Thanks for all the feedback. I’ll try all the suggestions to see how they work. I considered wendigo eye but wanted to keep the build greenless.
As for SR, you can facetank most bosses 1v1 and kill them before they kill you, or at least kill/kite them before the other bosses show up. Failing that you can usually kite the whole lot around the arena and slowly whittle them down. It might take a few deaths but as long as you beat the timer it still counts right?
For crucible, sure, but for SR? I looked back at a couple of your builds and I don’t think you play SR that much.
I’m beginning to think that sustain is less important in SR because you will inevitably die on the higher levels. It’s better to make a build that can whittle down enemies one at a time consistently, and this involves kiting since you simply cannot tank 2+ of the most difficult enemies, no matter how much sustain you have.
I say this with all due respect because I think your builds are great. Too bad your Iskandra TSS build got nerfed.
Hmm, kiting will attract all the other enemy in boss room? I thought the general idea in SR is pull the boss one by one and kill them? Unless shits happen.
BTW, I think this concept will be even better in purifier… hmmmm…
I updated the build based on people’s suggestions and managed a 5:39 Crucible run. I still want to try a version with greens and try out @thejabrixone’s build, but I think this version is close to optimal.
Often, you can’t pull them one by one. You don’t have a choice when Grava + Iron Maiden, or some other nasty combo is suddenly in your face. You have to kite such that you don’t pull any others. Often, this leads to multiple deaths, hoping for whatever reason you don’t pull anyone else. And also, it often just leads to ragequit.
But then again, I’m a bad pilot so I like to have as much CC resist as possible. Others could probably do fine with lower CC resists.
Imo sub 6 minutes is incredible time. But you can write in your title, average time or time range, instead of best time, especially if it’s inconsistent.
Obliteration does a ton of damage as well as giving flat RR. Without it I’d need to drop imp and pick up elemental storm. Not to mention that shield lacks CDR which is important for getting seekers to the 1 second breakpoint for word of pain.
That’s what the original build had. Tempest leads to slightly higher damage but the energy isn’t sustainable. I use tempest in SR where energy is less of an issue. Spelldrinker has more %damage which offsets most of it.
You technically could, but I don’t see why you would want to. Aether ray and obliteration do mostly the same thing, and aether ray will be better in any build that’s using it.