For a first try at modding I thought I’d start with something simple like changing the file names of some bitmaps.
Copied the files to the mod, changed them, build mod - no errors.
Started the game, chose custom, chose my mod - no error messages, but the bitmaps used were still the original.
So I checked the .arz and found that the file names are absolute paths rather than relative as in the game’s, ie. “[full path]/records/creatures/npcs/merchants/merchantb03.dbr” instead of “records/creatures/npcs/merchants/merchantb03.dbr”.
Loaded the file in a hex editor, changed file names and the preceding length int, started mod again - no errors, but the graphics were still the original ones.
Is there something I’m missing, or does the loading of the mod fail and the game just doesn’t tell?
I must say that the lack of feedback of the game what happens while loading a mod is unfortunate in this case where it might help debugging the problem, and would be grateful for any pointers what may cause this.
Note: the working directory is not set to the game’s, as I want to keep things separate.
Thanks in advance,