Kalis’Ka’s Harvest: added 10% Attack damage Converted to Health modifier for Blade Arc and increased its Physical damage modifier to 100 and its Bleed damage modifier to 110 / 3s
Sandclaw Slicer: increased bonus Physical damage to 36 and increased bonuses to Laceration and Rebuke to +3. Increased Physical damage modifier for Blade Arc to 132 and added 6% Attack damage Converted to Health modifier for it. Added modifiers for Presence of Virtue - our new weapon of choice, it beat Pit Master’s Axe.
Mythical Grasp of Unchained Might: increased Physical damage to 19-25. Increased % Pierce dealt as Physical modifier for Aura of Conviction to 100% and its Physical damage modifier to 28.
Oleron: increased Physical damage to 16-22, Internal Trauma to 24 / 5s, and % Physical and % Internal Trauma damage to 200%
Presence of Virtue: increased Bleed and Internal Trauma damage scaling with rank
Haven: increased % Healing Increase scaling with rank to 22% by rank 10, 33% by max ultimate rank and increased % Health scaling with rank to 30% by rank 10, 40% by max ultimate rank
Rebuke: increased Physical damage scaling with rank
And one nasty nerf
Deathstalker: reduced % Physical Resist on the pet’s skill to -8%
SR 75 full run with Null eating from one sneaky Arcane mob and unlucky Grava kiting .
Increased monster % Physical Resist on Ultimate difficulty by 2%
Rare Prefix - Tyrant’s: removed % Physical damage
Kalis’Ka’s Harvest: reduced % Bleed and % Internal Trauma damage modifiers for Presence of Virtue to 80% and removed its % Physical damage modifier. Increased Bleed damage modifier for Blade Arc to 150 / 3s
Mark of Consumption: increased % Offensive Ability to 3% and added 12% damage to Undead
Bloodrager’s Endless Frenzy Set: added Heal to skill proc
Mythical Bloodrager’s Shoulderguard: added 5% Health
Fox: increased % Attack damage Converted to Health to 6%
Huntress: increased Health to 350
Mogdrogen the Wolf: increased % Attack damage Converted to Health to 10% and added 10% damage to Undead and 200 Health
Oleron: increased Health to 350 and reduced Physical damage to 12-16
Howl of Mogdrogen: added % Cast Speed
Military Conditioning: reduced % Health scaling with rank to 21% by rank 10 and increased scaling at ultimate ranks such that value at max ultimate rank remains at 36%
Clarity of Purpose: reduced base % Crowd Control Resists to 12% but increased their scaling with rank such that the value at rank 12 remains at 50%
Haven: increased % Shield Damage Blocked scaling with rank to 40% by rank 10, 60% by max ultimate rank. Reduced % Health scaling with rank to 26% by rank 10 and increased scaling at ultimate ranks such that value at max ultimate rank remains at 40%.
Rebuke: reduced Physical damage scaling with rank
Resilience: reduced base % Maximum All Resist and % Defensive Ability to 1% and increased their scaling with rank such that the values at rank 12 remain at 5% and 12%, respectively
Thanks to some Physical “over-performancers” this build was nerfed as well . At least Bleeding side and lifesteal is buffed, that is good. Also, added build version with Divine Mandate for those who despise Oleron’s Rage and want moar %Crit . Performs almost the same. Still thinking what to choose .
Hello! I am newish to the game. Is this build newbie friendly? I am thinking of following the Sandclaw Slicer version and as for armors, I think I’ll just grab whatever greens has the highest % bleed damage and resistance that drops.
The build can work without Bloodrager set, although not as good. Keep in mind that Bleeding does not heal you through life-leech, so Physical Damage on gear must not be ignored. Use Baldir set, for example.
Mythical Mark of Consumption: increased Health to 550 and increased % Attack damage Converted to Health modifiers for Blade Arc and Phantasmal Blades to 8% and 6%, respectively. Added 8% Attack damage Converted to Health modifier for Upheaval.
Bloodrager’s Endless Frenzy Set: increased % Heal on the skill proc
Mythical Bloodrager’s Cowl: reduced % Heal on the skill proc. Increased Bleed damage modifier for Savagery to 120 / 3s
Empty Throne: increased % Freeze and % Stun Resists for player and pets to 25%. Increased % Aether, % Chaos and % Pierce Resists for pets to 15%.
Huntress: added 8% Increased Healing. Increased Health to 450 and increased % Health for pets to 12%.
Mogdrogen the Wolf: increased Health to 650 and replaced % Leech with 15% Increased Healing (Forgotten Gods only)
Oleron: increased Health to 650
Quill: increased Health to 100
Small buffs here and there, some Life leech lost but %Increased Healing gained. The build is updated (Divine Mandate), just attribute reshuffle. Have fun!
The build was updated to 1.2.0.2 patch and got this stuff:
Pit Master’s Axe: replaced bonus and modifiers for Blade Arc with support for Ring of Steel - goodbye axe
Dryad: reduced Energy Regeneration to 1.0
Fox: added 10 Health Regeneration
Huntress: added 25 Health Regeneration. Increased Bleed damage to 15 / 3s and % Increased Healing to 12%.
Mogdrogen the Wolf: increased % Increased Healing to 20% and removed Bleed damage for pets
Dryad’s Blessing: increased Healing scaling with rank
Howl of Mogdrogen: added % Health Regeneration scaling with rank
Blade Arc: removed Chance of Knockdown, but increased its Ragdoll potential, cause ragdolling is the best
Fighting Spirit: reduced Cooldown and Duration to 5s
Menhir’s Will: increased % Heal and Health Regeneration scaling with rank
Overguard: increased base % Shield Damage Blocked and base % Health Regeneration to 50% and increased Energy Cost scaling with rank
Markovian’s Defense: reduced % Damage Modified penalty to -10%
Veterancy: increased Health Regeneration and % Health Regeneration scaling with rank
Ascension: increased Energy Cost scaling with rank
According to 1.2 lifeleech nerfs here and there, I use @Crab_Turtle_2112’s devotion tree with Dryad instead of Ghoul now. Also slightly changed skill allocation, items are the same. New Grimtools link and videos with new Celestial boss fights were added.
Let us update this build for current 1.2.1.2 patch:
Shields now reduce incoming damage greater than your Shield Block Amount by 100%, up from 70%.
Magic Prefix - Impassable: reduced % Physical Resist to 6%
Dryad: reduced % Physical Resist to 3%
Huntress: added 60 Armor and increased Offensive Ability to 25. Reduced Health to 200. Added 40% All damage for pets and 80% Bleed damage for pets. Removed Bleed damage for pets.
Mogdrogen the Wolf: added 4% Offensive Ability. Added 120% Bleed damage and 10% Health for pets and increased % All damage for pets to 140%. Removed % Total Speed for pets.
Oleron: increased Offensive Ability to 70
Owl: increased % Dot Duration to 50%
Rend: increased Bleed damage scaling with rank
Blade Arc: increased % Weapon damage scaling at ultimate ranks, to 225% by max ultimate rank, and increased Bleed damage scaling with rank
Counter Strike: increased % Retaliation added to Attack scaling with rank to 12% by rank 16, 16% by max ultimate rank. Increased Physical Retaliation damage scaling with rank
Field Command: reduced % Armor scaling with rank to 20% by rank 12, 30% by max ultimate rank
Military Conditioning: increased % Physique scaling at ultimate ranks to 28% by max ultimate rank. Reduced % Health scaling to 20% by rank 10, 32% by max ultimate rank.
Divine Mandate: increased % Internal Trauma Duration scaling with rank to 75% by rank 12, 125% by max ultimate rank.
Haven: reduced % Health scaling with rank to 20% by rank 10, 32% by max ultimate rank.
Resilience: reduced % Physical Resist scaling with rank to 10% by rank 12, 15% by max ultimate rank
Grimtools link was added with new stats screenshots. Some updates, some downgrades here and there, minor gear changes and skillpoints shuffle. The build is playable despite not having Bear and Berserker . Great devotions but hard to fit with Oleron/Mogdrogen tree.
Ready for 1.2.1.4 patch update? Here are the changes.
Blind Fury: increased Duration of Bleed and Internal Trauma to 5s
War Cry: skill is now instant cast and does not interrupt other actions
Summon Guardian of Empyrion: added 20s Cooldown to address a Dot stacking exploit related to spamming resummons on the skill. Summoning Guardians now summons all of them at once.
Nothing really needs changing, same build as in previous patch .
That is an option, yes. But I prefer sustain from axe, also it has two useful modifiers instead of one . For Bleeding we should take Clean Sweep modifier too. But that would be another build where, of course, Scorpius Bludgeon would shine.