Hello and welcome to my first class guide!
Today I would like to present a solid Chaos Warlock that uses two mighty skills to squash feeble Cairn enemies - AAR (Albrecht’s Aether Ray) and SoC (Sigil of Consumption). Massive damage, great lifesteal, defence, resistance overcaps, different counters against nasty mechanics - this build has everything for success. So, lets start!
https://www.grimtools.com/calc/1NXYl582 - original old setup.
https://www.grimtools.com/calc/aZqPR5vV - offensive one, full Fire-to-Chaos conversion.
https://www.grimtools.com/calc/DV9LqGn2 - defensive one and better Energy management. Aetherfire still is mostly Chaos (~70% Fire-to-Chaos converted, even more with lucky rolls).
https://www.grimtools.com/calc/nZo0wwkN - setup with Chaos Volcanoes and fully capped AAR.
In-game characters stats (for defensive variant)
general stats, only passive and Blood of Dreeg buffs are active
AAR damage breakdown
Core items for this build are Black Flame set (obviously ), Essence of the Grim Dawn (allows to lifesteal with AAR), Aethereach gloves (skillpoints and modifiers to our AAR again), Vestments of Severed Faith (huge Chaos and Offensive Ability percentages, Aether and Physical resistances) and the sole MI - Rylok Mark medal (defensive bonuses to SoC and large variety of delicious prefixes/suffixes to cover your resistances from different sides). Rest of the gear is of my personal choice. Rings give huge Chaos RR + valuable skill points, Serenity relic for +All Skills, resistances and circuit-breaker in dire situations, boots provide skill points to our SoC, pants - Defensive Ability, Spirit and convenient resistances, belt - conversions for our celestial Eldritch Fire, Aetherfire and SoC Vitality part (offensive variant) or +1 to Occultist, +2 to Blood of Dreeg and Energy regen (defensive). Craft a helmet with Freeze Resist bonus (blacksmith in Steelcap District, Malmouth) and, in my case, pants are crafted with %Armor bonus (Angrim).
I tried to make build sturdy and reliable in unfortunate situations. So almost all important CC resists are capped (Stun, Freeze, Slow and Trap). For the rest - use your imagination and Mirror of Ereoctes . Our main abilities - AAR and SoC - provide enough sustain to facetank hard-hitting enemies, and do not forget about Ritual Circle, it is really helpful against enraged hulks and Nemeses . If only its cooldown had been lower…
About Resistance Reduction. Total amount is ~107% (-35% from Eldritch Fire, -20% from offhand, -18% from rings, -10% from Mark of Solael component and flat 24 from Revenant), not huge, but that is what we have. Damage is not a problem, though.
Straightforward. Spam AAR, throw some SoC under enemy’s feet and use Curse of Frailty to summon RR skeletons. If you face some tough monsters - add Ritual Circle and empower yourself with Hungering Void through Solael’s Flame. But be careful - it is very life-draining. Use Mirror and Nullification to escape/dispell auras and dots. Rift yourself out of corners if must. Do not forget to uptime Blood of Dreeg.
Here are some video perfomances (using original setup).
Avatar of Mogdrogen defeated (defensive setup, shown in video)
Benn’Jahr test as the Chaos-resistant enemy.
Father Kymon facetanking (tested his damage against frail mages).
Grava’Thul annihilation (almost, you have to avoid his null-orbs still, otherwise he is not dangerous)
Kra’vall killing (also hits hard)
Mad Queen facetanking (Nullification really helps much)
Morgoneth (hard-hitting with disgusting abilities)
Lokarr killing (need kiting or Fire resist potion)
Shattered Realm, 65th Shard Boss Room. Need to improve my piloting skills . Definitely can get higher.
Shattered Realm, 75th Shard Boss Room. Things become tough, but still manageable. Save your cooldowns, do not forget to teleport and you will be fine .
Crucible? Did not try. Yet.
Thank you for reading this topic. Hope you will find it helpful and not too tiresome . Have any suggestions, questions, critiques? Feel free to voice them.