[1.2.1.6] Beginner Primal Strike Vindicator - Unleash the Thunderbuss - SR and Lokarr viable

Thank you Jason!, much appreciate your detailed answer :blush:

Any advice on farming Sparkthrowers?

what I’ve been doing is farming The Undergrowth with the bounty for Swillius active

It’s in the OP

oh right, derp.
still, managed to get a Skyfallen of Alacrity, so I don’t think i’m getting any better than that

Not sure about now (vendor farming is supposed to be nerfed), but in the past I’d target some crazy double rares

Double rares do still appear in vendors on occasion, but my gut feeling is I get about 1 every 5-10 visits.

And that is one among ANY of their items. Not just the one you are looking for.

I for one would not spend time trying to vendor farm double rares.

But it’s always worth keeping an eye out when you come by with another character. I’ve picked up some sweet double rares from vendors that I was not looking for, but bought on the off chance I will ever make a character that can use them.

iirc, Modal said after merchants got fixed it’s like 1% or little under/right around 1 % now. Which was half or less than half of what it was before?

Definitely a significant change for dungeon merchants if after a super specific one and not just interested in decent rare+magick or multi shopping items like at Vinelton

Also unsure if it was affected “more or less”, but it kinda feels like world merchants like Hyram is way worse than previous, *tho he’s ofc not really related to Sparkthrower

1 Like

That kind of matches my impression, if a merchant carries a dozen items or so and the rate is 1%, you’d see 1 double rare every 8-9 or so visits on average. So perhaps I was a bit optimistic.

Though when I was checking just now to count how many items Hyram had, I did immediately spot a double-rare one. Not a very useful one, Essence Drinker’s Fleshwarped Tome of Arcane balance. But still.

My general impression is that town vendors and skeleton key dungeon vendors spawn double-rares at the same rates.

Thanks for the build guide, really enjoying it.

Question about the plagueguard grips… how do i get the blueprint for them? Im in elite currently, almost in ultimate.

I thought the Blood Grove vendor should sell it but i did 50~ resets so far and the only thing i see is Skeleton Key recipe :smiley:

JUst wanna make sure im not doing anything wrong

You should get it in half an hour of totem farming imo :thinking: at least in Ult, not sure if Elite makes a difference

Since they are a level 90 item, you probably need to around that level for it to be dropped/sold.

No worries, regular greens and even some good epics can be good - there is nothing special about the plaugeward grips (see them as regular green with some extra stats)

1 Like

Regular greens with some extra stats that you can craft which makes it much easier to get some kind of resistance you are lacking, given enough patience and resources. But yeah, this.

The same point goes for the boots. The stoneplate warboots are pretty average but offer physical resistance and good armour on top of whatever affixes you get.

For many characters these days I prefer the Intrepid Warboots, which are also crafted but offer a lot of potentially very useful resistances and secondary resistances. (stun, freeze, vit, poison). Physical res is not as important as it once was, after all. I might do that for this character too.

So my bottom line would be: if you are going to waste a ton of resources crafting a specific set of these items, waste them on the Warboots and keep all the good ones in your stash.I did that once trying to craft “survivalist” warboots for one character. I didn’t get those and gave up, but I have three other characters that are using double-rare warboots I crafted that day.

Thanks for answering questions, everyone.

  • Make sure you are at least level 85, preferrably 90+, to get the drop
  • Make sure you don’t already have the blueprint (that can happen). The craft is yellow at the smith.

  • Then what TQFan said, of might be better off, hitting totems in the wild. (I only just added the vendor location as an option and now I will probably remove it again :smiley: )
  • Until then, almost any gloves near your level with atk speed will be alright

Those are nice if you still need the CC res.
Otherwise, phys res might be hard to come by, and having even 10-15% can prevent a whole lotta damage, given how it interacts with armor.
In the end I think it’s down to trade-offs, if you lose 3k HP to fix your CC resists, only to fit Stoneplate Greaves instead of Intrepid Warboots, it’s probably not worth.

1 Like

Got the plagueguard grips recipe from totem farming :slight_smile: Thank you for the help guys.

On the other hand i found these hands:

Mythical Touch of the Everliving Grove.

Not as much Attack Speed as the crafted gloves, but they do have other useful bonuses + bonus points towards imporant skills.

Are these viable choice and should i replace them with plagueguards eventually?

1 Like

I’m not a huge fan, because it’s hard (near impossible) to cap attack speed with them.
But they do make you quite tanky, so if you prefer some safety over speed, go for it.
At the very least you can try them out to see if you like’m.

1 Like

Also depends on the total speed roll, if you find a pair of Everliving Grove gloves with 12% total speed it’s not THAT bad. But yeah, “of alacrity” on gloves is a pretty big deal.

You can try to get “of alacrity” on a ring or amulet too, but those actually give much smaller bonuses than the gloves, and are much harder to farm. (I have exactly 0 Gollus rings “of alacrity” that also help a lightning build, though I have several for cold builds.)

You can also use the leftover points in the final setup to get 2 nodes in Jackal for another 6% total speed. Storm Shepherd belt instead of Arcanoweave cord is another option, more attack speed & lightning damage instead of +1 to inquisitor skills. Seal of Annihilation in the medal also helps. Or use Consecrated Wrappings in the gloves, but on this build that’s a big chunk of the life steal…

Personally I still find it very hard to pass up on 12 very helpful skillpoints, a lot of health, a lot of regen, and a very fast healing proc so I still use them.

1 Like

They are very cool. I remember using them on PS+Sav Elementalist and also on Trozan Sigil Druid

I made a “druid-version” of this a while ago. Insane crits. Have done SR 32 with her, will try to push higher.

I wanted to involve korvaak proc but did not think that wendigo totem was good for proccing it but now and then I include it.

Thanks for the fast response Jason.

I guess i will try to craft of alcarity plagueguards.

Some patch notes affecting this build:

Devotions:

Uhh… okay.

Helps a little with some of the support spells


Skills:

This is a buff.

Technically a buff, but it means some more skill points might have to find their way here, compensating lack of physical resistance and therefore harder hitting physical monsters.
I’ll check if that actually makes a difference.

TL:DR Flat dmg from the skill goes down ~6%, weapon damage goes up ~12% total.
Hard to feel the difference in actual testing tbh.

The smallest of buffs.


Other

On the purge through physical res, this build dropped to 10%.
In my experience with the current patch, that is not the comfort zone.
I’ll check if I can rework some things to find an extra 6% or so.

In practice
I tested the leveling build in SR 26 and it still seems to do the thing. Not really a notable difference

I threw the endgame version at Ravager and SR 31 and it seemed a bit slower than before vs both. But hard to say with the variance in both scenarios.

No changes to the build for now, because a new patch is on the horizon.