[1.1.9.5 - 1.2.1.2] Dread Enforceable - Soulrend Morgoneth Shadow Strike Spellbreaker [sr+][vid]

Aaand here I am again :slightly_smiling_face:, with another build of mine.

The concept is not new, this is my approach to make use of some nice-rolled Soulrends in my stash. I have to confess - while leveling a Spellbreaker, I thought of another build. But then changed my mind, because of some… reasons its glassy nature :grimacing:. And so gradually Soulrend Morgoneth Spellbreaker was constructed. Yes - Reaper makes more sense, more damage, more RR, even health is better, but - at the cost of too many buttons to press. If you want greater results - make Reaper, QoL and “chill” - Spellbreaker. Something like that.

Now, to the build machine!

1. Grimtools link.

Because we have enough DR procs, life-leech and desperately need Health with %Phys res, Leviathan path was chosen, with Rhowan’s Crown (for single RR class) instead of Revenant, Turtle and Crab for tankiness. A nice amount of damage and barely viable HP pool :unamused:.

2. In-game character stats.
1.2.1.2_SMSSS_general_stats
general stats, only passive buffs and Pneumatic Burst are active (Damage Per Second for Amarasta’s Blade Burst)

1.2.1.2_SMSSS_SS_breakdown
SS damage breakdown

1.2.1.2_SMSSS_magic_stats
magic stats

1.2.1.2_SMSSS_defense_stats
defense stats

3. Gear/Build explanation.
To hardcap SS line and have workable HP pool - these two goals decided my gear choice. Spellbreaker builds need defense for sure.

  1. Core items.
    Set. Armor of the Eternal Night. Overall great set for Cold Nightblades with a lot of Nightfall skillpoints, DR proc, %Armor, even CC res. But that Pierce-to-Vitality conversion specifically for SS :face_with_raised_eyebrow:. Why? Is Vitality SS even a thing? For hybrid we need a weapon with split Vitality/Cold damage. Does it exist? No answer so far. Now viable for Vitality SS. Acid-to-Cold conversion is usable (for flat Acid from LA and flat Poison from NJE modifier and Repertoire).
    Weapon. Soulrend. A huge Cold stick from Alkamos with CDR, life-leech, +2 to Nightblade, NJE and Phantasmal Armor points on top, damaging proc. Nice weapon for 2H SS. Conversion does not have any meaning though.
  2. Mandatory items.
    Rings. Dread Sigils of Alkamos. Large numbers of %Cold Damage, OA, speed, useful skillpoints (more for DW Nightblades), good proc. The only downside - they drop once in a millennia even with increased chance :laughing:. Wish you luck.
    Amulet. Ellena’s Necklace. All Cold Nightblade amulets lack needed stats (DA, Health, resistances). This amulet with Cold-related affinity can be pretty good. Also, some points to Star Pact, damage and %Health modifiers to it, flat damage to VoS. For green MIs - Pierce/Chaos/Stun/Slow resistances are a priority, then Health/DA, then usual stuff like %Cold damage and OA. If your green MIs do not have CC resistances, put points into Conversion modifier of MSoP.
    Relic. Nidalla’s Outbreak. Supreme Cold/Acid Nightblade relic with great stats, DA and proc.
    Belt. Gargoyle Waistguard. +1 to Nightblade, in-built %Slow res, Vitality-to-Cold conversion (more impactful for Reapers though).
    Boots. Amatok’s Step. %Cold Damage, %Slow, %Phys and Poison res, %Health, DA, another damaging proc. From all Epic and Legendary boots for this build they are simply the best.
  3. Can be changed.
    Pants. Mageguard Legguards. Good Pierce/Elemental slot with +2 to SS, +3 to Elemental Awakening, flat Health and %Phys Res (pretty important). Alternative - Slithscale Legwraps: Acid/Cold slot with points to SS, NJE, even racial damage to Beasts (Kuba says hello), Cunning (what?), but much less HP and no %Phys Res.
    Medal. Basilisk Mark. Taken for +3 to NJE, modifiers to RoS are not important. If you use Slithscale Legwraps, medal alternatives are Undying Oath - Cold medal with big Health values, some nice modifiers to Pneumatic Burst and Mark of Calamitous Desires, less HP, but more good stuff, craftable.

About Resistance Reduction. Total amount is ~88% (-33% from VoS modifier, -23% from Murmur constellation and flat 32 from Rhowan’s Crown constellation) plus 20% from Viper constellation, so it can vary. Not much. Kuba is tough but doable, Fabius, Moosi, Zantarin and Gargabol-like mobs can hurt a lot, so be careful and do not waste MoE and BB for nothing. No problem with other Nemeses.

4. Gameplay.
SS → ABB → RoS. Repeat. Pneumatic Burst to heal and buff, MoE, BB, Nullification in dire situations. Amatok’s Breath to escape tough crowds (but mostly I just Shadow Strike some distant enemy :grin:). Many abilities that freeze your opponents also help a lot. But do not get ignorant - Spellbreaker is not so tanky.

5. Videos.
Mad Queen (first press MoE and then nullify her red retaliation aura).

Kra’Vall.

Lokarr.

Morgoneth.

SR 75 full.

Avatar of Mogdrogen (old video). Second phase is hard, requires attention and correct use of defensive cooldowns (not my case :expressionless:). One Aether cluster, potions are in the video, healpots according to situation.

Callagadra (potions are in the video, no Aether Clusters, occasional healpots, kiting. Late use of MoE :laughing:).

Crate boss (potions are in the video, no Aether Clusters, occasional healpots, kiting. Murmur constellation binded to ABB instead of BS).

Clones of Bourbon (potions are in the video, no Aether Clusters and healpots, frantic jumping).

This was my variation of 2H Cold Shadow Strike :slightly_smiling_face:. Not the sturdiest one, definitely not for sleepy playing, but fun and quite damaging. There are also good Cold SS builds by @fordprefect and @RektbyProtoss (for HC) that utilise Soulrend or Morgoneth set, check them out as well. Maybe you will find some inspiration for your own Cold-hearted shadow walker :slightly_smiling_face:. Cheers!

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This post was stolen by topic author :grin:.

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:open_mouth: police arrest that thief ! :oncoming_police_car:

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alright, u coming with me… handcuffs

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Hi! :slightly_smiling_face:

It is the time to update to 1.1.9.6 patch. Here are some new features:

  • Nidalla’s Outbreak: replaced % Crit damage with 3% Defensive Ability
  • Ellena’s Necklace: added 8% Health modifier for Star Pact
  • Mythical Amatok’s Step: increased % Poison Resist to 38% and reduced % Vitality Resist to 18%
  • Soulrend (mythical): increased Frostburn damage to 162 / 3s and Offensive Ability to 116
  • Alkamos’ Touch of Anguish: added 25% Poison Resist and reduced % Vitality Resist to 16%
  • Armor of the Eternal Night Set: increased % Health bonus to 12% and % Armor bonus to 22%. Increased % Vitality Resist Reduction modifier for Veil of Shadows to -18%.
  • Amatok, Spirit of Winter: increased Health to 225 and % Health to 6%
  • Leviathan: increased % Health to 6%, Cold damage to 18 and Frostburn damage to 20 / 3s
  • Murmur: increased Health to 200, Defensive Ability to 40 and % Vitality Resist to 15%
  • Blade Barrier: increased base Health Regeneration and its scaling with rank and increased Cooldown scaling at ultimate ranks to 12s by max ultimate rank. Crowd Control Resist is now 80% at all ranks. The buff is now undispellable.

The build was adjusted accordingly, Grimtools link updated (you did not see Breath of Belgothian skillpoint :sweat_smile:). Have fun!

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Hi!

Updating builds this patch might appear unnecessary (unless they are Retal) but still needed. So, here are the changes:

  • Increased the drop rate of unique items from the Roguelike Dungeon final bosses (ex. Alkamos rings, Shar’Zul’s Worldeater, etc) - the build is less tedious to construct I hope :rofl:
  • Reduced monster % Cold Resist by 6% on Ultimate difficulty and 3% on Elite difficulty
  • Blade Spirit: increased damage scaling with rank.
  • Merciless Repertoire: increased % All Retaliation damage scaling with rank
  • Nightfall: increased base % Attack damage Converted to Health by 2% and increased Frostburn damage scaling with rank and removed Vitality Decay damage
  • Pneumatic Burst: reduced Cooldown to 8s and increased Offensive Ability scaling with rank to 110 by rank 12, 200 by max ultimate rank
  • Shadow Dance: increased Defensive Ability scaling with rank to 160 by rank 12, 290 by max ultimate rank, and increased % Melee and % Ranged Avoidance scaling with rank to 22% by rank 12, 28% by max ultimate rank
  • Elemental Awakening: increased Frostburn, % Elemental damage and % Frostburn damage damage scaling with rank
  • Arcane Will: increased Defensive Ability scaling with rank to 200 by rank 10, 380 by max ultimate rank
  • Maiven’s Sphere of Protection: increased % Damage Absorb scaling with rank to 22% by rank 12, 32% by max ultimate rank

Same build, just stats-buffed :slightly_smiling_face:. Have fun!

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Greetings!

This is 1.1.9.8 build update:

  • Amatok the Spirit of Winter: increased Health to 450 and removed % Cold Resist
  • Empty Throne: increased % Freeze and % Stun Resists for player and pets to 25%. Increased % Aether, % Chaos and % Pierce Resists for pets to 15%.
  • Kraken: increased Health to 500
  • Leviathan: increased % Health to 8%
  • Quill: increased Health to 100
  • Wendigo: added 5% Run Speed. Increased % Health to 6% and Health to 250.
  • Ring of Steel: increased % Weapon damage scaling with rank to 260% by rank 16, 320% by max ultimate rank

The build was adjusted by moving some points from Physique to Spirit, now that we have an okay HP pool and excessive DA. Gt link updated. Have fun!

Sorry if I’m being dumb, this is my first end-game build and I’m just trying to grind out better MI amulets and belts.

Is Belgothian’s Carnage worth considering to spam SS more often? From my understanding procs off auto attacking isn’t as high prio as SS/ABB/ROS spam as our attack speed is only 130%~

Hi!

Belgothian’s Carnage will not work for this build because it requires two one-handed weapons (read the description). And my build uses one big two-handed stick.

Oop. Yeah I’m dumb and can’t read. Thank you for the reply though!
I made it when I was levelling and thought it was dope.

Hello again in 1.2.0.3 patch! :slightly_smiling_face:

So, what changes do we have?

  • Candle: reduced Energy Regeneration to 2.5
  • Ghoul: increased Health Regeneration to 16 and % Health Regeneration to 30%
  • Leviathan: increased % Physical Resist to 5% and added 20% Vitality Resist
  • Wendigo: increased Health to 300 and replaced % Physical Resist with 40 Defensive Ability
  • Ghoulish Hunger: added % Increased Healing (Forgotten Gods only) and added % Cast Speed
  • Amarasta’s Blade Burst: increased Animation Speed by 20% and significantly increased Cold damage scaling with rank, particularly at ultimate ranks
  • Lethal Assault: increased Duration to 8s
  • Pneumatic Burst: increased Duration to 60s. Increased Energy Cost, % Heal and Health Regeneration scaling with rank.
  • Iskandra’s Elemental Exchange: reduced % Energy Regeneration scaling with rank to 60% by rank 12, 95% by max ultimate rank
  • Mirror of Ereoctes: increased Energy Cost scaling with rank
  • Nullification: reduced Cooldown scaling with rank to 18s by rank 10, 8s by max ultimate rank

The build was updated accordingly, now it is a true :crab: :turtle: one to survive GD ordeals (at the cost of Amatok :neutral_face:). A new GT link is added to main topic, as well as videos with additional Callagadra, Crate and Clones of Bourbon kills. Nemesis reputation with Barrowholm means no Ravager, sorry :slightly_smiling_face:.

Have fun!

Hello guys! :slightly_smiling_face: What happened to this forum? All my videos in build topics turned into pictures with hidden links. Fix is needed!

Back to this build. What’s new in 1.2.1.2?

  • Component - Seal of Might: replaced % Physical Resist with 8% Armor on the granted skill
  • Ghoul: increased % Attack damage Converted to Health to 5%
  • Rhowan’s Crown: added 20 Offensive Ability and increased % Elemental damage for pets to 60%
  • Turtle: added 80 Armor and 8% Armor. Removed Health and % Physical Resist.
  • Elemental Storm: increased Elemental dot damage scaling with rank
  • Whirlpool: increased Frostburn damage scaling with rank
  • Blade Spirit: increased Damage scaling with rank and increased Summon Limit scaling with rank to 3 by rank 16, 4 by rank 24
  • Phantasmal Armor: increased Armor scaling with rank to 200 by rank 12, 402 by max ultimate rank
  • Pneumatic Burst: added % Pierce damage scaling with rank and reduced Health Regeneration scaling at ultimate ranks
  • Shadow Dance: reduced Defensive Ability scaling with rank to 136 by rank 12, 246 by max ultimate rank
  • Shadow Strike: increased damage scaling with rank
  • Nidalla’s Justifiable Ends: increased % Crit damage scaling with rank to 50% by rank 12, 70% by max ultimate rank
  • Nightfall: increased damage and % Attack damage Converted to Health scaling with rank

Even though we have lost 8% Phys Res (which somewhat hurts, again :laughing:), the build still works fine, Turtle and Morgoneth set support %Armor nicely, and our %CDR is good. So no changes at all. Only screenshots updated and video links, so that you can open them :rofl:.

Have a good time!

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