Hey guys , I am a bit confuse about the devotion? Where should I put the point first?
Thank you
I canāt seem to get the infinite Aegis spam. It keeps going on a cooldown for me, unlike in the videos.
Anyone know why this is? This is my gear and everything.
The amulet / conduit needs to roll with a specific prefix. You got the wrong one. You need to craft more of them till you get the same prefix / mods for Aegis as the OP.
From the build creator mad_lee:
āFirst of all, you are using a wrong conduit. You need one that gives spam mod to Aegis, preferably with Acid resist. Second of all, you need to distribute skill points as shown in the grimtools link, i.e. your Shaman mastery bar points should end with Blood pact, your Heart of the Wild should be at 10/10 and your wendigo totem should be at 12/12. You should also patch your acid resistance. Good luck with the buildā
(this is from me) Also lee forgot, you should max Raging Tempest. RR is king.
Thanks a lot @tqFan, @x1x1x1x2, and Mad_Lee! I didnāt realize that the conduit spawns with different prefixes and suffixes. I guess Iām pretty new as to how the item stats work! But loving the build so far!
The retirement is postponed for an undefined but hopefully short period. This monster is still a fortress, crit damage buffs on Aegis were welcome. Here is a little video of its current performance, basically not much has changed:
except
1.1.9.8 Small update
Changed shield component to Serrated Shell - overall a better component here. Using Reinforced Shell was a bit of a blunder
New Grimtools are in the op! Here are some videos with buildās current performance:
1.1.9.8 Ravager kill 1:40 kill (no pharma/no cluster)
1.1.9.8 Crucible Gladiator 150-170 ānakedā extra spawn 5:04 run
Hey @mad_lee should I take Turtle instead of Panther for HC?
You canāt (cuz then you gotta sacrifice Menhirās proc or Hawk and then together with Panther sacrifice your OA will tank a lot) and you donāt need to: itās really hard to die with this build already.
@lazycalm , I decided to record a video in SR90 to demonstrate buildās tankiness:
Didnāt take pharma and played a bit careless trying to facetank both Fabius and Shattered Hinass in the boss chunk. Of course if you are playing on HC and attempting SR 90 with it, take all the pharma and donāt pair the bosses.
Hmmmn, seems 1.2 definitely improved itās performance, I was finding it a lot less tanky in 1.9.8 compared to my version. Just did a SR85-86 and died because I got too cocky in the 86 boss room lawl, but it feels a lot better than my previous runs. Died because I forgot IMās sunder was going to be a problem and sheās best taken on 1 to 1.
Probably going to use Dark Progenitor as the medal augment now, since that allows for reduced enemy DA which means MOAR critical hits, which mine needs for higher damage.
Used this set up to kill Ravager of Flesh: Archon, Level 100 (GD 1.2.0.3) - Grim Dawn Build Calculator Needs fast reflexes though due to his sunder being very deadly and of course because due to stinking hot nights Iāve had poop sleep and so I died a lot. Handles SR86-87 pretty well though in itās standard form. Even before the 1.2 changes iirc.
Just curious, is this the one you are talking about or you also played my version? Medal/judicators/chest/pants choices are kinda important on that.
My version, which is more focused on making Aegis solidly lightning damage based.
Found hard capping the first node pays off well enough and the use of the current medal gives more sustain. Add in the flat RR from Crown and it works pretty well
But yeah, I did test your version pre-1.2 in SR80 and it was definitely suffering due to +elemental resists mutator and felt a lot more glassy than mine. Thatās probably due to my ADHD induced bad piloting skills though and not cycling the defensive procs like I should. Except now your build goes through SR85-86 so much better due to the changes 1.2 introduced.
And thatās even with me getting craptastic sleep of the last month+. And had yet another 20Ā°C night last night too, as climate change is really screwing up the normal patterns of summer weather here in NZ.
1.2.0.3 UPDATE!
Mr. @banana_peel had the idea to bump casting speed on this one by using Dread Skull in medal and a Gargoyle Girdle with casting speed affix (and also using Will of the Fallen Kings rune that procs Targo better). I tested it and after few minor tweaks decided to update the spec: itās indeed a little better overall. The trade off is a bit of flat retaliation damage and a bit more expensive gear (you can still use blue belt of course), but itās definitely worth it in the end. Plus there are two affixes between belt and medal that work: Light Bringerās and of Gildam Arcanum which makes it a bit more flexible (both affixes are among the most popular rare affixes in items pools and have around 2.2% to spawn, as corroborated by drop rates mathematician @modal).
Here is a snippet of loot tables for Gargoyle Girdle look, for example:
Find the updated grimtools in the op. Here are the videos with buildās current performance:
when dropped from a Hero-tier gargoyle on Ultimate difficulty, just for clarity
how much does dangerous domain bonus affect affixes/rare affixes?
This is a good question! Challenge layers (as dangerous domains are called in the game files) do improve the odds of getting rare affixes (except in āeasyā challenge layers).
The tables @mad_lee showed above assume no challenge layer. The relative frequency of affixes within the same tier does not change depending on challenge layer, only the chance of rare vs. magic.
For example, here are the affix combo rates on Ultimate for a Gargoyle Girdle dropped from a Hero mob (or BossChest, in SR), assuming different challenge layers:
No challenge layer
magic/magic 13.31%
magic/rare 43.17%
rare/magic 43.17%
rare/rare 0.36%
Easy dangerous domain
magic/magic 14.87%
magic/rare 42.21%
rare/magic 42.21%
rare/rare 0.70%
Hard dangerous domain
magic/magic 9.25%
magic/rare 45.00%
rare/magic 45.00%
rare/rare 0.75%
Roguelike dungeon
magic/magic 4.66%
magic/rare 47.27%
rare/magic 47.27%
rare/rare 0.79%
Boss chest in SR
magic/magic 2.48%
magic/rare 48.35%
rare/magic 48.35%
rare/rare 0.81%
Edit: the numbers above were for patch 1.2.0.x, for patch 1.2.1 see here: Patch 1.2.1 changes to rare/rare MI drop rates (vendor farming is nerfed)
interesting, and interesting easy DD actually increases magick magick and lowers single rare affix by about 1%
This build is not new, this concept was implemented by Safarel in the game version 1.1.9.4 [https://youtu.be/YYHHU7hOGHc?si=XHwrTWDtMtLkDSJi]. Strange to see that no mention of this respected author of the post did not make.
Hereās an older video by banana_peel and I donāt see any mention of it in this Safarelās vid
I guess Safarel stole it from him. Also you need PhD to figure out that you can spam Retal Aegis.
https://www.youtube.com/watch?v=zEJu2FXrhUA