I like iskandra’s amulet too, but it doesn’t convert fire to aether, thus flames of wrath should produce more powerful devastation. Or did I miss something?
Siphon souls will also help greatly when facing that pesky kuba. Will test it soon.
IMO, Iskandra amulet is only godly on a Ptiro-like setup where you already have a lot of conversion and CDR to abuse offensive mirrors for the damage mod. You’ll then go mirror>Td>mirror against nemeses waves even if your life isn’t in danger.
Well, 30% fire to Aether Conversion on Devastation is like 1/6th of Devastation damage. I am pretty sure that damage mod to Mirror + additional 2% cdr as well as up to ~100 OA will outweigh that, even if you are not playing high CDR binder (and even outweigh additional rr from +Spectral Wrath bonus). Defensively Iskandra is pretty nutty with huge fire resist and maximum cap to all other res. Of course, you gotta test it with your particular build.
Conversion only applies to what’s left from Violent Decay (54%(100%-60%)=21.6% with toprolls) and is only needed for devastation. This is according to my and hammyhamster’s tests
Wrath has better rr and oa/da shred
Wrath has cast speed (which isn’t capped - main reason why I brought it up)
Wrath has human racial and +1 to necro
I dunno but it feels like it would do better here.
Towers can reduce resistance by about 20 percent,But it doesn’t superimpose Aldritch’s role.Mainly in terms of scope.
Dying god is also a good choice, but I think Phoenix is more balanced.And he also has 5% crit damage and 70% aether damage.20% health regeneration with Giant blood can achieve a life recovery rate of more than 440.
The output of PRM is embodied in operation technology, gathering enemies and then penetrating sputtering.The use of front and rear enemies to cause multiple attacks on the main target, which CT does not have.
I think 6/10 MoT is where it should be, investing more is a waste. If 0,3 seconds of MoT make a big difference to your Spellbinder, it means your Spellbinder is built wrong. I should add IMO probably.
I want to see what OP answer to this. It seems that ya and hallyhamster did a bit of a breakthrough in terms of how conversions really work that might affect overall conversion builds meta. I wish there was more discussion on this!
6/10 is optimal, ofc. But I wouldn’t go as far as to say that 1% dmg absorbtion and 0.1s uptime for a point is a total waste. Especially with an Agrivix (I keep it at 11/10 no shame) where there isn’t really anywhere else to put those points (except maybe blood boil for more oa shred but honestly who needs da when the guy is immortal anyway).
Wasn’t it you who I made Agrivix Spellbinder in grimtools and then you sent me save folder via e-mail?
Anyway, I tested it quite a bit, and almost never ever used MoT, but points saved were indeed useful because I needed two full mastery bars (for Reap Spirit as Time Dilation-button) and soft-capping Blood Boil (as well as some points into Siphon Soul for bigger radius). I found Blood Boil pretty valuable on quite a few of my builds, especially if you have other sources of OA shred. It really makes a difference in very crowded Crucible environment when your char is constantly getting attacked by multiple monsters from all sides: making Reaper or Grava or Iron Maiden miss couple more times is pretty big.
Yeah, you gave the idea and I tested and sent you a gt, not an email though. It’s gone a long way since. Reap Spirit for precise TD proccing was one of the things. Screams in place of Haunt was another which you disagreed with (I still think it’s better with Anasteria helmet).
Radius on Siphon Souls caught my eye there. I haven’t tweaked it for a while. Might indeed be worth it as it has some rr in it.