Greetings!
Waiting for 1.1.9.2 patch and its amazing content? Well, why not making another build then, right? Looks like, the patch is delayed a bit… Anyway.
Veilkeeper set is kinda strange for me. Provides Health Regen, Lightning + Aether Damage, supports Shaman, Arcanist and Necromancer classes, melee playstyle with WPS modifiers, Upheaval and Arcane Will (what? ). Looks like Rah’Zin… but way, way worse. No RR, no interesting set bonuses. Can we apply it to endgame content then?
Let us find out.
I decided to make Aether Spellbinder using the set as the worst (in my opinion) variant (why would you make this build when you have 4 pieces Krieg set + Ascended Casque? ). I have one vacant character, also I wanted to try it in endgame more thoroughly. Here are the results.
1. Grimtools link
Since we want to make melee Spellbinder to fully utilize Veilkeeper, we need an AA replacer. Uroboruuk relic does not fit since its skill cannot proc WPS, component and other relic ones (Shard of Beronath, Mistborn talisman etc.) are horrible. So, good old Theodin’s Fleshwarped Strikes remain. DW character then.
About devotions. I tried to follow game devs idea and make Aether Health Regen build . That is why it includes Behemoth. Spear + Aeon are a usual combo for Aether Spellbinders due to the class best defence mechanic (which I still have to learn and apply properly
).
Harbinger of Souls has higher priority over Reckless Power due to ADCtH. Also, because the build has pretty low Defensive Ability, Blood Boil was maxed out to avoid nasty crits.
2. In-game character stats
general stats, only passive buffs are active
Fleshwarped Strikes breakdown
magic stats
defense stats
3. Gear/Build explanation
The build does not have optional gear. Everything is at least mandatory. Fortunately, most items are target-farmable.
- Core items.
Set . Veilkeeper. “Star” of the show, obiously.
Weapon 1. Heart of Theodin Marcell. Provides an AA replacer - Fleshwarped Strikes. The current one I use has BiS suffix and weak prefix. Try to get %AS suffix at least and some %Aether Damage. It is harder than you might think, believe my experience.
Weapon 2. Mindwarp. BiS secondary weapon for melee Aether builds (or even main). Nice RR, flat and percentage, good proc, +1 to Arcanist, CDR is also useful for Spellbinders. Second Heart of Marcell is not better and even redundant (unless you like using GD Stash).
Amulet . Conduit of Undying Whispers. We need that sweet RR modifier for Siphon Souls. Craftable.
Relic. Blademaster’s Talisman. We cannot use dual weapons without it. Veilkeeper set blocks Medal slot (our usual option for DW enabling), belts with that option are not good. So, this relic remains. By the way, our WPS pool is 100% thanks to it and two Seals of the Void. Crafting bonuses are up to you. My current one helps dealing with Ravager and Reaper of the Lost (our main Nemesis). - Mandatory items.
Rings. The Magelord. Provide Elemental-to-Aether conversion (important for Soul Harvest and devotions) and another AoE proc. Skill bonuses are not great. It would be nice to have %Attack/Cast Speed on then (and logical), but oh well.
Pants. Leggings of Arcane Currents. We need Physical Resistance so much since the character is a melee fighter. And DA. These pants are the only option. Wraithborne Legwraps are for Krieg lads.
Belt. Chains of Ygraad. Vitality-to-Aether conversion (again, important for Soul Harvest), +1 to Arcanist. Look for DA and resistances, mostly Pierce/Bleed/Chaos. The last are hard to overcap, I must confess.
Gloves+Boots. Krieg’s. A minimal combo for melee Aether builds. Big %Aether Damage, bonuses to Mark of Torment and Mirror of Ereoctes - our main line of defence, Physical Resistance, gloves have AoE proc to deal with trash mobs.
Craft items with whatever you desire.
About Resistance Reduction. Total amount is ~86-94% (-27% from Spectral Wrath (when hit), -10% from conduit Siphon Souls modifier, -35% from Widow constellation and flat 14-22 from Theodin scepter) plus up to 36% RR from Mindwarp. Not amazing, but workable. Our main problem is Reaper of the Lost, as usual. Fortunately, we have instruments to deal with him, like Nullification and Mirror/Mark combo.
4. Gameplay
Apply Siphon Souls for RR, Ill Omen to reduce incoming damage from enemies, uptime Soul Harvest for big damage boost, smack everything with Fleshwarped Strikes. Simple so far. Now, we have two scenarios:
- The enemy does not hurt a lot. Use Time Dilation through Bone Harvest after Siphon Souls and Ill Omen to recharge them for maximum damage output.
- The enemy hurts a lot. Use Mark of Torment, Bone Harvest and Ill Omen. Mark depletes - Mirror of Ereoctes and only THEN Time Dilation through Bone Harvest. Repeat the cycle. After about two or more Harvests Aeon constellation recharges again. This way you can almost efficiently uptime Spellbinder immortality
. It is still difficult for me sometimes to use this algorithm properly (maybe I do it wrong?). Anyway, it worked so far.
Will of the Fallen Kings and Nullification are for movement/defense according to current situation.
5. Videos
Kra’Vall.
Lokarr.
Mad Queen.
Avatar of Mogdrogen (terrible gameplay, used Stormshroud potion and couple of Heals on Phase 2 just to be safe).
Morgoneth.
Ravager of Flesh (again, terrible gameplay. Potions are shown in the video).
SR 75 full run 1.
SR 75 full run 2.
SR 76 boss room (just to show what Reaper of the Lost fight looks like).
No interest in Crucible runs, too lazy to farm Tributes, too arrogant to use “cheating” programs .
What can I say? The build is playable, idea is not that crazy. If played properly, it can do almost all endgame content (maybe even Crate/Callagadra? They are scary though). If you want to try something different from full/4-pieces Krieg Spellbinder setups, Veilkeeper is also a viable option. What do you think about that? Feel free to comment
.
Thanks for reading and have a good time!