This is one of the builds I was extensively testing during 18.104.22.168 PT and the one that is surely among my favourites of all times. Due to multiple different buffs (won’t list them all here), Veilkeeper Druid is for now one of the best lightning melee builds, with great offensive potential and quite good sustain. Don’t have much to say about it, tho, so let’s jump straight to build’s explanation.
Weapon - core item of the build. It adds a huge bunch of fat dots (like 1/3 of Savagery tooltip) alongside with buffing Savagery itself and Storm Totems aswell. This results ina hybrid gameplay: Totems help clearing trash, Upheaval hits like a truck and adds really big dots.
Pants - went for extra resists and LL. Actually, affixes can be any that cover your resists/stats, like Imprevious of Whatever.
Gloves - after addition of AS/CS, these are BiS lightning gloves for all builds.
Pros and cons of the build
- Huge solo-damage as well as nice AoE;
- The build is a good all-arounder capable of dealing with everything.
- Due to low DA build may seems squishy, so pushing some high shards may be difficult.
- Grava is always a mess so nothing new with this point, same as IM.
Average time I had was about 4:30. The gameplay key in both Crucible and SR is due to huge dots you can early leave bosses (on ~50% HP and they’ll tick to death in most cases). This also allows more freedom in gameplay like kiting around totems etc.
SR75-76 is quite easy, no matter what bosses you get in boss room. Going higher is risky, and I did it just for fun. As you can see, in deep SR build can easily die so play “normal” shards and everything will be ok.
For superbosses (except Avatar) it’s better to take 6 points from Overload and invest them into Mirror. OA and damage loss is insignificant but having less cd on MoE would be helpful.
Avatar of Mogdrogen - totally ok fight.
Ravager of Minds – you can wreck through him with your damage, just be careful with using fail-saves.
Callagadra, Scion of the Sands – need to be focused, though kiting around totems and attacking under mirror/cluster is the key to victory.
Crate of Entertainment – same as for Calla, totems help stacking e-cute. Attack under fail-saves and you will win.
Summary and thoughts
Is the build strong? Without doubts, yes. It is a good all-arounder with great damage potential and nice performance, one of a few working lightning melee builds which I’m very proud of.
Is the build OP? Definitely not. It still requires an SR-dedicated set and some certain greens to work as shown, also note that w/o best rolls (suh as I have), the performance would be slightly worse too. It is also quite glassy so, as for me, this “glass” part balances the “cannon” part, making the build strong but exacting to piloting.
So feel free to download the build, play it and write your impressions. Hope you will enjoy it as much as I while playing.