Foreword and credits
I am not really builder creator type of guy. The original idea is not mine. There are few ways how this build came to existence and i believe main people who either created the original back in original game or around AoM release were @Maya (i think one of them might be at this point quite old The Furry WarGod - Pet Conjurer from Maya), @Sigatrev and i believe there was one more person, i am really sorry that i don’t remember but it’s several years ago. So most of the credit goes to these great members of GD community. I only kept the build alive with small updates from base game until now. Also if you guys think this is defiling your idea about the build couple years back, please consider this as apology as well :).
Build
This is not a stash build, i did get items myself and/or crafted so this is still unfinished. It’s lazy way of gameplay, just run around spam Blood of Dreeg, Call of the Beast and Curse of Frailty. Sometimes throw curse a bit later so that pets can get enough aggro. Resummon them when they die, rinse and repeat.
Grimtools link for Bysmiel’s Domination - original build in 1.1.9.0
Items considerations (change/alternative)
Offhand - once i get it i want to try out Gate to Many Worlds
Relic - Bysmiel’s Domination works quite well as well (until you can get Mogdrogen’s Ardor)
Belt - For sure Mythical Nosferattis needs to be tested, might work better, i will see
Bysmiel Trinkets set - Not so sure about this one. 3/4 (not using medal from it) might be better, than current rings and amulet. Using medal will for sure need skills/devotions respec.
Skills and Devotions
Current ones work just fine, there can be some minmaxing (removing point from Light of Empyrion and 2 points from Vire, the Stone Matron and placing them into something more pet oriented altho this may not be desired for some of the bosses due to lower resistance overcap. I see this more as tank build so resists are a bit safer way.
Skills can be probably a bit more optimized, i have to look at this. It would be more in lines of mixing how many are allocated to already picked skills rather than bringing new ones, etc. Maybe swapping one for another may be option.
Bosses
Lokarr - easy farm, sometimes it can get a bit tricky but in general should be fairly safe
Crate of entertainment - so far i couldn’t kill this but i didn’t try too many times
Tomb of Heretic - bread and butter of farming, fairly safe; last boss depending on the rolled dungeon modifiers can be annoying but also can be very easy
SR75-76 - just don’t pull all bosses at once and it should be good
Media stuff
SR75-76 run : [1.1.9.0] Conjurer; physical pets; SR75-76 (Grim Dawn) - YouTube