A guy meant to be a 2H melee warrior is contemplating his existence.
The Crucible timer went up to 5 minutes and you have to play more cautiously now. Collecting everyone at the center is too dangerous. No changes for SR though. 75-76 are still walk in the park.
the Crucible timer with new tribute spending and a more << aggressive build >> went down from 5:46 to 4:41
To think that my first ever build i started with 10+ mins turned into smth that got me my fastest run… What
a dumbass waste of time an incredible journey it was!
the Crucible timer went down from 9+ mins to 5:46. SR75+ chunks can be completed without the main attack
Wanted to update my first ever build after almost 4 months of playing the GD endgame on and off. It is as much a new patch update as it is an update to exemplify what happens when you methodically waste your time in a videogame.
I wont scrap my old silly text because as a journalist i prefer facts untouched even if they hurt!
The general idea is a skill hungry Tactician built around skill- and conversion rich Nadaan’s Reach for some funky pierce action. It stayed the same but the whole lot of “piercing elements” in the original build is replaced by a single skill, until recently concidered as one of the worst in the game, - Word of Pain. If nothing more, in this small guide you’ll learn that WoP is not trash anymore.
dps is in Blade Arc, permabuffs. Common MIs are single rare, Kaisan Eye is magic (can be replaced by purple Beronath), the helm isnt required and can be swapped for Fettan Mask but is easily obtainable by this char (the instruction is in the old post). When played in SR or Cruci without RR beacons, move 3 points from Word of Renewal to Terrify
The odd choice of seemingly suboptimal items has a sole goal of maximizing WoP AoE and dmg. In the end, we have a skill that within a couple of clicks applies 874 peirce/bleed dps with 32% RR, DA and OA shred to an area of 1.5 of your screen (Rend has no cooldown and proc consistently for mob packs).
Basically what happens: you agro the whole map with huge amount of dmg and RR applied and wait for the mobs to come to your seal to meet your 26/16 augmented Blade Arc.
If you want to buff your defense, there are plenty of ways - migrate some points from cunning to physique, swap some of the items meant for WoP for better ones. But the build is tanky as it is. In fact, i completed Crucible with 3lvl Vanguard, 2x1lvl Storm and Ulo + Amatok buffs (sustainable) which can give some exceptionally fast clear times.
Crucible 151-170 - 5:00 mins
(outdated) Crucible 4:41 with 3lvl1+1lvl2 beacons and 3 buffs:
(outdated) Crucible 5:46 with 4lvl1 Storm. Even though the agro from WoP is good as it is, constant Storm agro and 18 RR makes it faster.
SR limit is unknown. But i used shard 75 as a stress test: completed chunks with WoP alone and the boss room with yolo rushes into the middles, with multiple deaths but within timer. When played safely it certnatly wont die.
Original text, highly outdated:
I’ve always been a fan of pure melee when it comes to ARPG. And i’ve always tried to minimize the number of active skills cause piano type of play was not for me. Yet here i am, with my first build as a semi-caster and 7(+2) active skills… I guess this is what Grim Dawn does to you.
Anyway. The original idea was very simple: to make a good melee char with a 2H sword and non-magical type of dmg (phys/pierce/bleed/trauma). I found Nadaan’s Reach with my starter char and settled on tactician for the first actual build, it seemed like a perfect fit: the weapon has +2 to all skills for the platform and it also allows to obtain almost full ele to pierce conversion to make use of inquisitor ele dmg.
But then i found out that melee tactician is barely supported by the game gear. As well as 2H pierce melee. No matter what i tried with my gear and traditional pierce devotion paths i was miles away from blademaster or DW meta builds in terms of dmg output as pure melee. And i thought to myself: ok, if my build is a joke to you, game, it might as well be a complete joke.
<<< Grimtools >>>
(Dps: 16/16 Cadence in the seal, with Momentum, Word of Renewal and Deadly Aim up. Res overcap: ele/bleed 85, pierce 14, rest - 28-29. Up to -380 DA debuff, -210 OA debuff. Can swap chest component for Chains of Oleron for more trap res. at the cost of more skill points needed in absorption)
The start was to attach Blades of Wrath to Rune of Haggard and max the rune. With 8 projectiles of the fully converted rune you get almost guaranteed crit proc on the blades for a total of up to 1mln+ single target nuke every two seconds. So despite relatively low tooltip dps on Cadence the build kills dummy in under 30 secs.
But what about AoE? Shifting Sands couldn’t handle AoE alone, especially against several tough targets. So i took… Hand of Ultos (the path also gave more OA). At that point i didn’t stop and took the Flame Torrent as well. You don’t get the full benefit from the constellations, of course, but the way they work kinda makes up for it. Kinda. Mostly it just looks funny and kills hordes of trash mobs and heroes extremely fast.
The devotion setup is optional and hardly optimal. As for the requirements there are three:
- Inquisitor as one of the masteries with preferably 22/12 on the seal
- (Almost) full ele -> pierce conversion
- Tolerance for piano play
The core of the build is inquisitor. The second mastery, i think, is optional. What i can say is: Fire Strike and Primal Strike in “this” build have similar dps to Cadence and greater AoE (but no match for Deadly Momentum).
More defensive setup would be maxing Word of Renewal and Cadence instead of the rune.
For the gear, the absolute BiS weapon is Nadaan’s Reach. It’s pretty common from what i can tell and ele conversion is not exactly the primary stat people are taking it for so it should be relatively easy to get. The obvious complementary item is Bladetwister Signet ring. But for leveling purposes there are easily farmable Chosen Epaulets (any good magic affixes will do).
The best all around gear setup features… SR set Dmg output and OA/DA are a bit lacking but secondary resists and +health outweight the drawbacks. For getting the set (reaching SR60) i used Justicar set + Ravager’s Deathgaze + Eye of Beronath. It actually has more armor, leech and OA/DA than SR set but for such a potato that is me it was unreliable even with 22/12 seal.
note about killing the Ravager
- respec and regear into OA and max out the rune and attach Assassin’s Mark to the Stormbox
- place 5 runes on one spot between the trees, place the seal somewhere under it
- aggro the boss with Stormbox -> Word of Pain -> War Cry (up to -80% pierce res with the Bladetwister)
- be on the seal when the boss walks into 5 runes and takes his 1mln dmg
- run down the stairs and repeat from step 2.
Takes about 15-20 mins. Cheesy but not GDstashed at least. You can also kill the boss with “fair” kiting but that would take more time and several obligatory f*ck-up deaths.
There is a very good leveling setup featuring easily farmable MI’s and faction gear. Also Runebinder’s set and Rimetongue set provide more dmg and OA (up to 4k with Deadly Aim up). But their defences is a suicide.
The best way for devotion attachements that i’ve found: Mark to Cadence, Blades to the rune, Sands to Word of Pain, Torrent to the seal, Ultos to Stormbox
Rush into the pack with Blitz/blink, place the seal (torrents start spinning), place the rune (if no boss, if boss - wait for him to aggro and settle with the position), use Word of Pain several times (at least 2 with ~0.5 sec interval), attach the box to some beefy guy (or to one of the group of ranged/casters), use War Cry (terrified monsters go out and into the seal again triggering Torrent several times more). Somewhere on the way you might wanna start hitting folks with your sword but there is a good chance everyone is already dead. Yeah, and there is also the stomp from the boots in case you like to stomp…
When facing a chunky pack try to keep them all on one side to make the full use of the sands. Sands on Word of Pain destroy everything in gateway and bridge areas.
Sorry for no vids. My current rig is pretty bad, the piloting is even worse. So any vid i could’ve taken now would’ve been nothing but bad advertisement.
Every regular map in SR is a breeze (except Grava on a map with crystal towers). You can handle two bosses trigger at the same time in the boss room. All 4 is rough. 11% adcth isn’t enough to tank 3+ heavy hitters even in the seal. Your bet is to kill the weaker one with burst dmg using all the defenses and then kite for some time with the spells.
In the room with Ravager, Benni, Gabal Thun and Commander (70 shard) triggering all at the same time i had to pop two aether clusters (also worth noting i collected awful mutators: -dmg, -a/s, +en. crit, +en. health…). Putting that outlier aside, SR75 (although with 2 buffs) didn’t feel like the build’s limit at all. I just couldn’t bear the gamemode anymore.
Honestly, i was expecting the build to be better in crucible but it is what it is. My piloting is still pretty bad (only completed to mode 3/4 times with this build with ~9 minutes being the best run) and all the fireworks from the mobs and myself absolutely destroy my fps. I focus wrong targets and spend too much time on clearing random skeleton archers scatered across the room.
I’d be happy if some experienced player could give this build a go. It should be able to do 3 runs easily but as i didn’t whitness it myself i can’t place the (c+) tag in the title.
That’s about it. I hope someone will like the build and I appreciate any tips for improving it.
EDIT: added GT links