a small disclaimer: I think my time with GD is slowly going to its end so I’ll probably update this build and post or update some others and quit. Or maybe I’ll dwell here for another test patch to come, who knows.
22.214.171.124 UPDATE: the previous build info was wiped out as mostly irrelevant now and not suiting the guide format I’m following lately. So as the patch brought significant direct and indirect buffs to the build, it became quite strong.
Build became one of my favourites after the buffs, so I played it really a lot. It has very good damage, being sth like a glasscannon kind of build, and I love its firepower so much. Thus I hope anyone who plays it will enjoy it too.
So you are rotating skills not using AA? Always interesting to see such builds. But the dmg output suffers a lot if you don’t have skillpoints to max them.
Here is a variant with fewer skills: https://www.grimtools.com/calc/eVLm0yMZ
Imo Nightfall is definitely worth maxing, you have too many conversions for it to skip. You can get rid of Ring of Steel and 7 ranks in RE with very little losses and invest in Nightfall, you’ll feel the difference right away.
mostly yes. as BH has low CD and I have to push 4 buttons in 1,5 secs, I decided to get rid of WPS.
I used them in very first setup but haven’t seen any solid contribution.
Your setups truly have more damage but seem too glassy for me and even no RoS and fumble!
Fumble on RoS is way overrated. It’s a small chance to apply a 50% miss to the targets in a small area every 3 secs. It’s too unreliable. And melee hits arent the biggest threat in Cruci. Definitely not worth to keep in rotation just for fumble.
Let’s look closely on that. We pay 5 skillpoints for a skill with low dmg (including it in rotation is 100% a damage loss) and get 28% chance to make the targets miss 50%.
In the ideal situation, which is rarely the case with that AoE, you hit all the nems and make them miss 14% of their melee hits on average. Melee hits are like 30% dmg of bosses. So in the end you are mitigating 4% of dmg on average - and this excludes basically all the dangerous dmg spikes like shotguns and meteors. And you lose dps. And you lose 5 skillpoints.
Nice statistics, but thats on paper most of the time… Its like, will of fallen kings rune being better than astral rifts on my binder but the practice prooved the otherwise. Dunno i guess its a matter of worth the risk or not.