[1.1.1.2] Mortar Trap Purifier , tanky, no greens, naked crucible farmer

THIS IS MY WORLD - 5.45 crucible done.


- only word of renewal up -

INTRO

who knew i was gonna play mortar trap one day?

i used to hate demostill not a fan like every1else i hate thermite mine, i so much hate bwc and such… before fg released i prep’d 30-40 different builds i wanted to play and i wanted to test demo side more and more and here we are i am fan of mortar trap :cool: i even stopped playing this build cause how strong and well rounded it is cause nothing more to explore… project: done

BUILD

pretty straight forward build around mortar trap and some kalastor help. not much fancy procs flying around cause this is designed to be TANKY caster which is optimal way to play purifier imo. to get max out of your RR and class combo is tankitup and hold enemies in 1 spot as long as you can for your mortar + mines.

build can do 7.40mins-9.25mins naked crucible depends on mutators you get and depends on how idiot minion spawns left around. also depends on how idiot you are to not see healer on some packs :rolleyes::stuck_out_tongue: there is no nemesis combo you should afraid of, you can tank 2-3 any nemesis without moving before they die. no exception no cares on mutators so pretty much naked crucible success is %97 id say. yes exactly %97.7777 LUL

this is BEEF’d up char and designed %100 optimal around being TANKY and deadly as much as you can as class combo. you can pretty much go down to 6.10-6.35mins crucible finish time with full offensive specs with buffs and banners. 5.55 ish is my record with offensive spec narrow arena

GRIMTOOLS naked crucible spec

How MORTAR&BIG ONE works

–its so hard to understand when BIG ONE hits but ill tell you like this,
every 5th or 6th mortar shot is a big one, mortar trap tends to miss alot esp vs dummy so i couldnt be %100 sure about this but it is how it is anyway.

– maximize the dmg output of mortar traps, you need to use them wisely cause big one is bigchunk of dmg and you dont want to spam your mortar button like an idiot. So 7 mortar is insanely meh unless you play 7/24 crucible… 5 to 6 mortar is fine and you combine it with other spells to circle.

– with mortar shoot rate it kinda shoots 1 bomb per 0.5sec or something. with just -32RR vs dummy it hits 60k-80k dmg avarage, so you dont need more dmg than i do, i can tell you that. not counting procs more RR kalastor and such…
*this also means that you have to wait your MORTAR to unleash big one to maximize its potential, like its avarage of 2sec to 3secs per mortar for %100 efficiency.

How to Get Max Out of this build ?

*** aura of censure range is 7.6 mt radius at lvl 15, and you have OmegalulP mines, also mortar shoot rate is like 0.5sec per bomb;
SO to get maximum out of this build at %100 performance, you have to keep enemies in place. for this you have to TANKITUP… if you gonna play purifer/shieldbreaker caster and gonna kite around : its not worth it imo.
also keep in mind that you kinda have ZERO BURN dmg, kiting is %100 dmg loss ez pz. NEXT step is the answer ; —>

TANKITUP

this is probably one of the tankiest non wep dmg caster you can experience also balanced between dmg and defence. raw defence will make you creep, raw offence will make you paper thats it.

  • 2.7 to 2.9k armor without procs, 3.2 to 3.4k armor with golemborn

  • 30-34 phys res

  • overcapped all res by 25-45 with no greens, my offhand has no resist and single rare, polished setup would use good resist iron miaden shoulders and can get +50 overcap all res

  • 360,370 perma hp regen, 450-460 hp regen on seal, 1500 1600hp regen for 10 secs with giants blood.

  • blast shield and seal absorb

  • awesome CC resist

  • +3max all res

  • fumble&impaired aim

  • 2900-3k da

  • 14,15k hp

  • with this amount of layer of defences, giants blood, golemborn and all after blast shield procs this gives you around legit 15 secs to kill boss/bosses… i ran many crucible with insanely trash mutators and boss combos. that legit 15 secs is equal of 4 nemesis death for this build. tho, track your procs and blast shield.

– since i use 1 light’s oath, you can add bat proc to your defensive arsenal for maybe +90 sr pushs, i pushed 6 7 different char to +90 sr with no pots and shrines, i kinda feel that this char wont need any pots or bat trick at all anyway cause you are omega tanky to kill any boss in game pulling 1 by 1 and your single target dmg is beyond this planet trust me i have no plans to play sr with this char since it didnt even play fg yet but option is there…

GEAR

offhand -> this Terrnox offhand is not %100 necessary for this build. but so easy to farm decent one.
best replacement : mythical tome of atonement
this offhand has huuujjee %oa da, converts all pierce of kalastor to fire and 22 RR for kalastor lets you drops rhowans crown and open up some crazy devotions around… mortar conduit + this offhand combo has highest dmg you can get… like i said earlier -2 mortar recharge time is completely useless for tanky spec and big one.

amulet -> i love vindictive flame conduit alot, and i am tired to use bat on every non wd caster… it took me 23tries to get mortar conduit with decent stats aswell. vindictive conduit adds helps your defence. +3max all res is kinda necessary these days if you claim your build is tanky without shield and no wep dmg leech.
+1 mortar conduit is good replacement for moar dmg, realm amulet, crate amulet, beronath goes on tons of choices here.

offensive spec, iron maiden shoulders, final march boots, +1 mortar conduit and better offhand even tome of atonement.

there are many boots shoulders rings that can replace what i am using atm and offensive spec will surely wanna use iron maiden shoulder with cheap stats. final march boots also bis for dmg, rest is whatever anyway.

Stats, 724 spirit for offhand rest physq.

Skills
i always say you are tailor here, you can put more pts to blast shield, put 1 to elgoloth for imp proc***, more pts to mines, super max kalastor goes on…
nothing set in stone, this is what you see in crucible video.

Devotions
again this is what you see in the video and again you are tailor here. some of my stats are what i wanted for naked crucible and potential sr pushs.

offensive spec wont take sailors guide, wolverine and solemn watcher…
imp proc on stormbox, magi’s fissure proc on mortar and more oa has bonkers dmg its like 3-4secs 2nd phase garby kill…

Crucible

crucible of the dead is one of worst arena for this build; you want smallest and ultra narrow arenas for your runs. this is also one of those chars which gets %100 benefit from banner, the spec i posted with buffs and banners ALWAYS finish crucible without moving 1mt also always benefits banner.

track your giants blood, blast shield, dont forget your seal… kite if things get dangerous and all of these are on cooldown. try to draw circle and kite small distances.

only mad queen is so hard vs this char due to projectile machine gunning. kite a bit atttack when enrage down. not so hard but deserves and attention.

rest of nemesis bosses, 2+3+4 dangerous combos are out of your attention when your defences are ready… like i said 15 secs : this is your world.

always use pet attack to control mortar trap and rain down bombs to him/her. switching target is quite important.

Videos

9.50 naked crucible

- i lost total of 1 min vs aetherial bosses, cause i couldt see healer Pepehands , exactly sitting on banner symbol on map LUL

  • this pretty relaxd run even jerking around, not trying to prove anything. 1 of my casual run

5.45 CRUCIBLE RUN

build used in video grimtools

got this timer on 3rd try, first one was nearly 5.35ish died, need better shouldersnot using my double rare… i wont bother going down from 5.45 some mobs left corners blabla. if some1 wants to push this more 5.20 - 5.30 doable just saying, chasing good mutators boss combo lucks, +5more skills and such, double rare shoulders… i am moving next build, before people made me make sr 90 video…
1cluster used in the end, dont even know it was necessary but better safe then sorry.
2reapers + 1fabius : 6secs btw :wink:
i hope some1else bothers to push this timer down…

9 sec benny + sharzul - while leveling devotions

Conclusion,

solid char… tanky… and deserves its ‘tanky title’. fun to play easy to pilot imo. good aeo, awesome single target. had fun while playing moving on my next project… sadly wont put any SR reliable stuff, i played sr a lot bored alot of it, and if you have these amount of different chars and ideas it gets quite impossible to push sr with all of them.

hope you guys will enjoy/like playing this char aswell.

reserverd… ask any question you want. and any nemesis etc kill you wanna see

cheers

Nice one,these Crucible runs naked:p.Interesting that Dead is tough for your build bufless.Is it because the nature of mortars or it’s a usual preference?

I have few questions:

  • Why did you cap Vindictive Flame?
  • Why not a Conduit for extra mortar?
  • Why aren’t you capping Steel Resolve, that’s a huge damage boost
  • Did you try Justice chest for more armor?

“no greens” … cough off-hand cough

Nice explanations on Mortar trap / TBO mechanics. Thanks, I learnt something today thanks to you.

well i tried to explained it abit in the guide, build kinda forces you to tankup

  • censure range is so low for kite playstyle, dmg lose defence loss
  • omegalul mines, you wanna keep enemies in 1 spot -> tankitup
  • mortar trap outside of big one covers only 1.5mt, so you have to keep enemies again in 1 spot
  • maximize seal absorb -> have to stay in same spot
  • kalastor shotgunning -> keep enemies in same spot
  • and you have no dot dmg, kiting means : no dmg, no RR, no dmg reduction
  • even elemental storm RR efficiency wants enemies in same spot
    goes on…
    these are build related explanations that i can give.

deeper side of thing, i born to play nightblades evasive skillshot gg piloting chars, love them over any tunes… its been always same for me in my +20 years of arpg experience. in d2 median, for poe and sometimes in gd.

but sadly in GD and esp in crucible your skills matter abit less for these type of casters… you cant outplay enemies like you can do in other games. mobs rush and run at you like truck. i love to play sc to see limits of my chars but i generally build them in balance between offence and defence. i hate to see them dead outside of testing purposes.

1- cause i want more hp regen from that surely not necessary by any means for offensive side of things.
it adds 1 more layer of defence to build and most importantly i wanna show viablity of hp regen for non wd casters and use of amulet.
and i refuse to use bat devotion in every caster. things get boring. hp regen of this char is already fine for sustain.
dont underestimate 400 500 perma hp regen as layer of defence.

2- i explained in the build related to big one and its timer. 6 to 7 mortars is reasonable dmg increase but build doesnt need more dmg even in defensive naked spec. i also said offensive spec would use +1 mortar, maiden shoulders, final march and totally different tree. 7 mortar is only good in crucible its totally overkill dmg when you can kill gargabol in 3-4 secs already. i also use +1 mortar for offensive spec. and like i said offensive spec of this build has crazy dmg and crucible finish timers. i choose to show beefy one.

3- hmm steel resolve. i only take it for racial dmg and resistance.

  • flat phys is irrelevant
  • %5 elemental dmg per point : %1.66ish fire dmg = ofc not worth
  • %1 racial dmg after 5 to 10pts… and its vs cthonics and eldricths only.
    i have 8 pts into mines which is %2-%2,%1… goes on global dmg to every mob in game and i can keep any enemy in mines, id rather invest my points into mines than putting here. i see super low benefit over 5pts of steel resolve. i am surprised you value over 5pts in there. id take more pts here for +aether chaos overcap. howcome even its good investment of pt for gaining %1.66 dmg %1 and kinda %0.5 racial dmg to 2enemy types?

4- i have solid 2839 armor unbuffed with 34 phys res in game. justicar will give me more armor but i compansate that part with golemborn proc kinda.
you will run out of energy super quick without caster armor
you lose 9 phys res
you lose so much overcapping res potential kinda %15 all res +35 chaos is big deal
goes on… its super solid option more da more armor but hard to fit in without ‘insight’ suffix maiden shoulders id say that.
and i wanted to write gear section as 2nd choice for armor but you know me. i want to keep guide shorter as i can. offensive spec i use for this build has x something of insight maiden shoulders i guess .

Why do you say TBO is the majority of your damage? Doesn’t it actually do less damage than your regular mortars?

Also, you can increase your mortar damage range with heavy ordinance… I would suggest maxing that.

Got any videos of SR 90+? or even 85+? I’d be very interested to see how this build fares. I would think you do not have enough defense/sustain, but i’d love to be proven wrong. I’ve theorized mortar trap builds for over a year and had thought mine was pretty maxed out, but would love to see other people’s take on it.

The new mortars are borderline op. Who would’ve thought! Nice one.

I just got one problem and I don’t know how to say it nicely. So, no offense, but why are you claiming your build can do 7:40 naked crucible and then post a 9:50 vid starting with all your mortars already set up nicely in a line?

  • you are right about big one, its dps loss like amarasta quick cut and such and i am kinda sure phys portion of big one is not getting converted to firehope we could confirm this. but whole build idea was to make and show ‘big one’ side of things. and i am sure you are better gutting all pts from big one and sit 32 pts on demo. my another pov is without utilizing big one i have no interest of playing mortar build over other fire builds, 1.5mt dmg skill with meh campaign playstyle goes on. all fun comes from big one and its clunky mechanics for me. in the end its cool skill and helps aeo clear alot.

  • heavy ordinance at 5pts : %40 fire dmg – at 16pts : %128 fire dmg +1 mt radius meh… %88 fire dmg gain for spending 9 pts ? is huuuge no TY in my book. %88 fire dmg gain is basically lower than 2 augments on joolary :slight_smile: and build has nearly no lightning dmg scalement at all… you have alot better options to spend. i might be wrong and missing something here, so pls let me know what you think.

  • i dont think this build lack barely any sustain defence outside of shield block which is completely meh at that point of tankiness… armor phys res hp absorb hp regen all according to plan. as you see around min 1 on the video kaisan + fatheros kymonos didnt tickle my hp at all… btw whole run i didnt count how many times my blast shield even proc. i can make this char more tankier than this with losing aroun %10-20 of its dmg output but trust me its %100 unnecessary. even putting judicator rings, taking bat devotion, and taking shieldwall proc will make this char purely untouchable with help of trash iron maiden shoulders to overcap all res +50… you should take a look at other builds on the forum which labeld as tanky and their performance imo. no offense

  • i didnt touch this char last 2 weeks and i barely played it like 2 days or something… tons of chars to play and no time to play this char for sr…
    but if you really insist, with same gear and devotions… i can push this char to sr 95 and record no pots no shrine video ez pz. like i said your bane of existence is mad queen rest doesnt even exist.
    and by pullling 1 by 1 method, there is no enemy even with 10 mutators can kill this char in 15secs, cause you will kill them in 15 secs.
    i have pushed nuff chars to sr +90 after fg, place gets boring so fast. from my sr experience, which is not bad experience lvl btw, this char can push any lvl of sr you want, unless you die from boredom.
    also keep in mind that, judgment shield oathkeeper + demo will be beefer than this guy by miles away cause i honestly think offhand adds minimum to build.

no worries. i wrote all in guide but anyway

1- lost total of 1 min like an idiot vs aetherial bosses… didnt see healer guy on map. keep thinking whats going on. missplay
2- this is worst arena to play this char. narrow arenas best cause you kinda never kite, no mobs left far corners you have wide vision and such
3- easy mutators always cuts time alot, like total dmg modified, - ele res on mobs and goes on…
4- this is not showcase of ‘my best run’ thingy… casual zero tryhard random run recorded. also wrote this nicely on video part.
5- mortar line’ing stuff is not something important as you think for this build btw :slight_smile: but w/e line’ing up nicely adds %25 more dmg to build btw… its super funny that you missed healer part but caught mortar line up part;)

and as far as i know from my crucible chars, i never had exact 6.30-6.40 time thing on any of my chars. its basically 6.20-7.40 timer for me for example, bad plays bad mutators concentration bad boss combos goes on.
and i kinda dont like title’ing claim’ing 6.01 crucible time proved thing, finish time always change due to many parameters and i have no interest trying to record 5*10 different times of guide video when this version of build strength is not its pure dmg but balance. that stuff is offensive spec job with buffs banner and different arena.

but i understand 1 thing from your question that we have different mindset and game understanding about gd anyway. ya line’ing up mortars nicely…

Nice build as always ‘stoya.

Was reading your thing on tanking up, and have a question:

  • I feel like my blightlord mortar shieldbreaker meets a lot of your requirements in terms of tankiness, but I found that I still needed to kite, especially in SR. Am I missing anything mate?

  • I also found kiting to be pretty decent. The trick was to zig-zag back and forth around the same spot. That way you are still creating distance from monsters, while somewhat keeping them in the same spot.

  • seeing that you can so rapidly resummon new mortars, was there a noticeable DPS increase from being able to constantly use the big one?

i hope its not of your classic sarcastic trolling thing but i read your guide again, and watched crucible videos twice :slight_smile:

first of all your blightlord build made me take a look at my crafted build page forgotten gods, i made small templates of builds that i wanna test and i see unfinished weird mortar trap build. so your build give me glimpse of hope that mortar can be good &enjoyable playstyle wise. your build look solid to me i didnt see many things to improve. considering blightlord getting buff for next patch your build is huge success to me, you show us great build with totally weird set can be viable in crucible. cause blightlord is huge mess as set imo lol :slight_smile:

i didnt play your build, i dont know in game stats and how playstyle feels&works and such but ill try my best. and i diont think its good idea to compare these 2 builds cause they are way too different ;

1- your build prolly has min 300 to 500 lower armor than mine ?. not counting unreliable golemborn proc. you might wanna get more armor maybe golemborn, stonetreads seems solid options, but i wouldnt mind armor difference that much
2- censure has perma %17dr vs %10 kymon augment unreliable one. tho i am fan of this augment anyway
3- instead of 1 enchant earth id prolly use 1 ugdenbog component for more overcap bleed and psn. minor detail
4- moment aleks metoer hits both of our chars: small detail i got caught but some cool details coming
a- your char got -%50 hp amount of dmg
b- my char got -%20 25 hp amount of dmg
my seal of ancestary proc was up and it blocks pretty amount of aether and vit, and i was sitting seal. so my char doesnt kite much %95 of time sits on seal which is perma 313 dmg absorb over 500hp regen , i have more armor less phys dmg taken from aleks meteorprolly, also i have 83 fire res which negates burn portion of aleks dmg.
5- all my resists are +3max , your char only has aether and cold. conduit amulet makes difference in sr and crucible alot.
6- you lack flat hp regen vs this char, its noticable when you take dot dmg. which also makes difference if you wanna sit in 1 spot. also i tested giants blood on blast shield, when i tried to kite on testing it didnt proc cause i didnt get hit and i died :slight_smile: i thought same as you but i guess its better to bind it on other skills and always check its timers on your mind.

our chars completely different when it comes to kiting, you have more tools that can deal dmg and reliable dot source of bwc and guardians dmg. you can kite and be fine. my char loses so much when kiting, even small circles and zigzags dmg loss is noticable.

big one is dps loss like amarastas quick cut, it replaces your mortar shots with bigone and i dont think even its physical dmg portion fully converted from wep. i just wanted to mess with big one you know that feeling imo.
i also wanted to mess with vindictive flame conduit and how much of difference it makes to build defence after 23 tries to get 2nd mortar one.
i dont cosntantly summon mortars since bigone happens later, its like every 2 to 3 sec i try to summon new one, but i am pretty sure playstyle wise its impoosible to hit correct timings, cause i play tons of different builds even per day.

No, I get it how mutators, nemeses combos and piloting can affect your times. I also appreciate the build. It’s well made. It shows the power of mid-level health regen. My first reaction was to point out the conduit mod and then I watched the video and understood. I was just asking, why did you upload your worst run on youtube?

The difference between 7:40 and 9:50 in naked crucible is huge. It’s like a said my glass cannon whatever can do 4:50 4b/vb, made everyone drop their jaws, and then upload a regular 6:30 vid. Get it?

i got your idea and its pretty legit. i probably played this char more than 1 week ago just for 2days maxas you see lack of stats and skills, char is originally from aom and its kinda fail burn canister bomb purifer now :slight_smile: i just pointed out timers for people who cares about timings, i simply dont… cause you know speed meta is allergic stuff if you played poe abit:(
and i didnt have plan to write guide about this , video that you watched recorded long ago for only myself to see my mistakes and how much i can push build balance etc.
like i said this is not the arena you’d want to play this char, forgot the name but red tile super narrow arena is way to go. mortar misses tons of mobs at corners and you are pretty ‘take time to build up dmg’ type char that loves narrow arena.
to me it wont make any difference to upload best or worst performance, video shows build power and weakness together, even my missplays which is perfectly fine by me. i hope whoever reads catchs the points of build.

btw as a side note, i kinda read %90 of builds thats is written on forum which is another joy of GD to me. i sadly missed cmak’s mortar build maybe i was never interested in making one before i see spanks hybrid blightlord guy

As I’m always on the lookout for Mortar trap builds I love giving this one a try, I have the items to give it a go, but I’m wondering where you get the 40% stun res. I see 15 in your devotion setup but I haven’t the foggiest where the other 25% is coming from.

Leathery hide

Alright, point taken.

Where would you put the last 5 points? Max Vindictive? Softcap Steel Resolve?

What do you think of this https://www.grimtools.com/calc/RVvlr9GN? Mainly devos, and some tweaks to make up for da.

Now I feel dumb, I only looked at the icon and I thought it was something different. Thanks.

ya this looks super solid, id use decent iron maiden shoulder instead of justice.
last 5 pts hard to say, depends on how much resist build will need with iron maiden shoulder. i would love to have +45 50 all resist overcap so 5 pts for steel resolve vindictive and such all works.

I was amazed when I saw 1.4k health regen in action. Actually, despite 2k hours in the game, not a single time did I bother to try it out (due to all the anti-health regen hype). And Vindictive ranks after softcap give you twice as much.

Even though, Bat on mortars should machinegun. Low weapon damage might be offset by the pierce to fire conversion, maybe. Worth testing for deeper shards where things can one/two shoot you so you need to be at full health all the time.