Continuing my chosen build theme of “god why”, here’s a spam DEE Sentinel build s̶t̶o̶l̶e̶n̶ adapted for Witch hunter use. Credit to @grey-maybe and @thejabrixone for their respective builds setting me on this journey.
1.2.1.2 update: cleaned up skill point distribution, no changes seem necessary otherwise. Our hunting witch is in best shape she’s ever been, with more confident and reliable performance.
GT link: Witch Hunter, Level 100 (GD 1.2.1.2) - Grim Dawn Build Calculator
Playstile: absolutely schizophrenic. Our main skill is ranged, we’re generally fragile and inclined to stay at distance, but support skills and health leeching demand melee range. Blast in with SS, apply Lethal momentum, cleave things with DEE and orbiting skills and retreat when things get scary.
Features:
Very strong AOE - native DEE area of effect combined with penetration from the set make the build thrive in multi-target environments. Both damage and lifeleech skyrocket with more enemies to hit.
Highly mobile - dodge, SS and mobility skill. Nuff said.
Relatively fragile - dodging sunder and avoiding other dangerous boss attacks is absolutely mandatory. Our survivability hangs on Ring of Steel being a 1-point treasure, Guardian’s gaze devotion (under penalty of death do not unbind it from DEE) and careful rotation of heal pot and 2 healing skills. In other words, it’s not very good.
Itemization:
Relic - can be swapped with Serenity for reduced damage but more consistent survivability.
Those greens - offhand and medal are mandatory, and the ring can be replaced, but with other Shuroth. So we’re firmly in the fantasy gearing territory already. While there is no particular stat we’re plugging with double-rares here and you can, theoretically, fish for generic yellow OA affixes, the build isn’t really that good to bother. Just GDstash it and have fun.
1.2.1.2 endgame performance:
SR:
SR 81 deathless. Overall pretty comfortable run. This and anything below is consistently farmable stress-free.
SR 85, with 1 death to stupidity but still on time. Sweaty but overall not too bad.
SR90. Can not be done deathless, should not be done period, as the build starts to lose consistency against bosses. But on principle, it can be cleared.
Crucible:
Full buffs without extra spawn at 6.10. Uneventful and safe. Gained a minute over previous results!
Full buffs with extra spawn, at 5.58. Dangerous but doable, also a minute down from previous result. And still just the same time as no extra spawn.