[] Dog in the vineyard - Grasping vines Archon [CR] [SR 80+]

Hello everybody,

I’ve been sitting on this build for a bit now. I love it, but It was always lacking a bit of punch. With it got good enough to share (and is shaping up to be better when rolls out)



(Craft for Slow resist)
The differences not shown in grimtools yet are the +0.5 sec. duration on Bramblevine and Mark of lethal intents, and the extra skill points on Bramblevine and Misery (GV and EV are 22/12 and 21/12 respectively in-game)

Gear and Devotions

Bramblevine, Misery, Conduit, and Mark of Lethal intents are core.
4 pieces Perdition for armor and Retaliation damage.
Rings are there to hardcap GV and EV, they are otherwise interchangeable.

Deathstalker, because Deathstalker. (Could use Meditation, Absolution, or Serenity as well)

Pack of deadly means to convert Bat, Totem, and Scale. Could be replaced with Avenger girdle for more skill points if another source of sustain was used. (like Dryad)

Pants could be replaced with Venomskin Legwraps for better resists and more damage, at the cost of armor and physical resist. (I’m still unclear which is better)

Devotions are all for sustain/defense, Retaliation, or RR

Build could benefit from better overcaps on resists, more cooldown, better sources of sustain, and a better source of DR.


So few buttons, you can almost play one-handed.
Deploy Wendigo Totem, cast GV repeatedly, use Ascension and the 2 movement skills when needed… that’s it.

The key to the damage output is the extended duration on GV (8 seconds with all gear) allowing you to stack about 7 in a pretty wide area. One GV is usually enough for mobs. A bit slow to start on bigger targets, but once it gets going it’s pretty powerful. Sustain mostly comes from Wendigo Totem, Bat and Scales.



I’m pretty bad at running crucible, so my times are never gonna be great. My best (and only completed) run was 6:45, but in the hands of a better pilot, it could improve. (no video, sorry)

Shattered realms

Cleared SR80 somewhat easily. Got bodied twice by Valdaran and Theodin Marcel in the boss room, but I wasn’t very careful. In my last run, I ended up aggo’ing them both by mistake, but with a bit of kiting I was able to beat both. Zantarine is very long to kill for some reason, but not very hard. Everything else is kind of easy. It can probably go a lot further in the right hands.

Mad Queen

1: Cast lots of GV around the pillar
2: Dodge the red needles
3: ?
4: Profit

(No pictures, sorry)


Bourbon clones and Lokar were pretty easy.

Haven’t tried any “real” ones yet, but I doubt the build has enough sustain to beat any of them.
Bramblevine is supposed to get 4% ADCtH on Grasping vine in, so maybe at that point it could work.

There is no doubt that this build can be improved, so if you have suggestions I’d be happy to hear them.

Thank you!


Reserved for …things.

Cool build congrats but I have a question, you have a lot of extra skill points and I presume you can squeze in RF with hardcapped Retribution into the build right? Maybe you can use honor(has a good rata skill) or absolution relic for more skill points, even meditation can work. You’ll have extra damage source with %16 rata.

Edit: Archon, Level 100 (GD - Grim Dawn Build Calculator something like this may fit better to your hybrid approach but not sure how losing scales and stoneform will affect the general survival.

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I’ll give RF a try for sure, thanks for the suggestion. My attack speed is kinda low though, so not sure how much damage I could squeeze out of that.

I tried Meditation and Absolution, but not Honor. I’ll try that as well.

The survivability of the build without scales, Obelisk AND with a much weaker Wendigo totem is not promising, but once rolls in it could work.

I was also exploring this as a devotion setup, with Dryad on GV:

This has the advantage of not requiring any vitality-to-acid conversion
No Flat RR though… I could move the points from Obelisk to Manticore to fix that…

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