https://www.grimtools.com/calc/wV18q4n2
https://www.grimtools.com/calc/62aPd9DN
This Rah’Zin thread was rolled back so I’m posting it again. This time armed with the knowledge of the nerfs Crate is about to commit in 1.1.2.0 and adjusting accordingly. EDIT: The update arrived and, surprisingly, brought about some serious buffs to this build. All content not marked as edited refers to the previous version of the build. But first, credits go to Superfluff. The new setups below are heavily inspired by his advice.
GT no green - Default Rah’Zin (Aeon+Korvak setup) and Crucible 6:43 vid
GT no green - Abominable Rah’Zin (Abomination setup) and Crucible 6:49 vid (NOTE: this setup’s results are pure rng, I’ve seen it kill Alex in 1.5s (no exaggeration) and I’ve seen it struggle with chaos resistant human healers in 163 - like in this video - take 10-15s off if they don’t spawn)
For reference old vid from before the hotfix buffs: VID Crucible 4b/vb 8:24 (in the vid I use Fiend but it should be Bat)
INTRODUCTION:
[i]Rah’Zin had a difficult childhood. Everyone knew he couldn’t hack it in the School for Nightblades. While the other children like Venomblade and Deathmarked were nailing it on all the hardest exams, he was still struggling with the basics. He was shunned, laughed at and regularly beaten up by Belgo and Korba, the two school bullies. “Why do they hate me so?” he would cry in the toilet. “All I ever wanted is to be like them!”
Poor Rah just wasn’t good enough. While the other nightblades went smooth on their autoattacks, he had to piano 5 active skills and still couldn’t dmg for shit. They laughed at him for stacking 220% pierce to chaos conversion on Whirling Death as if he didn’t know that 100% is enough. “It’s not my fault that my parents gave me this poor-ass outfit with no oa, no da, no nothing!” he angered as his Touch of Chaos autoattack merely touched his enemies, and his energy depleted momentarily because of no regen. He had no rr. His resistances were hardly overcapped. His abysmal da had to be
fixed by force-stacking oa shred. The list of his shortcomings was very long.
EDIT: It didn’t come as a surprise that Rah’Zin grew up an abomination. Trying to make up for the indignities of the past, he turned to the chaotic powers of buff. He became stronger and much more unpredictable. “Rahahahaaa!” he cries as he saps Abominable Might from his next victim…
[/i]
PROPER INTRODUCTION
For those who missed the original thread and the discussion and still don’t get the gist of my little narrative, Rah’Zin is a low-tier dw build for players who like to be challenged. But it works. Sustain is quite good, weapon damage is great. It just - pound for pound - doesn’t compare to all the other full-set dw nightblades.
This setup is for Crucible with 4 blessings and vanguard banner. For main game you gotta get Arcane Spark and shuffle some skill points and augments like this.
EDIT: RAh’Zin set was very nicely buffed. The new Revenant is a blessing. It deals okay dmg and has less problems with rr. Some problems like very low da (offset by stacking monster oa shred especially on the Korvaak setup) and energy regen remain but it’s a solid mid-tier now.
ALT GEARING
Combo of Voidrend Talons gloves and Ravager helmet is possible but inferior to 2pc Harbinger (tested). Green setup is faster but not by what you would expect from 3 double rares. I’d really like to see some more experienced builders take a shot at this.
Relic is for oa. Serenity would be good here (like everywhere) but oa… Medal is weak af but that flat rr is necessary. Build can’t afford Manticore anymore due to DG nerf that forces Aeon on most chaos/vit builds without much cdr.
EDIT: For the Abomination setup I made an unorthodox choice of Belgo relic. Taking Abomination, DG, Revenant and Aeon is not possible and better uptime of DG and Abominable Might is imo the best deal. Belgo also gives very useful skill bonuses and does have some flat to boast.
FEEDBACK (I will maybe post this in feedback thread, skip if not interested):
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Mod to Whirling Death is just sad compared to what other dw sets offer as set completion. More weapon damage bonus, please. Also, the pierce conversion mod to WD is redundant for 90% viable Rah’Zin setups.
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Mod that modifies NHH for chaos would be a great idea here, imo.
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Touch of Chaos is cool but %reduced rr for is often of little use to chaos. Flat rr instead would be REALLY GREAT here. EDIT: Fixed by Revenant.
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Only phys dmg reduction seems very stingy here. And misplaced as the build is capable of stacking phys res pretty high. EDIT: Fixed.
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Set needs 6-10% crit dmg
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Set desperately needs da
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5-7% more rr would be good on the CoF mod. EDIT: Fixed beyond expectations.
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The chaos res on the shoulders should be removed and the aether res doubled. EDIT: Not fixed but an addition of pierce res is very good.
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Set should be reworked to support inquisitor instead of soldier
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Chaos needs buffs everywhere: crit dmg, more %dmg and a res on this relic. Da on the other chaos relic (Eldritch Pact). Buff to Solael’s Witchblade devotion. Reverting DG nerf. Etc.
EDIT: Much has been improved in the update. The only screaming shortcoming is energy regen.