[1.0.2.1] The Night King: Pet/Vitality Hybrid Cabalist. 5s MQ, 3.5m Glad. Necro & Devotion Guides

For this build (and necromancer builds in general), flat damage will increase DPS more than an additional pet at lower levels, especially given the relative low base damage of pets early on and the shortage of flat damage bonuses at lower levels.

Archers don’t actually inflict much piercing damage. From the Necromancer Abilities guide:

[/li]
You can see that their default attack is actually physical/vitality just like warriors and revenants, and they only cast their piercing Deathbolt once per 3s or so.

On the other hand, Enchanted Flint is superior because:[ul]
[li]Arcanists inflict 100% fire damage, and Enchant Flint significantly improves that damage, especially at lower levels and damage multipliers.[/ul][ul][/li]
[li]Enchanted Flint not only adds flat fire damage, but also flat burn damage to all pets. Even though pet DOTs aren’t displayed, stacking burn DOTs using so many different pets produces significant DPS against bosses.[/ul][/li]

Not for this build as is - Bone Harvest is our method of applying RR, and with Mindwarp’s 20% chance of applying RR and RR duration of 5s, we’d need to reduce Bone Harvest CD down to less than 1s before Mindwarp becomes feasible. It’s strictly designed to be a melee RR weapon. I wrote about this elsewhere: