With Skill Mods + transmuter conversion having equal authority, right?
Thank you! That is very good info
Possibly. And I would never think of you as being rude or condescending – I love your guides & stuff!
[Warning: humongous essay ahead ]
My remaining issue: due to how my tooltip dmg behaves when I equip Darkflame Chestguard, the whole Ele>X conversion thing is still a bit unclear even with your above info, right?
Because technically I have 100%+ fire>vit conversion with belt+offhand (+good rolls) if ele>X & fire>X conversion would just combine that way. Which, according to multiple sources, e.g. mad_lee further up in this thread, malawiglenn’s guide on game mechanics and my tooltip, they apparently do not (even though they both classify as ‘Conversion on Equipment and Buffs’ as stated in your ‘order of events’-line.
Quote from
malawiglenn’s answer to my question of ‘how does it work, then?’ seems to be this:
So what I thought would happen in this case is that first, ~50% of my fire dmg would be converted to vit via the belt and then the remaining 50% fire would be treated as a virtual 100% again – at least from the perspective of the fire>vit conversion on my offhand – leaving me with a total of ~75% fire dealt as vit (0.5 + 0.5 x 0.5).
Furthermore, if this is taken to be correct, the only thing the fire>acid conversion on PoT had to compete with would be the aforementioned virtual 100% fire remaining after ele>vit conversion (thus basically turning PoT’s conversion into a mere ~25% fire>acid, leaving us basically without any real harm to overall dmg.
Which is, based on my recent testing, clearly wrong.
So my findings of
- fire>acid conversion on PoT hurts dmg here and
- +35% fire>vit from Darkflame Chestguard still benefits us anyways
are what really boggle my mind atm…
And thus my question still remains: how does it really work, then?