[1.1.7.1] The Big Bad: 5:45 Crucible Gladiator 150-170/SR 75-76 farmer no greens 2h-melee Physical/Bleeding Witchblade [c+][sr+][vid]

I know, I’ve been testing inferno these days as well.

Since the Ba build can do 2 buffs (Amatok+Ulo) only i tried T3 Vanguard + T2 Inferno.

Basically the AoE was a bit too small. If you would catch mobs right were vanguard and inferno overlapped, yes you could feel it. But that’s difficult to make use of, unlike storm beacon who just zaps around wherever it wants.

So yeah, AoE and a bit better armor shred. Feedback has already been given days ago :stuck_out_tongue: By Valinov as well

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I wonder if the devs understand that the main power of beacons is solving the game bug of monsters stuck in the spawn area.

Their damage is really small especially for non-ele builds. It does help to clear trash, so nerfing the dmg will get some 5-7 secs off the best timers. Their RR is also really good. But a lot of builds have innate flat RR or at leat a possibility to pick it up. At worst they’ll take Revenant back, which is still a good devotion.

So my question is this: if drawing aggro is SO strong in the gamemode where you shouldn’t have aggro problems by the definition of it, maybe some things have to be looked at?

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it’s not just that come on :slightly_smiling_face: In an AoE centric map you have instant RR all across the map , that is pretty high and cheap

Let’s be real they are french cheese with the price of cheeseburger cheese

If we are to be real the aggro problem should be fixed first. Or it’s going to be another global nerf where nothing is given in return. Vanguard banner was made obsolete exactly like this. Flat RR is not the main attraction of those beacons.

that’s a deeper issue that’s been plaguing crucible for a long time and it affects all of us

How so? I use it and am satisfied with it. I got good runs with it. Again you can’t decide such things for everyone

May not be the main but it’s sure as hell bonkers to have 18 flat rr reduced passively on the entire map like that and for spare change. It doesn’t matter if your build already has revenant or elemental storm. The beacon is far more effective at giving you an instant advantage over a huge area

I’m genuinely surprised that the community did not call this out but flag Op builds and make memes out them all the while these banners are like king memes

It’s a big bonus, yes, it deserves a nerf. And one might think it’s gamebreaking given how the endgame is built around stacking RR.

But when you actually test different builds you understand that the clearing power of beacons comes from aggro.

I have several builds with built in RR. For instance this one has 25 flat RR applied to everything it touches. My times were closer to 7 minutes on it.
Then i switched to beacons and beat 6 minutes with ease. Yes, i became a little better pilot since then. And Explosive Strike got a revamp in 1.1.5 for better consistency (not huge to this build, ES is only capped on it). So the timer was expected to be better. Not a minute better though.

It’s the aggro, Fluff. The ability to group up all the mobs on one spot is what is pushing times on builds closer to 5 minutes, not the dmg bonus from RR.

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It’s actually both the RR and aggro + AoE clearing trash mobs on top of that. So you have 3 in 1 and even you can use 4 buffs if you like with minor setbacks.

Vanguard was nerfed some time ago and game became much more AoE centric since then. So all things add up and Beacons are significantly better.

i don’t disagree on the aggro. But those aggroed mobs are already 18 rr by the time you touch them so they work extremely work together. The build you show is an exception. Not every single build in GD will profit the same ofc. But so many do.

if you don’t care at all about rr then you will be happy to use it next patch. But the idea is to also force us to invest more in it. At least T2-T3 to get power like that…in theory

Crucible has always been Aoe centric but it just took us all a while to figure out that there’s other stuff out there.

What happened was that over time stuff that was used like blessings/vanguard got balanced (or nerfed…whatever you wanna call it :stuck_out_tongue: :slight_smile: and the ones that weren’t getting used kept getting small buffs until storm beacon became a fat beast before patch 1.1.5.0

And the only reason Zantai even let it out like that in spite of any warnings was because for the first time in forever, people used new stuff and wanted to test the waters first to gather info. Can’t know until you try and get a large sample. And boy were they tested.

Didn’t say that. RR is powerful, no denying. But in terms of clear times aggro is much, much more important.

How much time do you usually spend runnning after some idiots stuck near spawn? How many good runs were ruined like that? It can’t be compared to the time gain you have from instant 18 flat RR to the map, especially on the builds with built in RR or RR already so high it has decreasing returns.

Vanguard is still better on struggling builds with low stats but decent flat rr and AoE spread. I’ve been playing some Valguur lately (all 3 classes) - which is a sad shadow of Dark One - and it’s slightly better on Vanguard due to miserable oa and global %dmg.

I concur with this. Aggro is king. Aggro basically rules endgame meta - getting it in Cr and avoiding it in SR.

Get one trash stuck in bottom-left, and it’s 5s. Let it happen 4 times, and your build seems to be a whole league worse than it is.

But I wouldn’t underestimate the power of good spread of flat rr even when you already have a higher value source of flat rr. Those skeletons don’t hit everyone on time.

some builds have a hard time with flat rr, like pierce. You use beacons and you are half God with pierce.

Anyway, only testing will tell. Hopefully the others get buffed enough

I used to be the advocate for 3+1 till the very end, long after Vanguard nerfs, but even I had to give in 4+3 meta. It’s just better. 99% of the builds are better off with 4+3 setups and all the top builders agree on that. I guess that will change in the next patch.

Community loves op stuff. When I made a thread suggesting base AAR skill should be nerfed almost everyone was against it. It was 2 or 3 patches ago. After some cosmetic nerfs to some gear pieces quite a few op AAR builds were posted AGAIN.

Don’t get me wrong, I love 4+3 meta, but I agree that it’s a bit too strong. But then again, I agree with Banana_peel here, strength comes from drawing aggro (which is still quite a bit bugged) in the first place and flat RR in the second place. I have tested a build that doesn’t have flat RR with 3+1 and later with 4+3 setup. Difference is not really that big and it felt like it was mostly due to additional freedom (being able to roam the whole map) and Beacons aggroing stragglers.

Well Tacticians might struggle with it. But Nightblades and Valdun Purifier have it for free. I think Pierce is insanely strong atm, even op strong. The only downside of Pierce is low build diversity.

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Anyway, have tested this build in SR 75-76. Turns out, pretty efficient farmer. Made three runs, managed 9 minutes (1 death), 12 minutes (three deaths to my stupidity and aggroing everything) and 12 minutes (4 deaths to Mad Queen together with Guardians). Impressive upgrade since the build was purely physical. My uploading speeds are pretty abysmal here, so maybe I will add my own videos later. But here is a video of player @grey-maybe making a solid (albeit cautious) 75-76 run:

@ABCbarbecue, another SR 75-76 farmer for your SR loving community :slight_smile:

They don’t even have to cast RoS any more with beacon or time it right for the purpose of rr

Within reason. I had a laugh with beacons in testing months ago and simply stopped using it soon thereafter

One more good run :oncoming_police_car:


Thank you inspector
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Hi, gratz on the update what u think about that https://www.grimtools.com/calc/nZo7LzlZ replacing ulzaad with falcon + Maul it may be faster in CR ?

How are you planning to proc Falcon and Maul tho? I have streamlined the build in a way that you don’t need to press extra button like Bloody Pox and proc from relic.

I am not really sure maybe like this https://www.grimtools.com/calc/pZrWL83N

So Falcon proc once in 7,5 seconds? Pretty sure it’s not worth it )))

Same with Maul proc every 3,5 seconds (and you have to press spam Blitz).

Just try the build as I made it first, it’s fairly optimized, I assure you.

I dont understand something you put rend on curse, you dont have to spam curse to proc rend right ? so it should be the same for war cry since both are debuffs ?