This Pyromancer is also updated for 1.2.0.3 patch. Here are some changes:
Bloodsworn Scepter: increased Chaos damage modifier for Sigil of Consumption to 50-220
Lagoth’Ak’s Voidbinding: added +1s Duration modifier for Blackwater Cocktail
Mythical Voidwalker Footpads: reduced Cooldown on the granted skill
The Infernal Champion Set: replaced bonus to Thermite Mine with +3 to Demon Fire and increased % Total Speed bonus to 16%. Added 220 Fire damage modifier for Judgment. Increased Fire damage modifier for Blackwater Cocktail to 60.
Giant’s Blood: increased Duration and Health Regeneration scaling with rank
Blackwater Cocktail: increased Duration scaling with rank to 4.5s by rank 12, 6.5s by max ultimate rank
Temper: increased Defensive Ability scaling with rank to 120 by rank 12, 220 by max ultimate rank
Vindictive Flame: increased Health Regeneration scaling with rank
Blood of Dreeg: reduced Cooldown to 12s and increased Duration to 60s. Increased Energy Cost and Health Regeneration scaling with rank. Increased % Heal at scaling at ultimate ranks.
Possession: increased % Absorption scaling with rank to 18% by rank 12, 25% by max ultimate rank
New GT link was added, more defensive with Ghoul and Tortoise. And videos - old updated except for Mogdrogen, new posted (Callagadra, Crate, Clones of Bourbon).
The updating continues, let us see changes for this build!
1.2.1.0 patch.
Blackwater Cocktail, Dreeg’s Evil Eye, Fire Strike and Weapon Pool skills now have new visuals when used with skill modifiers that change their damage (ex. when converted to lightning, they will be visually electric).
Bloodsworn Scepter: replaced bonus to Solael’s Witchfire with +3 to Second Rite and increased bonus to Destruction to +3
Mythical Voidwalker Footpads: reduced Cooldown on the skill proc
Bat: increased Offensive Ability to 15
Ghoul: increased % Attack damage Converted to Health to 5%
Scales of Ulcama: increased % Attack damage Converted to Health to 5%
Turtle: added 80 Armor and 8% Armor. Removed Health and % Physical Resist.
Blast Shield: reduced Cooldown to 9s
Temper: increased Defensive Ability scaling with rank to 180 by rank 12, 330 by max ultimate rank
Vindictive Flame: reduced Health Regeneration scaling at ultimate ranks
Blood of Dreeg: reduced Health Regeneration scaling at ultimate ranks
Aspect of the Guardian: Increased % damage scaling with rank to 100% by rank 12, 210% by max ultimate rank. Reduced % Physical Resist scaling with rank to 10% by rank 12, 13% by max ultimate rank.
Solael’s Witchfire: added Defensive Ability scaling with rank and increased % Attack Speed scaling at ultimate ranks to 23% by max ultimate rank. Reduced % Vitality damage scaling with rank to 75% by rank 12, 145% by max ultimate rank.
Second Rite: added % Crit damage and % Bleed damage scaling with rank
1.2.1.5 patch.
Destruction: added +1s Duration bonus and increased damage scaling with rank. Increased % Vitality damage scaling with rank to 144% by rank 12, 264% by max ultimate rank.
Second Rite: increased % Damage scaling with rank to 100% by rank 12, 210% by max ultimate rank and increased % Crit damage scaling with rank to 20% by rank 12, 30% by max ultimate rank
A little bit of nerfs/buffs here and there, visual updates to BwC look nice. In terms of build changes - nothing new, gear/devotions remain same. Screenshots were updated.
Definitely. Thinking what points to reallocate (maybe from Flame Touched?). I will update rest of my builds to 1.2.1.5 and when 1.2.1.6 arrives on GOG - the process begins anew .
Let me update this Pyromancer a bit for 1.2.1.6 patch.
Bloodsworn Scepter: increased Chaos damage modifier for Sigil of Consumption to 100-220
Lagoth’Ak’s Voidbinding: increased Chaos damage modifier for Thermite Mine to 200
The Infernal Champion Set: increased Fire damage modifier for Blackwater Cocktail to 110
Mythical Infernal Knight’s Faceguard: increased Burn damage modifier for Blackwater Cocktail to 160 / 3s
Blackwater Cocktail: increased damage scaling with rank
Demon Fire: increased Chaos damage and % Damage Reduction scaling with rank. Reduced Energy Cost scaling with rank.
Agonizing Flames: increased damage scaling with rank and removed % Damage bonuses. Reduced Energy Cost scaling with rank.
Hellfire Mine: increased Chaos damage scaling with rank
Blood of Dreeg: reduced Energy Cost scaling with rank
Sigil of Consumption: increased Vitality Decay damage scaling with rank and reduced Energy Cost scaling with rank
Destruction: reduced Energy Cost scaling with rank
Solael’s Witchfire: increased Defensive Ability scaling with rank to 158 by rank 12, 288 by max ultimate rank
Vulnerability: added % Chaos Resist Reduction scaling with rank
Nice buffs, no nerfs - I like it . Some skillpoints from Flame Touched were reallocated to grab CoF for more Chaos RR. Everything else is same. GT link and screenshots were updated.