I know that charged autoattackreplacers will apply their chargelevel-multiplier to the WPS. But how about flat damage bonuses, eg. Bleed and Lightning in case of Savagery or Phys and Fire in case of Righteous Fervor? Will those apply to the WPS too?
WPS damage is affected by WD and flat damage on them.Only auto attack damage that affect them is the global buff from skills like Deadly Momentum.Flat lightning or bleeding in Savagery is just for the skill itself.
Sorry, i don’t quite understand you. In the first sentence you say that the flat damage on the autoattackreplacer will affect the WPS, in the last sentence you say that it doesn’t :eek:.
Let’s make a clear example: I have 100% WPS. Let’s say i use Righteous Fervor. At charge level nine the skill has a 120% damage multiplier, a 156 % weapon damage component, and a bonus of 85 physical and 264 burn damage over 3 seconds. If i interpret the various sources, wich i have read, correctly, the % damage multiplier and the % weapon damage on RF will do something. I’m still not sure, that i fully understand, what they will do exactly :D, but apparently they will have an impact on the final damage output of this hit. What i don’t understand is, if the flat damage will do anything at all for the final damage output. Because if it does not, what’s the point of going over 24/26 on RF when you have 100% WPS?
Will the damage output be RF damage + WPS damage x (whatever multiplier RF gives)? Or will the WPS “suppress” or “consume” the RF damage so to speak?
What Nery is saying is that WPS are affected by weapon damage and any sources of flat damage that affect WD e.g. the 11 Cold Damage from placing a Seal of Night on a weapon. Global buffs tend be things like auras, e.g. BoD, and they will add to WD and therefore increase WPS damage; Deadly Momentum is also a global buff that affects ALL skills with %WD component including WPS. The flat Lightning and Bleed indicated in the Savagery skill line ONLY affects Savagery and will not affect WPS.
And as for you query about RF, if it works like Fire Strike (not gotten FG yet…got burned out a bit before it released ) then FR flat damage component will NOT affect WPS but FR damage will still happen the same time as the WPS. So if FR would hit for 1,000 damage and WPS for 500 both will happen at the same time as 2 seperate instances of damage. Unless FG changed all that but I don’t see why Crate would change that.
If you have a 120% charge level multiplier, 150% weapon damage on your attack replacer skill (ie savagery) and 150% weapon damage on your WPS the final result is going to be 1.2 x 1.5 x 1.5 = 2.7 or 270% weapon damage. The flat damages on the auto attack replacer and the WPS will both get applied to the hit, but I’m not sure which if any of those multipliers affect them.
That is what i needed to know. Thx. So the final damage output will be (RF damage + WPS damage) x (global damage multiplier on RF, depending on charge level).
RF will do its own damage and the WPS will do its own damage, but both will appear in the resulting final damage value.
Edit says, and now Silben says that the %weapon damage on the attackreplacer also acts multiplicatively :D. Is the %Weapondamage part of the global buff on the charges? Jesus Christ, i know why i’ve built only casters in the last two years (well, if you count Forcewave and Boneharvest as Casters).
Weapon damage on aa and wps is multiplicative. If your aa has 120% wd and the wps has 110% then the hit will apply 1.2x1.1=132%wd.
Flat values on skills are addictive. If said aa has 200 phys and said wps has 100 phys the the hit will apply 132%wd + 300 phys.
Global %dmg apply on top and that includes an addition of %dmg from both aa nodes and wps (which is not included in 2nd page char tooltip as it’s not global but skill specific)
Thx ya_! That was an excellent summary. I trust your expertise, and now i have a clear picture, what happens.
I’m still wondering WHY the weapondamage works multiplicatively (and one might as well answer: because it’s coded like that, stupid), but oc that is totally irrelevant for practical purposes.