[1.1.9.3 - 1.2.1.6] Chill Indisputable - DW Malkadarr Morgoneth Reaper [sr+][mi][vid]

And the funny thing is, they’re all legit builds too :rofl:

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Welcome to 1.1.9.7! :slightly_smiling_face:

Let us look at buffs the build received:

  • Reduced monster % Cold Resist by 6% on Ultimate difficulty and 3% on Elite difficulty
  • Dual Blades: increased base % Physical Resist by 2%
  • Pneumatic Burst: reduced Cooldown to 8s and increased Offensive Ability scaling with rank to 110 by rank 12, 200 by max ultimate rank
  • Breath of Belgothian: reduced Cooldown Reduction to -3s
  • Shadow Dance: increased Defensive Ability scaling with rank to 160 by rank 12, 290 by max ultimate rank, and increased % Melee and % Ranged Avoidance scaling with rank to 22% by rank 12, 28% by max ultimate rank
  • Elemental Awakening: increased Frostburn, % Elemental damage and % Frostburn damage damage scaling with rank

Not much, so the build remains same and only slightly stronger. Have fun and do not forget to ask questions/give new amazing ideas! :smile:

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Greetings!

Here is 1.1.9.8 build update:

  • Sailor’s Guide: added 15% Fire Resist and increased % Run Speed to 10%
  • Wendigo: added 5% Run Speed. Increased % Health to 6% and Health to 250.
  • Yugol, the Insatiable Night: added 300 Health and increased % Spirit to 4%
  • Black Blood of Yugol: increased Duration to 8s
  • Ring of Steel: increased % Weapon damage scaling with rank to 260% by rank 16, 320% by max ultimate rank
  • Whirling Death: sped up the melee animation hit frame by 10% to match comparable WPS skills. Average DPS of this ability remains unchanged.
  • Ill Omen: increased damage scaling with rank
  • Necrotic Edge: sped up the melee animation hit frame by 27% to match comparable WPS skills. Average DPS of this ability remains unchanged.

The build did not change, GT link is up-to-date. Have fun!

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Hello! :slightly_smiling_face:

Let’s give this frosty Reaper a bump in 1.2.0.2. Here are the changes:

  • Malkadarr’s Dreadblade: reduced Cold damage modifier for Necrotic Edge to 110 and added +2 Targets modifier for it
  • Candle: reduced Energy Regeneration to 2.5
  • Ghoul: increased Health Regeneration to 16 and % Health Regeneration to 30%
  • Raven: reduced Energy Regeneration to 1.0 and increased Lightning damage for pets to 9
  • Wendigo: increased Health to 300 and replaced % Physical Resist with 40 Defensive Ability
  • Ghoulish Hunger: added % Increased Healing (Forgotten Gods only) and added % Cast Speed
  • Amarasta’s Blade Burst: increased Animation Speed by 20% and significantly increased Cold damage scaling with rank, particularly at ultimate ranks
  • Lethal Assault: increased Duration to 8s
  • Execution: increased base % Weapon damage by 30%
  • Pneumatic Burst: increased Duration to 60s. Increased Energy Cost, % Heal and Health Regeneration scaling with rank.
  • Breath of Belgothian: increased % Health Regeneration to 50%
  • Whirling Death: increased base % Weapon damage by 15%
  • Mark of Torment: increased Energy Cost scaling with rank. Duration and Cooldown are now fixed at 5s and 16s, respectively. % Damage Absorption now starts at 15% and scales to 35% by rank 10, 50% by max ultimate rank.
  • Necrotic Edge: increased base % Weapon damage by 15%
  • Soul Harvest: increased Duration to 8s
  • Reaping Strike: increased base % Weapon damage by 15%

An updated Grimtools link was added, with Amatok instead of partial Wendigo and Ulzuin constellations, new pair of pants and belt with OA instead of DA, maxed Ill Omen and softcapped MoT. New videos too :slightly_smiling_face:.

Have a good time!

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Excellent build, just remember everyone to not pick Necro mastery until siding with Kymon’s chosen at Homestead!

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hey guys i just wanted to ask that when i ever kill malkadar in ultimate malkadar always drops ilvl 92 swords instead 94.I am 100 level and before i got level 100 i was getting 94s.Is it a bug or am i missing something ?

He can drop both 92 and 94 lvl swords even on Ultimate at 100 character lvl. Just bad luck, I guess? Try farming more :slightly_smiling_face:.

Hello again, fellow gamers! :slightly_smiling_face:

Let us continue updating builds for current 1.2.1.2 patch. Here are some changes:

  • Ghoul: increased % Attack damage Converted to Health to 5%
  • Revenant: added 60% Vitality damage, 60% Aether damage amd 20% Stun Resist. Increased % Health to 6%. Removed pet bonuses.
  • Raise the Dead: increased Damage on the summoned pets
  • Dual Blades: increased % Pierce damage scaling with rank to 106% by rank 16, 181% by max ultimate rank. Reduced % Physical Resist scaling with rank to 10% by rank 16, 13% by max ultimate rank.
  • Phantasmal Armor: increased Armor scaling with rank to 200 by rank 12, 402 by max ultimate rank
  • Pneumatic Burst: added % Pierce damage scaling with rank and reduced Health Regeneration scaling at ultimate ranks
  • Shadow Dance: reduced Defensive Ability scaling with rank to 136 by rank 12, 246 by max ultimate rank
  • Harbinger of Souls: increased % Attack damage Converted to Health scaling with rank to 12% by rank 12, 20% by max ultimate rank. Increased % Vitality Decay Duration scaling with rank to 75% by rank 12, 125% by max ultimate rank.
  • Ill Omen: increased % Damage Reduction scaling at ultimate ranks to 35% by max ultimate rank
  • Spectral Binding: increased Health scaling with rank to 1450 by rank 12, 3500 by max ultimate rank. Increased % Aether damage scaling with rank to 120% by rank 12, 240% by max ultimate rank

The build was updated, a new Grimtools link is in main topic. Since heavy %Phys Res nerf across masteries, items and other stuff Leviathan route was chosen instead of Yugol, with little Chariot help. At least we have over 3.000 Armor now :laughing:. Anyway, the build feels almost the same - piano, nice damage, squishy if not paying attention.

Until next time!

2 Likes

Hi! :grinning:

This Reaper needs updating to 1.2.1.4. Let us see what’s new!

  • Amarasta’s Blade Burst: increased Frostburn damage scaling with rank
  • Dread: increased Vitality Decay damage scaling with rank

That is really… :sweat_smile:. Still, I made some changes. Devotion tree now includes Tsunami devotion applied by Blade Spirits, so that we do not need RoS anymore. Less buttons to press, more QoL - always for it :+1:. And, of course, some augments/statpoints reshuffle, new pants. But overall the build core is untouched, Morgoneth with dual Malkadarrs as usual. New GT link and screenshots were added.

Have fun!

2 Likes

Thanks for the updates, I wonder what this build looks like now with the -res changes!

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Hello! :slightly_smiling_face:

This build was strangely “buffed” in 1.2.1.6 patch.

  • Malkadarr’s Dreadblade: added 50% of Vitality dealt as Cold modifier for Spectral Binding and reduced % Weapon damage modifier for Execution to 55%
  • Mythical Lifegiver Signet: added % Vitality damage and removed % Constitution. Rebalanced values on the skill proc.
  • Mythical Dreadchill Mark: reduced % Weapon damage modifier for Necrotic Edge to 25%
  • Armor of the Eternal Night Set: increased Cold damage modifier for Ill Omen to 280 and removed its % Cold Resist Reduction modifier. Replaced % Vitality Resist Reduction modifier for Veil of Shadow with 110 Vitality damage modifier for it. Updated % Conversion modifier for Shadow Strike to 100% of Acid dealt as Vitality. Added 440 Cold damage modifier for Wind Devil. Increased damage on the skill proc.
  • Morgoneth’s Black Heart: replaced bonus to Ill Omen with +3 to Spectral Wrath and updated % Conversion to 30% of Pierce dealt as Vitality
  • Morgoneth’s Dark Mantle: increased bonus to Ill Omen to +3
  • Morgoneth’s Grip: added 12% Attack and % Cast Speed and reduced Offensive Ability to 36. Removed % Conversion. Replaced Vitality damage modifier for Wind Devil with 160 Cold damage modifier for it.
  • Morgoneth’s Visage: increased Cold damage modifiers for Ill Omen and Wind Devil to 160 and 200, respectively, and removed % Cold Resist Reduction modifier for Ill Omen. Removed % Conversion modifiers for Wind Devil.
  • Wraith: added 3% Physical Resist
  • Amarasta’s Blade Burst: increased damage scaling with rank
  • Lethal Assault: increased % Acid and % Cold damage scaling with rank to 87% by rank 12, 160% by max ultimate rank
  • Blade Spirit: reduced damage scaling with rank
  • Dual Blades: replaced % Physical Resist with % Armor
  • Ring of Steel: now hits with both hands when dual wielding melee weapons. Reduced Pierce damage scaling with rank.
  • Bone Harvest: increased damage scaling with rank
  • Dread: added Vitality damage scaling with rank. Replaced % Damage bonuses with % All damage scaling with rank and increased its values to 175% by rank 12, 320% by max ultimate rank.
  • Soul Harvest: increased Cold and Vitality damage scaling with rank. Increased % Cold and % Vitality damage scaling with rank to 87% by rank 12, 160% by max ultimate rank.
  • Ill Omen: now spreads immediately when a target dies and no longer spreads from corpses (ie. corpse persistence and gore settings no longer affects Ill Omen behavior)
  • Spectral Wrath: added % Acid and % Cold Resist Reduction scaling with rank
  • Ill Omen: increased damage scaling with rank

In-built %Cold RR for Necromancers is good, I do not complain. Its removal from Morgoneth set is understandable (even though for this build set becomes just a stat boost). But Dual Blades change? Especially when we need all %Phys Res and set provides none? No, this is despicable :slightly_frowning_face:. So I had to rework my devotion tree to include T1 devos with %Phys Res and replace Revenant for Manticore (it has %Phys Res and flat RR). It does not look neat, but works. Also, had to gut Ill Omen and minor skills for Spectral Wrath and its RR. So now I ask myself - what’s the point of Morgoneth set then? One-point Ill Omen, Shadow Strike isn’t even used… Other than that - belt with better affixes, some augments/components/stats reshuffle. RoS returns once more for Fumble. I jump from one idea to another and back :sweat_smile:.

GT link and screenshots were updated.

Until next time!

2 Likes

Thanks for the update! I thought this build might be point starved with needing to invest into the new rr in necro. Needing to use both soul harvest and LA is a massive nerf in QOL though haha

I built one based on the swords recently and just skipped Morgo set for 2pc Deathmarked, and used Ravager helm.

Edit for GT

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Guess you need to hit the feedback forum then :stuck_out_tongue: But yeah, the Dual Blades change has made a lot of Nightblade based builds way, way squisher despite physical damage being tuned down.

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For this build - Morgoneth set offers little. But I will use it still :slightly_smiling_face:. Or make another Malkadarr Reaper and close this topic.

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