For 75-76 it’s not big deal, it doesn’t work like as example:
Health regen is 1000
1000x0,25=250
Health regen is 250 now. I am not good at math in GD and overall but it only slightly decrease it as I saw in hero sheet, at least for basic regen, probably more for maximum (+4k). It works with more mutators, +60%hp monsters is not really noticable.
With intention to pushing I had to reset run 5 times before I have started because I was afraid how it can works in high shards, there is a risk to get this mutator on 81 too.
I wouldn’t push now with Time-Warped mutator too, because of Iron Maiden’s skill:
Menhir’s Will
Activates when Health drops below 15%
45 Second Skill Recharge
8 Second Duration
30% Health Restored
Because of bad single target damage and her resistances she can’t be killed with that mutator over 95, that’s why I had to facetank her to squeeze as many damage as I can.
But it really matters for highest performance.
Edit: You are right about skill points, didn’t notice it. I thought about 1 point into grenado and skyfire for more resets and additional crowdcontrol for killing trashes but I resigned at it. I don’t know if it’s good idea.
Thanks for that quick explanation. Why not leave improved casing as a 1 pointer and dump the rest into grenado for better single target?
I feel like even 1 point into each of the 3 nodes would be better than nothing.
On a random, tangential note - I really find the builds from the chinese community (yours included) very interesting. Very different approach to how the regulars here craft. So keep them coming!
I feel like I’m the only chinese player here who still makes glass cannons
EDIT: JSYK, %CDR breakpoints for both starpact and PoT3 are the same.
'nado, canister bomb, and stun jacks all reset reset independently of one another.
In other words, just because CB resets, that doesn’t mean 'nado will.
Before I have maxed grenado to 26 with less focusing on defensive skills and damage from it was horrible, I was killing only with Canister bomb, that’s why I resigned from this skill totally. I will give it a try again but more for simulation in MQ or something, I can’t really push with it again, it’s tiresome af for my body and mind, I had something like hangover next day after 7-8 hours run with maximum focus in one sitting
I will try to make some more concepts in future, fun will start in 1.1.5. I found some interesting builds and inspirations in chinese forum for experienced players from @ABCbarbecue. I found battlemage who looks “bad” on the paper in terms of defense but guy pushed it to 105 somehow and facetanked Callagadra Looks like there are a lot of interesting mechanics to learn.
This is my favorite build that’s been posted in quite some time, congrats! Health regen caster without the typical bat/ghoul that I see on every caster these days, it’s refreshing.
I have jumped into game right now to check how 25 points into grenado, 1 for rest passives works and without Canister bomb I could barely kill white monsters in 75. Imo not worth to use it, at least not maxing it - build would suffer in other aspects. Maybe one point for it and skyfire should be nice for more crowdcontrol but it’s not gamechanger too imo.
E: Highest crit in character sheet for this build is over 360k, not by grenado definitely.
However I am afraid a little about future performance vs some nemesises like Valadaran and Iron Maiden because there is coming HUGE rework for monsters resistances and RR, reffering to Adoomsgood words in discord.
The way I look at it is that its kinda like life. Nothing lasts forever, and the only thing that can be known with certainty is the fact that everything ends.
So if Z redoes GD in a way which kills all my builds, so be it.
What can you do about it?
On the plus side, it must mean there’s a whole new puzzle to now try and solve.
That’s right, I am up for changes anyway, reworks/buffs anyway, more challange to creating characters and solve some issues. Because of new waystones I can and I will just fish for better runs like in D3 times.
Well, I rarely go to discord so it’s must be my misunderstanding because of context and language barrier. Thanks for explanation.
Added author of the first concept (health regen + canister), found him on chinese forum. I have tweaked camera agro abuse too. Because monsters relly on our vision sight -> just zoom camera on your character
Still no agro.
If they agro, just walk away with zoomed camera, they will lost interest very fast, easy to reposition them on map however I want to if I have to. Red dot is Fabius, invisible on map, lost interest immediately.
i was ok with the aggro abuse but this is taking it to another level where you can aggro abuse specific bosses. Surely this is a bug and not intended???
It’s not a bug, it’s how this game is made. Vision range depends of monster type (like Kuba got very high, Zantarin very low) but also about your so zoomed camera = less vision from you, less from them. I think Zantai know about it. I have no idea about programming but I guess correcting it would require more changes in code and it would screw something, making all bosses attack you at once even.
People were using camera abuse before by walking near the wall, they just didn’t know about it, me either.