Doesn’t seem that huge(although I’m not familar with dynamic (de)buffs in Crucible for example) to start working according to the calculator.
Assuming monster 2200 OA effective (1st value I thought of based on database) and following effective DA:
- 2900 DA - 0.78% penalty
- 3000 DA - 4.91% penalty
- 3100 DA - 9.01%
- 3200 DA - 13.1%
- 3.3k DA - 14.29%
(doesn’t go lower than 14.29% which maybe due to the formula or maybe I fucked sth up, or maybe due to capped PTH)
[edit] formula is
Penalty = 1 - PTH / 70 if PTH < 70
it’s the biggest for PTH = 60 and equal [nvm ninja’d by Baka in the next post]