[1.1.9.1 - 1.2.1.5] Veil Incomprehensible - DW Veilkeeper Spellbinder [sr+][mi][vid]

Hello! :slightly_smiling_face:

Almost at the end of updating my workable builds for 1.2.0.3 patch. Here are the changes for topic one:

  • Magic Mastery Prefixes have been removed from the loot pool. New items will no longer roll them. Instead, Caster weapons and Off-hands can now roll % Offensive Ability, % Defensive Ability, and % Spirit prefixes.
  • The Magelord Set: reduced Aether damage bonus to 16
  • Veilkeeper’s Armor: increased Health Regeneration to 38
  • Veilkeeper’s Crest: increased Health Regeneration to 80
  • Veilkeeper’s Mantle: increased Health Regeneration to 38
  • Veilkeeper’s Mask: increased Health Regeneration to 38
  • Behemoth: increased Health Regeneration to 110 and % Health Regeneration to 80%. Added 100 Armor for pets and removed % Physical Resist for pets.
  • Ghoul: increased Health Regeneration to 16 and % Health Regeneration to 30%
  • Tree of Life: increased Health Regeneration to 120
  • Ghoulish Hunger: added % Increased Healing (Forgotten Gods only) and added % Cast Speed
  • Giant’s Blood: increased Duration and Health Regeneration scaling with rank
  • Healing Rain: increased Health Regeneration and % Health Regeneration scaling with rank
  • Arcane Will: increased Defensive Ability scaling with rank to 250 by rank 10, 500 by max ultimate rank
  • Iskandra’s Elemental Exchange: reduced % Energy Regeneration scaling with rank to 60% by rank 12, 95% by max ultimate rank
  • Mirror of Ereoctes: increased Energy Cost scaling with rank
  • Nullification: reduced Cooldown scaling with rank to 18s by rank 10, 8s by max ultimate rank
  • Mark of Torment: increased Energy Cost scaling with rank. Duration and Cooldown are now fixed at 5s and 16s, respectively. % Damage Absorption now starts at 15% and scales to 35% by rank 10, 50% by max ultimate rank.
  • Necrotic Edge: increased base % Weapon damage by 15%
  • Soul Harvest: increased Duration to 8s
  • Reaping Strike: increased base % Weapon damage by 15%

Reluctantly I abandoned CDR idea after Wrath of Agrivix modifier to CT ā€œnerfā€ and went for original one - Aether Health Regen :neutral_face:. So Tree of Life and Tortoise were incorporated into final build. New GT link was added, as well as videos updated except for Mogdrogen, plus new one with Callagadra.

Until next time!

For some reason, the GT link has stopped working, can you update it please?

Not that that’s the problem. GT is having problems iteself so until that gets sorted out just can’t use it. Blame it on Last Epoch as Dammitt has a similar thing for that game and he’s been working overtime getting that ready for the full release launch later today.

Thanks ill keep checking!

is there a 2025 updated version of this?? please thank you so much

There will be an update later, sure :slightly_smiling_face:. I am busy now, not much time for games.

Hello again! :grinning:

Sorry for late updates, some real life… complications. Let us finish updating for current game version!

1.2.1.0 patch.

  • Mythical Mindwarp: increased Offensive Ability, Aether damage and % Conversion on the skill proc. Added % Pierce dealt as Aether Conversion to the skill proc.
  • Krieg’s Grip: increaed Defensive Ability to 102 and removed % Physical Resist. Reduced Cooldown on the skill proc and added % Weapon damage to it.
  • Aeon’s Hourglass: increased Defensive Ability to 70
  • Ghoul: increased % Attack damage Converted to Health to 5%
  • Widow: added 10 Defensive Ability
  • Arcane Bomb: increased % Aether Resist Reduction scaling with rank to -40% and increased Aether damage scaling with rank
  • Spear of the Heavens: increased Aether and Electrocute damage scaling with rank
  • Harbinger of Souls: increased % Attack damage Converted to Health scaling with rank to 12% by rank 12, 20% by max ultimate rank. Increased % Vitality Decay Duration scaling with rank to 75% by rank 12, 125% by max ultimate rank.
  • Ill Omen: increased % Damage Reduction scaling at ultimate ranks to 35% by max ultimate rank
  • Siphon Souls: increased Damage scaling with rank
  • Spectral Binding: increased Health scaling with rank to 1450 by rank 12, 3500 by max ultimate rank. Increased % Aether damage scaling with rank to 120% by rank 12, 240% by max ultimate rank
  • Spectral Wrath: increased % Aether Resist Reduction scaling with rank to -30% by rank 10, -40% by max ultimate rank

1.2.1.5 patch.

  • Oleron’s Blood: granted skill has been redesigned as a Weapon Pool skill
  • Krieg’s Grip: added 16% Cast Speed and increased % Attack Speed to 16%. Increased damage on the skill proc.
  • Veilkeeper Set: added 6% Defensive Ability and 60% Health Regeneration bonuses. Increased Offensive Ability bonus to 60 and the Defensive Ability bonus to 80. Removed % Poison and % Vitality Resist bonuses. Increased % Attack Speed modifier for Arcane Will to 15%. Replaced Aether damage modifier for Upheaval with 120 Lightning damage modifier for it. Replaced Lightning damage modifier for Spectral Binding with 80 Aether damage modifier for it and increased its % Attack Speed modifier to 15%.
  • Veilkeeper’s Armor: increased % Vitality Resist to 45%
  • Veilkeeper’s Crest: added -2s Cooldown modifier for Arcane Will and reduced its Duration modifier to 2s. Removed Conversion modifier for Reaping Strike.
  • Veilkeeper’s Mantle: increased % Poison Resist to 38% and added 30% of Cold dealt as Aether
  • Veilkeeper’s Mask: replaced % Attack Speed with 44 Defensive Ability. Increased Lightning damage modifier for Iskandra’s Elemental Exchange to 14-50 and added 40% Health Regeneration modifier for it. Replaced Aether damage modifier for Upheaval with 90 Lightning damage modifier for it. Removed Conversion modifiers for Necrotic Edge.
  • Arcane Bomb: reduced Cooldown to 1s, increased Radius by 44%, and increased the trigger area for the rune by 125%.
  • Time Dilation: increased % Chance of Activation to 100% and reduced Cooldown and Cooldown Reset Amount by 50%. This effectively makes the skill trigger 2x more often, but overall cooldown reset remains the same.

Veilkeeper got buffed really nice, and so our old star Aeon :slightly_smiling_face:. Devotion tree was changed, again, to accomodate Hourglass instead of Tree with a flavor of Health Regen through Behemoth. Now CDR procs more often with less values, but 100% on every binded skill. So, why not use it with Siphon Souls? Lasts long, applies CDR on CD - sounds nice. And we got so much DA through Veilkeeper, so we can reallocate spare skillpoints from Blood Boil to MoT and MoE instead. Something old and familiar returns, but changed nonetheless. Anyway, GT link and screenshots were updated.

Have fun!