiness “Very unhappy” or am I missing something. I’ve had a villager at 94% happiness attack a 5 year old villager outside a pub. The happiness doesn’t match the described threshold for violence.
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When you upgrade a dirt road to cobblestone, and then cancel the upgrade the road can become un-selectable.
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When you relocate a building, the construction area often times will often rotate to prevent adjacent buildings from being moved at the same time. ex: A 3x4 building when relocated will rotate about its center to be a 4X3 building. The rotation of the building area overlaps any adjacent buildings and they can’t be relocated until the original building is deconstructed. Especially with *Brickworks * Chandlery *Firewood splitter
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When a Barracks or Fort is destroyed, all occupants lose their weapons and armor. The weapons and armor immediately teleport back to the vault or whichever storage. This is a result of the profession being tied to the building itself- and since the only profession to wield heavy weapons and armor is a soldier, here we are. Proposed solution, duplicate the rubble pile generated by the fort or barracks and assign it a unique parameter which sustains the profession slots. If this is intentional, it would change defensive strategies so hopefully a note can be added to the building description.
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Wall construction (pallisades or stone walls) is not counted on the ‘active building projects’ count. Often times, walls will go unfinished for years until the builders finally get around to creating them.
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Often times the first time you use the wall ‘multi-select’ tool and repair walls that are destroyed your master volume jumps up to 100% for the sound effect. For players who have their master volume set to ~20% this can be very painful/ damaging to the ears. See also the known bug about tabbing out and tabbing back in for stacked sound effects volume. Would recommend a safety warning in the opening title screen about potential loss of hearing from playing the game until this is fixed. It is seriously. physically. painful.