Shieldbreaker (Oathkeeper+Demolitionist) is one of the new classes in the Forgotten Gods expansion. It’s excellent of supporting fire damage and to some level lightning. You can pick your options in term of style too, with caster being the best option but you can go DW melee, tank, or even ranged. So my idea is to create a guide, which can satisfy every player’s desires. I will start backwards with the end game build first, since I haven’t level fully my build from the bottom.
- @malawiglenn for the original idea
- @thejabrixone for idea how to level it
- @mad_lee for the end game build
- permanent buffs+Ascension , GT version is slightly different. DPS for EoR
GRIM TOOLS LINK https://www.grimtools.com/calc/JVl64KbN
That’s typical fire EoR Shieldbreaker. It’s really similar to Mad Lee’s Paladin.
Build can dual wield through the medal. DW Daggers can convert practically all the Eye of the Reckoning’s damage into pure fire. Justicar set is being used but helmet is better since it helps with the energy regen. Also boost Ascension and Flamed Touched. Relic is Serenity, great defensive choice, also +1 to all classes.
From skills, you need maxed EoR and Soulfire. Decided to put as many points as possible in RR sources.
Put Termite mines on ground, debuff with flashbang and Spin2Win!
Build can beat Gladiator 3 times, provide you don’t die. As whole most of the waves are easy, except 170 can be pain. Also be careful with ground damage and disruption pools! Times are from 7 minutes and above in my playing but I didn’t really test it out thoroughly.
- permanent buffs, DPS for EoR
GRIM TOOLS LINK https://www.grimtools.com/calc/q2m6aqDV
That’s the budget build of the fire EoR. It uses Blazerush 2h weapon, faction bought recipe. Also no random legendary items here. Everything can be farmed or bought from factions.
Basically EoR needs to be used all the time, with minimal interruption, it scales with attack speed. Main source of damage are it’s nodes+ % fire damage. Budget build don’t have the conversion of the DW build.
Vire’s might is for mobility, also procs well devotions. Flashbang is debuff skill, Mines for RR. Ascension is key defensively, it boosts quite the damage and absorb.
Faction items are: Rings, Medal, Chest, Shoulders, Weapon(recipe), relic(blueprint)
Random blues are gloves+boots. Gloves replacement is random crafted greens with attack speed. Boots can be crafted Stoneplate.
MI greens: Pants and Belt. NOTE: If you don’t have stun resistance source, farm the Demolitionist green belt, with +1 skills and built in stun.
Others; Blue is crafted low level item, mask is guaranteed drop in Ultimate.
If you click on item in Grim Tools, you can gather more information. In database there’s even info where MI items can drop. Ofc if you have better legendary item, use it!
They are little different than the DW version, cause you need more stats, cause budget version lacks the amount of DA and OA you can get. Also for any 2h build, Kraken is must. Decided to go with Dying God. Path to devotions:
13.Dying God to the proc
Here’s video with demo with the play style. Sorry about the lag
My idea is to level the build with Stun Jacks with Quick Jacks modifier-Quick Jacks. It deal lot of damage both against single target and against multiple enemies in short distance. It scales with cast speed. I suggest not to rush with switching to EoR, since you will not have much gear with bonuses nor will have enough devotion points to take the much needed constellations. In progress
GT for level 10 https://www.grimtools.com/calc/nZo6099V
GT for level 20 https://www.grimtools.com/calc/L2JpmE7Z
NOTE switch difficulty in upper left corner.
Start with Demo mastery. Put skill points until you can afford to take Stun jacks and transmutor-quick jacks. Put 1 point in the passive skills. Stun Jacks is energy hungry skill. You need off hand with energy regen. Later you have to use Presence of Virtue. Also components help with energy sustain, especially Ectoplasm. Normally you want points in physique, here you can put few in spirit. With iron you receive, buy energy potions .If you can’t control the energy, you can remove few points from the spirit guide. At level 10 select OK. Put points in Virtue and push the mastery up to Vire’s Might. It will help you with travelling faster and will get you out of tough situations. Investing more points in Stun Jacks will result in big damage. At level 15-20 you will start to feel the power. I killed Warden Krieg’s each form in 3-4 seconds
Gear: Look for big aetherials eye enemies. They drop this beautiful off hand with Stun Jacks modifier. Also you can start putting components.
Devotions: Start with Bat, put it on Stun Jacks. Later start Quill.
GT for level 40 https://www.grimtools.com/calc/YVWOvk7V
Now push Demo mastery until you can reach termite mines. Put 10 points in it and few in Blast Shield, that’s top priority. If you can sustain Jacks, max them. Then put more points in OK mastery. Investing in mastery bar early levels is beneficiary since you get nice stats.
Gear: You can lie in Lost Elder quest to get free relic. Also you can craft greens with Angrim/Duncan. Also you can drop nice blues like my pants. More components are available to be used.
Devotions: Finish Quill, put purple point and take elemental storm, bind it to Mines. Storm is nice boost to your damage. Also provides RR.
40-60 and EoR transition
I decided to stick a little more with Stun Jacks, since they deal quite the single target damage. Slowly bring myself to the end of Oathkeeper mastery.
So When to switch?
I would say around 55-60, cause then you can max Celestial presence for - fire RR and also Divine mandate. Here’s my GT for level 50 with Stun jacks. https://www.grimtools.com/calc/q2MnjkbV
For 60 with EoR https://www.grimtools.com/calc/wV1mdQLV
As you see complete change of scenery. You can remove the skill points from Spirit guide, either in Devil’s Crossing or Coven. Then use the purple potion to reset devotions. You need fire ones, since without specific gear fire EoR is better. You can also use Shield+Board, but I decided to roll with 2h weapon. Since I didn’t have better, used Solar Sledge from Homestead reputation.
Skills: Put points in EoR and Soulfire, if you can’t sustain the energy, remove few. Next task to max Divine Mandate and Celestial Presence. If you are dying, put more points in Blast Shield, Ascension and similar stuff.
Devotions: Start more or less the budget build map. Solael for -fire RR, also Ghoul since this build have Weapon Damage. Also until one can get Revenant, usage of Elemental Storm for flat RR.
Note that my Attack Speed is low, that’s screwing my damage.
GT for 80 https://www.grimtools.com/calc/4VxlbPJV
Upgraded my weapon to Elite Solar Sledge. Also maxed blast shield and Ascension.
Devotions: Kraken for any 2h builds is God. Also took Magi. And start to work my way into Ulzuin. You can substitute at this point if you like Elemental Storm with Revenant.
Look the budget build for reference. You can start to equip the listed items. Hope if works for you!