*a picture of famous game designer after he has been hit with tornado of caster builds that crush his game and still prefer ADCtH to Health Regeneration
“I think this time I am definitely lost”. The realm was really a peculiar sight. Every tree and every flower looked familiar, but somehow he knew that he had never seen anything like this. The very fabric of this reality was magic and it seemed like it was slowly becoming aware of its unwanted visitor. Archmage Wind Izel chose to leave Korvan Basin after the unfortunate events of the fall of Cairan and been travelling ever since. It’s been few months he has been travelling from realm to realm, and probably few decades (or centuries?) passed in his world. Wind Izel had no interest in the squabbles of the Gods of Cairn nor did he care about the invasion of Aetherials (although their magic fascinated him). He was spending all his time studying the very fabric of the realms and trying to learn how to control it. Sometimes he had to fight off hostile creatures realms threw at him that for some reason sometimes looked like demons and beasts from his own world.
Last portal took him to a place that looked eerily similar to a small witch gods conclave he visited before taking off to roam the realms. Archmage suddenly felt a strong hostile presence before him. He saw familiar foes from a distant past, yet he knew this was just the reality itself picking his memories and transforming its hostile magic into malignant forms he feared the most. He was slowly warping air around him into huge tornadoes that used to bring down whole fortresses into pebble in seconds. “Yep, lost big time.”
Reworked a spec a little bit. Thanks to @ya1 suggestion, started using Glyph of the Storm Witch - much better ring than Coven’s one overall. And thanks to @thejabrixone who seemed to be the first one on this forum to figure it out - I am now using Bane relic since Ignaffar was nerfed and Bane provides us with much safer gameplay with similiar damage output. Added a video of 5:49 Crucible run.
Decided to push this build even further after I saw Time-Flux Band and Stormcage Legguards being buffed in the last patches. Results are pretty insane, that’s all I can say.
After recent buffs to smith’s crafting bonuses I would recommend using Prismatic Diamond in helmet and crafting one or two items for stun resistance. Updated Grimtools link and added new Crucible video, recorded by John Smith.
**Craft everything in Steelcap District for Stun resist bonuses.
Core of the build is Forgotten Gods Cyclone set, a powerful caster’s set that suits a lot of class combinations. Our main damage spell is Wind Devil so a lot of gear choices are made so that its main skill and its last nod could be hard capped. Build is a bit overtuned for Shattered Realm, but I found that damage output enough for anything in the game not to bother with making an offensive spec. Trozan’s stick is simply bis because it offers one extra Wind Devil.
Craft everything at Duncan for those sweet DA bonuses. JK, do craft everything at Angrim for %Physique, or at Malmouth for Stun Resist.
Skills and devotions
Again, a lot of things have been tried here. Chose to overcap Storm Box since it’s a great source of damage and DA reduction as well as the best proc machine in the game. Mastery points cap in Shaman is there to make equiping off-hand easier, without it we are losing quite a bit of hp and DA.
For mobility I chose teleport rune, for Shattered Realm it’s definitely the best. However for Campaign and Crucible you can choose whatever you like.
Devotion map is a classical Lighnting caster setup with Bat and Ghoul (sorry, Crate, health regeneration is still sub-par) that includes two tier 3 Lightning devotions and a lot of good ones in-between.
I would recommend searching this forum for beginner guides and for leveling guides. This is the end-game build and as any end-game build it’s 90% specific gear. However leveling a Vindicator should be extremely easy (transmuted Primal Strike + Aura of Censure is hella strong).
In Crucible with blessings and a banner you can afford very brazen and reckless playstyle, try to herd mobs together to melt them quicker. Be careful with double Reapers, Anasteria + Korvaak combinations. Use teleport generously, remember that you don’t need to stand still to do damage. Watch your totem and wind devils counter and try to keep it at maximum. Sometimes when teleporting onto a dangerous enemy it’s better to respawn a Wind Devil or two so they are on him immediately.
In Shattered Realm you can afford to facetank some Nemesis and Bosses 1on1 untill Shard 75, usually it’s Maiden/Fabius, sometimes Valdaran and Ben’Jahr. In boss areas try to aggro just one Nemesis by stutterstepping forward and back at your spawn. It’s ideal when you can take them out one by one. Above 70 a lot of boss areas require crazy kiting. Just keep your cool, refresh totems when it’s safe, refresh Wind Devils, if you can, tether them with Storm Box. Time your teleports and heals. Use additional potions/clusters if required. Sometimes it’s about finding a best kiting pattern, sometimes it’s learning during which boss animations you can burst most damage.
I recommend fishing for favourable mutators if you want to farm SR. Cost is negligible - 1 Waystone.
In Main Campaign just wreck faces and jump around like a mad sorcerer that you are.
Also, do watch videos below.
With Word of Renewal (before Deadly Aim proc)
18.104.22.168 SR 75-76
Updated spec 5:53 Crucible run (again, should be much faster on a good PC)
Shard 75 run (very nasty boss combo at the end)
John Smith’s Crucible Gladiator 150-170 3b/1vb 5:30 run (his fastest run out of quite a few)
6:18 Crucible Gladiator run, piloted by Sir Spanksalot (asked him to push the build as much as he could to get a fast clearing time)
Crucible Gladiator 6:45 run (piloted by me on my slow PC, should be 6:30 or less on a good PC)