[1.0.0.4] Tri-element Saboteur 2.0 - A (mostly) craftable build. 15sec madqueen etc

Great guide,
Im leveling my first(im new to the game) char followin leveling guide and its funny… Lvl 46 atm!
Tnx for ur work!

Inviato dal mio PLK-L01 utilizzando Tapatalk

Thanks for the info peeps.

What do you think of this devotion set up: http://grimcalc.com/build/1008-YGv0eX… Fiend is nice for being a melee but can be switched out too, great healing ability from Giant’s Blood and the Acid Spray ability is great: lowering armor and resistances… would love to hear some feedback

That is not going to work as well as you might think. First of all, the RR of Acid Spray doesn’t stack with the RR of Elemental Storm. Plus, -Armor does nothing for this build, as we don’t deal Physical Damage and -Armor in general doesn’t do much.

Second point is, you underestimate Fiend. Flame Torrent is a no cd AOE proc, which means, it goes off all the time of your FS hits at capped AS. At max rank, it deals about 3000 flat Fire Damage plus 30% Main Hand Damage, which is another ~1400 Fire Damage. Plus, one of the main reasons you should chose it, Flame Torrent procs are enabling ADCTH off of that 30% Main Hand Damage.

Giant’s Blood is a very powerful defensive Devotion, but imo not needed. We have enough defensive capability to not really need that one too.

I just fee like the Raise the Dead doesn’t do a whole lot for this build, same goes for the Lantern…

Revenant and Lantern are both top tier 2 constellations. I hope you didn’t really put the point into Raise the Dead, you don’t need this last point in Revenant. The skill is, despite the recent buff, not very useful, even for Vitality or Aether builds imo.

Revenant provides Energy Leach, Health, 6% ADCTH, Vitality Resistance, AS and +dmg % vs Undead; all of which are very much needed for this build.

Lantern, well, actually I wonder what you think is not useful with Lantern. Every point invested is worth it, imo.

Hey Jaeg, why the point in anatomy of murder? + Human dmg is all?

Jaeg, I’ve been looking at your devo setup and don’t really know what skills to assign each devo skill. I know flame torrent goes with fire strike, but what about ele storm? I have eldritch flame bound to shadow strike, is that optimal?

I quote from a few pages ago:

You can also bind ES to a WPS, but Flashbang procs are just too nice to miss out.

Yep, just for the +Human Damage and a bit of Cunning. For this build it’s a one point wonder.

I’m doing this build right now and character is only lvl 47 so far. But I bound Elemental Storm to Shadow Strike. I’d jump into the fray and storm procs 100% of the time. So from the get go, a storm is opened up on the group I’m fighting (or right on the boss I’m fighting). Then when SS cooldowns, I’ll use it again to open another storm up.

For the moment, I have been using Herald’s Mask and bound Eldritch fire to diplomacy, which unfortunately has an 8 second cooldown, so Eldritch fire is only up 50% of the time at the moment. But I haven’t invested in Flashbang yet as it isn’t needed in Veteran.

Jager, thanks for the recent comments on the devotions. I had been looking at tweaking the devotions, possibly ditching Revenant and Oklaine’s Lantern as another poster did (but I wasn’t going to use Manticore due to it clashing with Storm). What I was thinking of doing was ditch Lantern and Revenant and replace with Eel, Viper, and 3 points in Giant’s Blood for a 2nd healing proc to stagger with Wayard Soul. Eel is just a general defensive devotion and Viper has general defense and the 4th point has a resistance reduction that would stack with Elemental Storm. I didn’t think Viper would be useful until I came across the below link which made me realize it was a 3rd category of reduction:

But now, with you speaking so highly of revenant and lantern I’m not sure. This is the first build I’ve done that has made use of Lantern. While I see all of the points as positive, none of them seem Z0MG!!11! amazing. The 5% AS is definitely a perk for the build, but 40 total OA, 5% crit, and 50% all damage doesn’t seem that OP to me.

Revenant is harder to pass up on to me given the AS, 9% ADCTH, and Resistance.

The thing is, Lantern provides OA, DA, Crit %, energy management and AS for this build. The higher the crit chance is, the more often procs Ulzuin’s Pyroclasm, which benefits immensely from Crit Damage. If I remember correctly, jajaja called Lantern once one of the best Devotions for builds with Daggers.

Viper % Elemental RR definately stacks with our other sources of RR. But having Essence of Ch’thon applied to one of our weapons, it’d end up only being 5% more RR in total. That can make a noticeable difference. But on the other hand, you’d lose all the Lantern benefits, which makes the trade not worth it, imo. AS should always be at the most possible max, since it provides a linear and progressive dmg scaling up to its 200% cap.
On top of that, the more AS you have, the faster you heal off of ADCTH and the faster all of your procs go off. Plus, every % point Crit Damage equals a lot of points in OA. I forgot how the math worked, but some guy calculated it out.

In the end, I personally don’t feel the need for more defensive Devotions.
But I am always a fan of self testing, if you are experienced and familiar with a build. Also, it’s a question of individual playstyle. So, test out your solution and compare it to the ones provided by jajaja and myself after you’re capped out on lvls and Devotion Points. Btw, Revenant was nerfed recently and provides now “only” 6% ADCTH.

Ahhh that makes things very clear. For the record, I mistook 5% crit chance increase as 5% crit damage increase (I think???). A flat 5% crit chance on top of dual wielding with fast attack speed is a huge increase. So yeah, that makes sense.

edit: The lantern point is only 5% crit damage increase.

Also, I hadn’t even reviewed all of the augments that jajajaja listed as this guy is still young and not needed. So I had not even realized Essence of Ch’thon was on there with the RR as well. So that does make sense that while Viper is good, it isn’t as good. Sucks that Revenant was nerfed.

I will say, I’m personally biased to some devotions as I ended up using them in many builds, so I tend to gravitate towards them with other builds. I’ll defer to your judgement and see how it goes as it all works itself out. My guy is about to take down Logh on veteran, but has a nice jump on devotions since I used the Crucible jump start to get 10 devotion points. Even though I’ll max by the end of elite, it seems i still never get points fast enough as each one makes me want the next. :smiley:

I might still ultimately go more defensive devotion in the end, as I’m a pretty reckless player and occasionally careless. So there are times I like just charging into a crowd, mashing buttons and not really paying attention. But we’ll see how it all works out when I get to ultimate. :slight_smile:

I was referring to the crit chance from the OA points. :wink: But as I said, Crit Damage is very important. Even more in this build, cause it lacks Crit Damage overall.

No problem, 5% RR more will still end up in more damage output. But as I said, I prefer the Lantern stats over it. Revenant is nevertheless a very good Tier 2 Constellation! The 6% ADCTH plus the AS do wonders.

Sounds good and understandable to me. Some deaths sum up over time anyway, not playing Hardcore makes me dive into the mobs without preparing every day and sometimes you die because of it. God bless MoD in this build though.

Have fun! :slight_smile:

Ahh gotcha. Does 40 OA really stack up that much when considering builds have like 1-2 thousand (I honestly don’t know). Also, I was thinking that the 2% OA augments could be used, but then that would prevent using Essence of Ch’thon, so there is definitely a balancing act.

No problem, 5% RR more will still end up in more damage output. But as I said, I prefer the Lantern stats over it. Revenant is nevertheless a very good Tier 2 Constellation! The 6% ADCTH plus the AS do wonders.

Yeah, those two right there (and 24% resist isn’t anything to snub your nose at) definitely makes it a good constellation.

Sounds good and understandable to me. Some deaths sum up over time anyway, not playing Hardcore makes me dive into the mobs without preparing every day and sometimes you die because of it. God bless MoD in this build though.

Have fun! :slight_smile:

Thanks again for all of your posts in here. I’ve been using your updated version as my guide for this guy. I can say, he is fun as hell. I’ve done quite a few builds and the only other one that feels as bit as fast and loose as him is my Brimstone Gunslinger, but there is quite a bit of kiting involved with him that doesn’t have to be done with the Saboteur. :smiley:

So out of curiosity how viable is this build now in 1.0.0.8? Im currently level 73 with all of the gear on that I can have for my level that is required or recommended for this build, (once I hit 75 I’ll have everything), and I think the highest hit I’ve landed is only around 20k…Seems VASTLY weaker than what it should be.
I realize that a lot of the gear was nerfed but I feel like im doing something wrong. The mob killing is fine but the second it comes to hero mobs or bosses I get destroyed because I just cant output enough damage. Any thoughts?

You should have more than 20k crit at this point. Are you using all available debuffs?

It adds up. The build should end up around 2500 - 2600 OA, which is not that much. So, imo, every point counts. The 2% OA 2% DA Augment from Devil’s Crossing is put into Jewelry, while Essence of Ch’thon is a Weapon Augment.

MoD is a Blueprint, the Medal can then be crafted. But yeah, those can be a bitch to find.

My pleasure! All kudos to jajaja. Although the build got nerfed into the ground over the last few patches it is still one of the best imo.

Well, you must be missing a lot of BiS gear, or you messed up skill distribution/Devotions. With the recommended gear you should end up around 55 to 60 k DPS. All Auras, but no procs active.

how does this build compare in the current state of the game? Initial kill times on classic benchmarks seemed pretty good, it is still as good ?

Pretty good is an understatement. No, kill times went down quite severely due to single target DPS nerfs. But AOE is really good now (maybe even a bit better then pre nerf imo) and you can farm like a maniac with this build. But to give you a straight answer, no, it’s not as good as it was back then. But still one of the strongest out there (having to state this every few pages gets a bit tiresome I have to admit :D).

Even better!

MoD is a Blueprint, the Medal can then be crafted. But yeah, those can be a bitch to find.

I realized last night (after I posted) that I already had the blueprint for MoD. So… now it is just a matter of waiting to get to level 75. :smiley:

My pleasure! All kudos to jajaja. Although the build got nerfed into the ground over the last few patches it is still one of the best imo.

Yeah, this build is pretty BA. It definitely has been my fastest boss killer. Well over my lightning warder, retaliation warder, battlemage, summoner, gunslinger and PRM mage.

In veteran, only boss that gave me a modicum of trouble was Herald of the Flame and that was only due to the Aether Hulks that he summoned who packed a whollop of a punch.