A few days ago, someone made a comment on this spicy Saboteur build that maybe someday someone would figure out Harra’s set on Saboteur so I thought I’d give it a shot.
Turns out it’s actually not that bad.
In game with permanent buffs and Pneumatic Burst
BIG CHANGES in 22.214.171.124
- 8% physical resistance on 3 piece Harra
- Attack damage converted to health on Stun Jacks modifier added to the amulet.
New Ravager kill (2:43) https://www.youtube.com/watch?v=Ajqj57I5B2I
SR 85 Boss room https://www.youtube.com/watch?v=0-W-0T3pjs0
Build performance (videos) [126.96.36.199]
Crucible speed is ok-ish, but very hard to do 150-170 under 8 minutes. You could save a few seconds if you don’t jump in the spawning areas like me…
Jump in, throw Flashbang and Mines, spam Quick Jacks until Blast Shield wears off, nope out with Murmur’s Kiss, rinse and repeat until everything is dead.
We’re completely ignoring the Phantasmal Blades bonuses from Harra’s set as we don’t even need this skill to proc devotions. Crescent Moon is a no brainer due to the busted proc and +1 to all skills. Off-hand choice may seem a bit odd, but Scion of Bitter Winds gives us another source of rr, a good chunk of casting speed and physical resistance. The gloves give us a nice flat damage bonus to each jack, casting speed and resistances. The rest of the gear is oriented towards survivability mostly through blast shield support. Obviously Ring of Anubar would be better than Quickening Gem to hard cap Full Spread but I haven’t been able to get my hands on one yet.
This build has a total of 6 craftables items, not including the relic, so we can manage to get a decent number of smith bonuses. I went mostly for the Legion Smith for hp and aether/chaos resistance.
We’re putting as many points as possible in Stun Jacks line and RR skills. Max Pneumatic Burst for additional speed and OA. We’re also able to soft cap Phantasmal Armor. Flame Touched at 12/12 is enough, OA isn’t great after that. Dual blades is at 5/16 for the physical resist. 11/16 in Vindictive Flame is enough. 1 in Blade Barrier for panic button. I pushed Elemental Awakening at 6/12, after that it’s only 2% elemental resistance so it isn’t worth putting more. The remaing 2 points are put in Searing Light for additional Fumble.
Crown, Murmur and Ultos for RR, Yugol for damage reduction, Bat for sustain, Chariot for OA, slow resist and the defensive proc. Grabbing casting speed and cc resist where we can in tier 1 constellations.
Very high single target damage
Nearly unkillable when Blast Shield is up
Style points for playing Saboteur
Extremely fragile when Blast Shield is down
Ring of Anubar doesn’t actually exist