[1.2.1.6] No-Button Chillwhisper Dervish - So many cold invincible minions

Oh, so we’re crafting until we hit an off-chance of getting both +2 and +3 on the same skill… got it, thanks!

yep. be prepared for it to take hours if youre intending to do it even semi-legit like i did.

The cost makes it practically impossible. 10k+ Ancient Hearts for example on average to get one. Even +3 (that still provides additional Guardian) is probably hard to craft.

But I don’t mind fantasy builds personally, made them myself in the past. Asked for more control over Badge Mastery crafting in the past.

correct, doing it purely legit. forcibly shutting the game down in a manner that bypasses the auto save does allow you to refund the materials, though. why i said semi-legit.

i have kind of a weird relationship with gdstash, though. im willing to use it for some things, but not others. fabricating equipment is not one of those things.

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it is a design flaw, to be politically correct (the design sucks)

Would be nice if this crafting was smart, for example you only get Oathkeeper skills on it if you’re one.

if were just making design complaints at this point, id like an actual in game mechanics guide. even just being clear on whether and how things stack. i can appreciate “find out yourself” to a degree, but when the game also makes it difficult to get the numbers to do your own research with…

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I think that is part of the charm of these kind of games, that you have to go to a forum and search for the guy who knows the secrets of the dark side of the force :stuck_out_tongue:

Crate doesn’t do documentation which mechanics guide would be in a way :stuck_out_tongue: also they don’t remember how things work themselves sometimes. The order of defense in the official guide Guide – Grim Dawn was incorrect for some time until we pointed it out.

In the meantime I can recommend this guide Malawiglenn’s guide on game mechanics for beginners - Google Docs
and searching on GD Discord

Hey, I’m leveling this (from OG post) right now.
Fortunately, I do it 1) in SC and 2) in a party with a necromancer, so I was able to just run around with my lvl 1 Veil of Shadow, Night’s Chill and Pneumatic burst pretending to contribute something.
Well, now as we are lvl 20-something (my teammate is a first time player, so we take the time) I finally have Blade Spirits and can actually see white mobs dying in a few seconds :smiley:

Well, back to the business.

  1. I wonder wouldn’t it be better to get Raven instead of Scholar’s Light and 1 point in Manticore.
    Loosing a bit of %ele dmg but getting more OA while at the same green points balance.

  2. Why no Vire’s Might + Tectonic Shift? A lot of mobility for just 2 points.

  3. Why max Ascension + Clarity of Purpose and only 1 point in Divine Mandate at the same time? I think taking off some points from the former to max the latter would be quite good.

Huh, wasn’t expecting this topic to get another reply after all this time. Let’s see if I can recreate the logic I was building this from after all these months.

On leveling: I prefer starting with Oathbreaker to Nightblade. You get Summon Guardian earlier than Blade Spirits, it has more supporting affixes, and I like Aegis of Menhir / Avenging Shield as a base-tier skill more than its Nightblade counterparts.

  1. Correct in most ways, wrong in a couple of ways that matter to what I consider a “completed” build. In this case, resistances. I want most of my resistances on a final build to be overcapped by ~25%, and lightning resistance by ~80% (Avatar of Mogdrogen is a bastard). 99% of the time the extra %OA on Raven will be better, though. You may be able to shuffle some things around to get the best of both worlds, but I’m not going to bother.

  2. Because I was deliberately minimizing active skills, mostly. The medal has an augment that gives an emergency teleport that I considered “enough.” If that isn’t a concern for you, by all means, go for it.

  3. Pretty similar answer to 2, actually. Clarity of Purpose was important for its status resistances, leech resistances, and a hefty OA bonus when active. None of the Exclusive Skills are very important to us as we have a cold-based build. Divine Mandate only gives us %crit damage (that we really don’t have a high enough OA to take make worth really stacking) and slow resistance (which is important but just the 1 point is enough to max). The CDR of Path of the Three is tempting with as many auto-procced buffs as we have, but I’m unfamiliar with the order of precedence on elemental conversions and am worried that the skill converting fire to acid will happen before the amulet converting fire to cold, which would hurt our damage. All the passive skills I wanted were already either maxed or good enough, and I didn’t want to add more active skills, so Ascension got the remaining points for the %elemental boost.

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