[1.1.7.2] The Melee King - maximum damage DW pierce Cadence Blademaster (sub 5 min Crucible, SR75-76)

I did 5:06 with something similar to the banana’s build: https://www.grimtools.com/calc/xZy5EOwZ

@Plasmodermic did 4:51 with it and said it’s got potential for 4:30 but it was too glassy for his tastes.

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Sweet! Indeed looks like a fast one. I did try dual Brutallax Trickster myself but i haven’t managed to make it perform consistently at that time.

Yeah, my first iteration had lots of bleed and it looked like it had potential for absolutely stupid times. But unfortunately it was also unstable. Only this level of flat i have now allows me to survive Cruci more or less consistently.

First of all congrats on what is a good build. Any conversation or comparisons aside, it is a good build above all else.

However there are a few details about my build that I feel are left out.

  1. I’ve worked many hours, doing hundreds of runs of testing with Vanguard banner with which full purple has 5:01 and green fantasy 4:37.

It is very difficult to even begin to compare since everyone still seems to be using the Storm beacons, but easy to imagine that kill times would have been far easier if beacons abuse had been used. But as stated before I don’t take that into account since I wouldn’t (for myself) consider such a run as an example.

  1. Even if I were to do a run with beacon abuse, just for the hell of it, it’s no longer possible within the new patch since Belgo received a nerf at the very core (sadly) and also storm beacons (thankfully and understandably)

So the only one who gets the throne is Zantai :stuck_out_tongue_winking_eye:

Otherwise I’d just stick to calling them two dw builds that perform really well…And since it’s a thing of the past and nerfs were applied anyway, i’ll make the no buff/banner run available in memoriam good times :skull:

Well if no buff/banner can do it, surely it can be done :stuck_out_tongue: but yeah, he’s an asshole

Can we see a standard 3+1 run too?

Just a questiion.

With Amatok rune, does it really pay to invest 8 points into NJE just for mobility? Maybe you could push the times even further by maxing Blade Spirits? Or max Field command and Oleron?

EDIT: sorry, overlooked the explanation in op. Just a little thing:

Afaik. nightfall is a single area hit. SS itself is a double single-target hit. So the number of hits of SS is x+2 (x is number of enemies). Correct me if I’m wrong.

Your work and dedication to the build is incredible. And you run your own version of it which suits you more.

But i compared the performance to another version provided by @mad_lee and the same devotion maps were taken to make the results more clear. I managed a 5:03 (4:57 buff timer) run on it (it is also no green although Belgo has no real use of any realistic MI. Maybe Grava pants? Still hard to beat Harmony). And based on my testing i can say that the Cadence build has potential for an ever so slightly faster run. But the consistency isn’t comparable, Belgo is better.

When the nerf strikes, all is to be revised. At least for now i can’t refuse beacons because, as i found out, low FPS affects aggro in a bad way. I simply can’t use Vanguard because too many monsters are stuck near spawn on my current machine. Hopefully that’ll change in a week or two.

After i get a new laptop i can test with Vanguard without additional aggro issues.

Nightfall is also a hit with both hands. A dummy next to the target has two dmg numbers popping off of it.

i know, it also had storm beacons. :stuck_out_tongue_winking_eye:

Guys stop using that stuff, it’s like sugar in all food products :smiley:

The purple belgo I used back in november-december would have probably had just ridiculous kill times with the beacon back then, I wouldn’t even have posted it. The green version I don’t even wanna think about it having ros rr on the whole map for free, in fact was even greater than ros back then.

Pretty much 80% of my GD experience :smiley:

Maybe it’s harder for you having access to the future of the game. But we live in the present and use all the best tools available at the present moment. When the nerf hits, we’ll see what is best.

If you are concerned about the op-ness of the beacons so much, why won’t you talk to mr. Z about their main merit - fixing aggro bug of Crucible?

If monsters would come at me willingly, as they should in this gamemode, i’d gladly use Vanguard with it’s ridiculous OA buff which, in my opinion, on paper comes on top of beacon’s RR. Even more so for pierce where you depend on crits so much.

Extra effects from beacons doesnt cause lower fps? :smiley: Guys be honest please. Its all about the map wide extra RR and trash clear that beacons provide :smiley:. I am actually dying to see how some of the builds perform on standard 3 buffs + 1 vanguard.

And i’m dying to try my builds on a proper machine where i won’t have half of the aggro issues.

Yes, i’m absolutely honest. The main bonus of beacons is solving aggro. RR and trash clear are also very good. But these affects can’t be compared to all the monsters coming to the center. At least for me. Maybe it depends on the playstyle.

Dunno man. My laptop is bad too and i get constant fps spikes in Crucible, also i don’t have some 144hz display and i rarely have aggro issues.

Well you’d have to take my word on that because currently my laptop’s GPU is dead and the CPU is unable to run the game and record in OBS at the same time :smile:

The difference in aggro between low FPS and very low FPS is very noticeable.

p.s. Not to mention attack speed is also negatively affected by fps drops as i researched recently (and made a post on it).

I’m not seeing it. But anyway, SS is a hell of a proccer, I’ve always been binding it to Rumor in many builds.

Actually i’ve tried that intensively as well and got drops in clear times. Turning on the debuff icons in GI i saw that Rumor is poorly spread and the application is not consistent.

Not sure about the reason but my guess is Nightfall is a hard hit and it kills most of weaker mobs before they got to pass the debuff on. So if you happen to kill you target you risk of living without Rumor for the next 2.5-3 seconds.

Honestly, it might be the case for you, however i dont really buy it. But its clear that that’s not the purpose of beacons usage in most recent runs of several. And the difference in timings are huge considering the beacons do a huge part of it clearing the trash. I mean what i’m trying to say is, is the build doing the job? the pilot? or the beacons?

Beacons improved so much times but also experience.

I barely have enough FPS to enjoy SR/Crucible and Mad Queen aura isn’t even red :smile:

But beacons are fun, they will be butchered, so ugh we will be back at Vanguard I guess. But I would say going Beacons it’s easier to pilot, since all the aggroing is done automatically and even targeting isn’t that important.

But at same time Crucible have always the problem with aggro the monsters. If that’s not changed and Beacons are nerfed, then overall Crucible experience will go down.

Well that’s one of the easiest things to test, isn’t it? Just take a tank, don’t do any damage and observe the beacon’s damage.

They manage to finish off the weaker mobs. But the damage is not high at all. For instance, tier1 beacon dmg is 1.5k-4.5k to 4 targets. It is not scaled by any player bonuses and can only take advantage of elemental RR applied to the target.

Compare this to a regular leg. item proc, chain lightning: 126-405 against 5 targets. After some 30x usual dmg multiplier for an average elemental build it translates into 3.8k-12.2k dmg against 5 targets.

You are considering just one hit :D. Imo best proof would be my binder. With vanguard i got 4.20, with beacons i got a whooping 4.07. I am actually curious how would @sir_spanksalot spite bm and @ya1 cyclone elementalist perform on 3+1 :smiley:.

Since when have you became a 3+1 fan? Weren’t you always running your AAR on 4+3 setup?

And we’ve been honest. It’s much more about aggroing stragglers and clearing trash than it is about flat RR. Flat RR is vastly overrated here. In fact, if Crate just lowers flat RR values on Storm Beacons builders would still use them for most of the builds.

Only the green non clairvoyant setup has 4+3 rest is 3+1 :D. Do i need to remind you how you argued with me about the binder build being enabled by Ulzuin’s pact?