[ -] Symbols Unreadable - Runebinder Cold/Fire hybrid Deceiver [sr+][vid]

Hello and welcome to my new build topic! :slightly_smiling_face:

I have some free time to share another build. It was a reserve in case my Chaos Pets Deceiver failed miserably. But it succeeded, so Runebinder was forgotten for a long time. Until now.

The Deceiver class concept is very flexible. If you do not mind, I will quote myself:

So now Inquisitor is main and Occultist is support. It is especially important for Runebinder because it requires a lot of skillpoints invested, both Runes, Seal, WoR, AA skills, AoC, Artifact Handling etc.

And I wanted exactly Cold/Fire hybrid, it makes sense looking at skills set supports - Rune of Hagarrad (Cold) and Rune of Kalastor (Fire). But also we have an autoattack for sustain. Throw delayed bombs and Seals everywhere, shoot stragglers. Sounds fun :grinning:.

Or not? Let us find out!

1. Grimtools link.

Originally I wanted to use Ultos + Ulzuin route but it did not satisfy me (Fire Damage was much less than Cold). So Blind Sage one was chosen, with more RR (Crown against Revenant). We have all instruments needed for 2H Ranged AA Elemental build - Ghoul, Viper, Kraken, Hydra. You may notice that our Lightning Damage is also not that bad, but it is still a Cold/Fire hybrid mostly.

2. In-game character stats.
general stats, only passive buffs, BoD and WoR are active. Damage Per Second is for Runic Bolts

magic stats

defense stats

3. Gear/Build explanation.
As much + to Inquisitor and its crucial skills as we can - this is the criteria for gear chosen. Occultist abilities are good enough to be at base values.

  1. Core items.
    Set. The Runebinder. A bunch of skillpoints to RoH and RoK, modifiers to them (Hagarrad is cool :laughing:, Kalastor lacks creativity :roll_eyes:), good RR modifier to Inquisitor Seal, huge %CDR and skillcost reduction, an okay AA for sustain. Set has only 3% Phys Res and desperately needs more Health, it is too glassy sometimes. Anyway, it does its job.
  2. Mandatory items.
    Rings. Reign of Ice and Fire. Exactly what we need :slightly_smiling_face:. Fire/Cold Damage, %Total Speed, %OA, +4 to Artifact Handling so that we can hardcap it, nice proc with free lifesteal. Craftable.
    Medal. Malmouth Badge of the Elements. Fire/Cold Damage, points to RoH, OA/DA, %Pierce Res, even some protection against Aetherials. Good and easy-to-get item.
    Gloves. Runesigned Handguards. %Elemental Damage, huge %DA (most important), nice %AS/CS values, some points to Chilling Rounds do not hurt.
    Boots. Final March. Good defensive boots with RoK and Steel Resolve points, %Phys Res, %Slow Res (important).
    Pants. Solael-Sect Legguards. Lifesteal, %Bleed Res, %Freeze Res. Look for %Pierce and Slow Res, Health first.
  3. Can be changed.
    Relic. Bane. Great Inquisitor slot with %Elemental Damage, lifesteal, %OA and nice healing proc. If you want more RR and DA - Ignaffar’s Combustion is your alternative.
    Belt. Scales of Beronath. I took it because of Seal skillpoints and %Pierce Res. Some good-rolled Ugdenbog Waistguard might beat it.

Craft with Reduced Stun Duration (bonus is provided by Malmouth blacksmith in Steelcap District). One of my rings has redundant %Freeze Res, so the bonus can be any if you got lucky.

About Resistance Reduction. Total amount is ~135% for Cold and Fire (-25% from CoF modifier, -29% from AoC, -26% from modified Inquisitor Seal, -23% from Murmur constellation/-23% from Solael’s Witchblade constellation and flat 32 from Rhowan’s Crown constellation) plus 20% from Viper constellation, so it can vary. Nice amounts :slightly_smiling_face:. Damage is not a problem, but heavy Physical fighters (Kuba, Maiden, Gargabol, SR Theodin and Korvaak etc), sometimes Fabius are. And do not catch Alex meteors! Build is pretty glassy (but damaging).

4. Gameplay.
Debuff everything with CoF, throw many RoK and RoH under enemies (when facetanking) or on your way ahead (when kiting, Callagadra taught me that :grin:), shoot in-between. Inquisitor Seal for facetanking/debuffing tough targets, uptime/heal through BoD and WoR. Amatok’s Breath for movement out of danger (or in :rofl:). Seems a bit piano-like, but manageable.

5. Videos.
Mad Queen.




SR 75 (with Gargabol :grimacing:. It was pretty scary, the build is so fragile!)

Avatar of Mogdrogen (potions are in the video, no Aether Clusters/healpots used, facetanking).

Ravager of Flesh (can literally oneshot you even on phase 1, runs pretty fast in a small area. Do not recommend for this build at all. I killed him in the video below, but in my opinion, this is not a victory unfortunately :frowning_face:).

Callagadra (I just went crazy after Ravager :crazy_face:. The fight was only slightly easier thanks to open area but any mistake is fatal. Manage your runes properly, they have activation time! Potions are in the video, changed Chains of Oleron component to Titan Plating and left it since, all augments for %Pierce Res. A lot of healpots and Clusters. Tough fight.)

Clones of Bourbon (potions are in the video, no Aether Clusters and healpots)

Crate I hate this boss of Entertainment (I used GI for teleportation, are you happy?! :scream: Legally - one RoH one-shots weak Maggot. Potions are the same as Callagadra, one Aether Cluster, healpots. Why did I even do that?..)

Glass Cannon. The build is just this. I prefer more durable ones. But some portion of fun I had indeed (not until Crate :face_with_symbols_over_mouth:).

Anyway thanks for reading and future comments :grinning:. Stay safe and happy!


I want nothing more than this post.

Excellent build here @Willnoword! Whenever I see Dual Damage I can’t smash that like button fast enough!! :grinning_face_with_smiling_eyes:


Cool build! I really like the optimization and thorough testing.


Wilnoword I’m wondering how busy are you anyways to help me pwr level all of my characters to 100?, would you mind if you’d could help me farm for the gear for this 1yr old build of yours? is it still viable in 2023 since you’d only made it in 022 and all? peace out take care then.

Hi, no offense and it’s none of my business, but IMO the levelling process gives you a good oversight of build strenghts/shortcomings. I think you’ll easily be out-bored you start from lv 100 already and additionally you wont understand in (a lot of) cases why you die

1 Like

dude I’m not a hard core GD player nor a veteran that’d knw the mechanics well enough to knw the shortcuts for fast leveling, I don’t spend the kind time to spend to level to 100 on my own nor is there enough people to level w since a lot of them, that’re on Ult mode already nor as many open games to join, since nearly every one of such GD MP mode games is locked, if you’d were me would you rather find someone that’d can help w leveling anyways!? peace.

I’m not a hardcore gamer either :smiley: I dont even get the time to play on weekly base! I just want to point out, that to understand game mechanics (and GD is not easy zt all!) you will get way more benefit to level yourself. And if you really want to be lv100, there are multiple builds that offer a download link for the end game char. Perhaps that’s the most easy way to start from 100

Since you want powerleveling and gear maybe consider generating a character from Grim Tools with this [Tool] Get Grim Dawn

thanks but I’m on Xbox not PC till that tool you’d mentioned becomes XBX yet SCEA platform available to those that’s on the Sony game system, it’s useless to me the tool you’d just mentioned to me 4m ago and all too.

I do not do that, sorry. Yes, the build is still viable since there was no new patch.


This is build update:

  • Reduced monster % Fire Resist by 2% on Elite and Ultimate difficulty
  • Mythical Scales of Beronath: added % Elemental Dot damage and increased Offensive Ability to 80
  • The Runebinder Set: increased % Offensive Ability bonus to 8%. Increased Fire damage modifier for Rune of Kalastor to 155.
  • Blind Sage: increased % Elemental Dot damage to 250%. Added 4% Physical Resist and reduced Offensive Ability to 115.
  • Kraken: increased Health to 500
  • Quill: increased Health to 100
  • Solael’s Witchfire: increased Defensive Ability to 40

The build is up-to-date. Have fun!