Hello, my fellow citizens of this forum!
Today I am going to show my variation of Rotgheist DEE Conjurer build that is not cooldown-based and does not have Primal Strike in its rotation. Why not Cabalist or Sentinel, you may ask? Well, because in order to fully hardcap DEE line and not to be left without reasonable secondary mastery I chose specific gear that supports Shaman more that others. And I want to have Conjurer in my collection (in case the build in question fails ).
This is what I “conjured”.
1. Grimtools link.
As a rule, Vitality casters have zero-to-none Casting Speed, CC resistances and Energy Regen. So the Scales route was chosen instead of Revenant for our mana-hungry Eyes . Ghoul is fully usable because of Rotgheist set that gives 100% WD to our main ability, so we can life-leech like crazy (well, in theory). The rest is pretty standard, Rattosh + Dying God etc., nothing new.
2. In-game character stats.
general stats, passive buffs, Blood of Dreeg, Blood Pact from Wendigo Totem modifier and Hungering Void are active
3. Gear/Build explanation.
All items were chosen, as I said above, to hardcap DEE and overcome natural obstacles of Vitality casters. Not everything was achieved unfortunately .
- Core items.
Set. Rotgheist. Great bonuses to Vitality DEE (for Acid nothing beats Dreeg set), much damage to it (more dot-oriented though), 100% WD, AoE. But not a single drop of AS/CS, even Total, makes it lame for spam variant . At least, we have Stun Resistance on it. Other than that, the set is okay.
Off-hand. Blood Orb of Ch’thon. Converts all Acid Damage (not only for DEE itself but its modifiers as well which is great for damage output), +1 to both masteries, useful Slow Resistance. Craftable. Of course, you can use Hallanx’s Head, it is an alternative, but it has less %Damage, no crafting bonus, no CC res, only half of global Acid-to-Vitality conversion. Orb is just more versatile and does almost the same job if not better (except for ADCtH, Hallanx is a winner in that league).
- Mandatory items.
Rings. Ring of Vile Intent. Critical DEE line bonuses, %Vitality Damage, %CS. No RR rings means we have to take Shaman to compensate it (even though Devouring Swarm is bad in terms of utility ).
Weapon. Runed Dagger of Dreeg. Points to DEE line (especially Vile Eruption), +22% Crit to our main ability. Good weapon without %CS (so that no one can abuse it outside of full Dreeg set? ). I will talk about this and another slot later.
Pants. Venomskin Legwraps. +3 to Blood Burst and Vile Eruption, nice set of Resistances, proc is also not bad against single targets. Some %Vitality Damage would be great but whatever.
Relic. Eldritch Pact. Great Vitality/Chaos item for Occultists, proc is quite damaging despite not being fully converted, %Elemental Res. To fully hardcap DEE line, we need +1 to Vulnerability/+1 to Vile Eruption relic bonus (so far I did not get it). Good luck, I guess .
Belt. Girdle of Stolen Dreams. +1 to Occultist, some %CS (most important), OA, Energy leech.
Medal. Basilisk Fang. More %Crit damage and life-leech to DEE. Look for suffixes with %Stun res (Demonic, of Cabal etc).
Gloves. Dark One’s Grasp. We need that DR on Bloody Pox, Wendigo Totem heals more as a bonus. But otherwise without %CS it is sorta bad slot choice .
- Can be changed.
Boots. Voidwalker Footpads. Just good Vitality boots with %Slow Res and useful proc. Some nice crafted Stoneplates could be an alternative.
Craft with Reduced Freeze Duration (bonus is provided by Malmouth blacksmith in Steelcap District).
Now, a small remark. If you got lucky obtaining Crimson’s Vile Scepter with “Occultist’s” prefix (+2 to Vile Eruption) and “of the Abyss” suffix (or same “Occultist’s” prefix on Basilisk Fang and DR prefix on Vile Scepter), you can get more %CS and change gloves for some great crafted ones. But it is pure luck and almost impossible without stashing. For my legit variant, as you noticed, 179 %CS without mutators and active Dying God proc is just awful . Some unlucky set of slowing mutators - and your damage output falls drastically.
About Resistance Reduction. Total amount is ~135% (-59% from Devouring Swarm, -31% from Vulnerability modifier of Curse of Frailty, -25% from Rattosh constellation and flat 20 from Scales constellation (when hit)). Only Kuba is our problem, annoying and dies hard. Others are manageable.
4. Gameplay .
Debuff enemies with Bloody Pox, Devouring Swarm and Curse of Frailty. Shower them with your DEEs. Uptime Blood of Dreeg and do not forget about Wendigo Totem for extra healing/a bit of damage. Wendigo Rush for movement. Straightforward and without nuances .
5. Videos .
Avatar of Mogdrogen (potions are in the video, no Aether Clusters, some healpots during second phase just to be safe).
Mad Queen (needs kiting).
SR 75 full.
Ravager is not possible for this build, hits too hard on second phase. I tried kiting but he was still too strong.
My thoughts? The concept of spamming Vitality DEE is artificially gimped due to low %CS. Possible, but not amazing and too gear-dependant. Acid variant is just miles better.
What do you think? Please, write your thoughts and critique. And thanks for reading the topic .
Have a nice day!