For the Leviathan Death Knight, why do we not add the skill, Tremor, to remove the cooldown time for Forcewave?
I am currently lvl 52 and find that the 2.8s CD for Forcewave is very annoying and slows down my killing pace. After trying out Tremor, I found that the skill resulted in mobs being wiped out at a much greater rate.
The skill seems very useful, removing the entire CD in exchange for only 18% less damage. So why is this skill not used?
But why, for the end game gear, we choose a single hand weapon and shield which is incompatible with tremor? Is it that the bonuses from those gear outweigh the 2.8s cooldown timer on the skill?
These Builds are not Forcewave Spamming Build.
Without Tremor we have the Cooldown, and we need the Cooldown for releasing other Damaging Skills like Doomforce, Blade Arc, Ground Smash, Blitz.
Tremor has lower damage and need two handed weapon + Casting Speed + Mana Regen which is not suitable for these builds.
Also we already have CDR for Forcewave from Octavius Sets.
So Forcewave will be faster