100-0 one shot myself through potion

I accidentally hit a reflective boss with evil eye. The poison on myself took me down to 25%, then I potion, then it wore off and I sill died just standing there alone with every enemy dead lol

I have 32 in physique and 10 in spirit. 25% poison resist. Occultist mastery 50 and nightblade at about 25. Resistance isn’t maxed but I’m lv42, not gonna have 80% across the board.

Well he got me. Outplayed. 4 deaths so far on my character. 3 reflective bosses (all 100-0 me, but this was the first through potion), once on mine traps from plains of strife.

I really think the enemy damage in this game needs to get shifted around. More to trash mobs, more to monster hero bosses, less to floor traps, LESS to reflective. In the 150 hours I have put into this game, I would estimate that only 1/15 deaths is from enemy attacks and damage. The rest is reflective and floor traps

https://gracefuldusk.appspot.com/items/8285-Wretched-Tome-of-Nar’Adin vs poison reflect = win

Yes ill just wear that lv75 legendary item at lv42…

Hm this makes things a bit problematic :smiley: .The Problem are only the reflective bosses i think. Can you use some Poison&Acid resi components? Are there some? Don’t know.

The occu/NB i played never had Problems with reflect bosses so maybe craft a poison resi item?

While it’s annoying to have a 30sec dot reflected on my Witch Hunter, it never gets me into dangerous HP levels as I have capped poison resist since Act 2 simply from wearing Poison gear, which usually has poison resist as well.
Also, Aspect of the Guardian helps in case you don’t have poison resist on your gear.

Well your poison resistance sucks so it makes sense. You could divide by 4 the incoming damage by going from 25% to 80% poison resist.

While there is some counter build stuff you can do, I don’t think it is nearly enough justify how much more damage I do to myself than enemies do to me. It’s just not designed well imo. It’s practically the only way to die.

I walk into the center of a mob and cast a max target evil eye. One shots the mob as I walk through. I then one shot most non-storyline bosses. I two to four shot storyline bosses. I have rarely went below 75% hp just waltzing into mobs and bosses to get juicy evil eye hits. Then I 100-0 myself on a reflective guy, taking over 7000 combined damage. Does this not seem problematic design-wise???

Also take the reduced duration node in Dryad and use Blade Barrier in emergencies.

Not for me.

You are level 42 in Normal so you focus mainly on damage, which makes sense. When you reach Elite and Ultimate, you will progressively get more and more defense, health, resistances, healing procs…

Craft some Antivenom Salve. Problem solved.

You don’t think that it’s a problem that for an entire run through the game the only way to die is to step on a floor trap or kill yourself? There aren’t enough challenges in the game on veteran

Also a lot of people aren’t even going to get these lv75 legendary items with the ideal counter building to reflect, they will get bored with their guy and start a new one with a new class well before reaching that point. Once you get about 60 you get no new abilities from your classes, and less skill points. Not much new to do with a character at that point

You’re playing a poison build with 25 poison resist, you’re gonna have a bad day. I agree that reflect is too strong generally, but this particular death is all about your bad choices.

Poison/ vit and chaos are the more deadly damages in the game early on. I get 80% posion/acid by lvl 15.

After homestead I get chaos and vit around 50% too and I never have issues with them 3 that high. Just save p the right gear and use components.

if people don’t see the ridiculousness in this I dont even know what to say

What you need to do vs reflect:
-get specific legendary items
-build resistances to your own damage
-take points in stasis / “oh shit” abilities in case you mess up
-craft potions which defend your own damage

What you need to do vs mobs on veteran:
-one shot them and they can barely damage you if you stand in the middle of them as a mage

What you need to do vs bosses on veteran:
-just hit them continuously as most cannot dps through continuously using potions with near zero resistances
-If they actually have some damage, keep moving as most CANNOT hit you if you are just running all the time

I want MORE DEPTH and difficulty in fighting the average mob and boss and LESS time/thought needed to deal with stupid reflectors which if you accidentally shoot at the wrong time can just one shot you

Some responses, in order:

  • Not true at all, as people have already pointed out. Armor of the Guardian gives huge poison resist, plenty of non-legendary poison-themed gear gives poison resist, and you could craft some antivenom salves as well.
  • You should be doing this anyway. Common sense for this type of game. Enemies on Elite and Ultimate will eat your lunch with low poison resist.
  • You should be doing this anyway as well, as was said before, defense becomes far more important on Elite/Ultimate.
  • See first point.

Would also add that most reflective enemies only have a temporary reflective shield. Just watch for it to wear off.

Then move on to Elite, the experience does change at higher difficulties.

Ohgodpleaseno. Trash already hits like a truck in Ultimate. Edit: And traps don’t even do any damage in Ultimate. I’m conscious of the SoT traps in Veteran/Elite but they hit like wet paper in Ultimate and may as well not exist. They need a lategame buff, if anything.

If you’re level 42 and only have 25% resistance to your primary damage type, you’re actually doing it wrong.

PSA: REFLECTIVE ENEMIES EXIST. You will encounter them. If you don’t want to sit on your hands and wait for their reflection to drop (which you can always do), stack resistance to your primary damage type(s). We were doing this back when the levelcap was 35 in Early Access.


So, and correct me if I’m wrong, your feedback is entirely based on playing a DEE build? Congrats, you’re playing one of the most defensive builds in the game that has extraordinarily high damage output and can also kite enemies and dodge their attacks really easily.

Try a melee build. We’ll see if you maintain the idea that Veteran doesn’t make things interesting during the leveling process.

no my feedback is not entirely with DEE, I have an aether ray guy which is similar. Pets guy too.

I can’t speak for ultimate but I don’t think I implied that I think every difficulty needed to be changed. I don’t see why veteran couldn’t be tuned up alone for interests sake.

Regardless of if any mobs/bosses difficulty are too easy on the whole on veteran, I still thoroughly believe that reflect needs to be changed

Reflect is perfect the way it is.

Sounds like your HP pool and HP regen is also low (in addition to the lack of resist vs your main damage type, solutions provided above by the helpful people here :slight_smile: ).

If I have gotten my DEE and my aether ray guys through to end of ultimate without dieing (by definition as they are HC), then reflect can’t possibly be all that bad. I’m not even the best or close to the best player on these forums, that should go to Ceno, Powbam, Eralduspr, Jajaja and a few others.

Reflect comes in 2 types, one that you learn which enemy has it naturally, and it normally is not that high at the beginning of the game (certainly not high enough % to get yourself killed).
The second type has lovely visual cues that tells you NOT TO ATTACK THIS DAMN THING WHILE MY FANCY GRAPHIC IS GOING. ie, cleanse it with the arcanist skill, or wait for it to expire. ie, look out for SPIKEY YELLOW AURA WARNING YOU THAT SPIKEY DEATH MAY HAPPEN IF YOU ATTACK, and BIG FAT WHITE SHIELD ABOVE THEIR DAMN HEAD FLOATING LIKE A WARNING SIGN TO SURRENDER. :stuck_out_tongue:

I like reflect. keeps me awake. makes me play better. makes me survive ultimate. :slight_smile:

oh and if you’re thinking I can only do that because I have BiS or close to, nope, purely self found with no trading either, so my items are a mish mash of yellows, greens, blues, and slowly getting more purples :slight_smile: oh, and my newest guy squishmaster (arcanist demolitionist), has maxed ele, maxed poison, maxed pierce, maxed bleed resist… at lvl 43… and is now ready to start elite difficulty. so you should easily be able get resistances up, health up, and hp regen up. :slight_smile:

Oh, and another idea that i didn’t see mentioned, there are anti reflect devotion nodes to keep you all safe feeling :slight_smile:

Anyways, there are plenty of available solutions to the reflect problem on the table, I hope you utilise them and keep on enjoying the game (which is friggin awesome!).

Have fun! :smiley:

Hm I cannot really see the problem OP has with his poison. Aspect of the Guardian already gives like 30% resist with 2 points spent or so, together with additional dmg.

BUT I generally do agree with the statement that in this game you either get oneshot or your healthbar doesnt move much at all. Of course it is not strictly that way, but most often I dont feel any pressure on my health. You can run through stuff for hours and suddenly something “out of nowhere” bursts you down in a second or two. Be it reflection or be it some attack/combo of heroes or bosses. I dont feel threatened by trash, even at ultimate.

I never liked oneshot-abilities. No matter the genre of game I am playing. PvP games get campy and passive because of such mechanics and in PvE games like Grim Dawn, it is the source of 90% of the frustrating moments. At least for me.

It’s usually my energy leech that screws me over on reflect mobs