[1.1.4.0-1.1.4.2] Cyclomentalist (Crucible Max)

It was already done well before this post.

i have a health regen version which clears SR just fine, but as you said… much different devotion route and some changes on the gearing

Kudos to @ya1 for making a very solid Elementalist build (I say “very solid”, when it’s actually nuts) and to @Shoot2033 for piloting max damage version so well.

@Zantai before you bring out your nerf-hammer please consider giving Elementalist side of the set some defensive features that would make Elementalist shine despite set nerfs. I feel like there is a strong synergy potential if something like big life regen bonus is added as a set bonus.

Meaning you would add regen to some Shaman skill to synergise with Vindictive Flame? That could be interesting :slight_smile: And health regen is something Crate wanted to work for casters for a long time now, after all.

If you want a super tanky version of Cyclone I’d suggest you go for the lightning SB :wink: That one has crazy CDR & AdctH and still clears cruci in 5:20…

At least in crucible, there might be a point where insanely broken offense might just make any kind of defense pretty meaningless, since everything dies before touching you anyways.

Didn’t Shoot’s sorc do 4:30 as well?

Either way, seeing an Elementalist go toe to toe with the best of the best is pretty awesome! Congrats on putting it together :slight_smile:

Elementalist finally gets what it deserves. Good thing nerfs didn’t come before you posted. Anyway, how hard is it to pilot? I never liked having a spam skill with that much piano unless it’s absolutely needed.

23 posts were split to a new topic: Endgame Build Balancing Discussion

Which provokes a question. If it was done well before this post - as you say - by the preats under the Watchful Eye, why wasn’t it “adjusted accordingly”?

I’m last to call for nerfs but if Crate took sweet time to further nerf Deathmarked and Octavius as well as other things, why not Cyclone?

The conservative setup is pretty solid. After completing it I didn’t die once. Stormfire’s sustain is good and does its job on Ghoul and outside of it Bat, Ultos, Spear, some minor Ulzuin Wrath and Wendigo Totems do the job just fine. You don’t even have to kite so much. And you can play four blessings and move points from Mog’s Pact to Heart of the Wild and/or Flashbang.

The max damage setup on the other hand… I did 5:10 myself and did die sometimes. I gave it to Shoot and he changed Bat to Fiend, making it even more suicidal.

But it might just as well repeat the history of Pyran which lost half its damage and now makes you wanna go for Menhir (I died 3/3 on mine and gave up on it). Devils can kite, though, Mortars lose DPS when they kite, so Pyran is different.

Had a max health regen savagery build with Cyclone set in 1.1.2 that was pretty tanky in crucible, best experience I had with Elementalist I’d say, seeing the Mine change makes me want to install GD again…

Reupdated test with better fixed results in Crucible Board(4:25). So, mementalist die, but history will be remembered

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Told ya it’s better than the sorc :stuck_out_tongue:

Nice run. Using BwC for aggro like Canister. Not waiting for Valaxteria on 164. And it’s not like you got 100% lucky. Moose and Benn at 170 always takes a few seconds. And you got some aggro issues too from that bottom-right at 163. This could’ve been even faster.

BTW you bound Arcane Bomb to Stormfire, right? I figured that’s it’s better than Aether Corruption due to many projectiles.

Also, did you ever try Pyran or Stormreaver?

I don’t changed anything from my previous test. I know, it’s still can be achieved 4:20 in ideal run, but this quite rare phenomenon, so this would be last test.

Only Pyran (and only sorcerer part). Results quite mediocre(~5:30 with terrible survabillity)

https://www.grimtools.com/calc/0V0BzB9N

We’ve increased the regeneration of life

I’m curious – has anyone tried how Cyclone Elementalists/Sorcerers perform now after the hotfix came down?

That I did. Better late than never. Update at the top of op.

I’m expecting somewhat worse results after 2 heavily nerfed changes, but anyway GJ

There you are, Maestro! Thank you kindly!

_Marentalist.zip (414.1 KB) In case you’re bored. :smiling_imp:

This would’ve been even stronger than the one from 1.1.4.0. I don’t know why I didn’t think of Dying God before.

4:32 run (In general, good run but with very bad 170 wave, i.e. in best condition possibly achieve 4:20 - 4:25)

You’re a magician. This one would’ve been better than the one before the nerfs, right?

Slightly worse , due to lack mines rr mod(around +8-10 sec. with DG vs unnerfed Cyclone)

No, I get it. But if you played THIS setup before the nerfs, it would have been better than the one I made before, right?