Welcome to a select circle of Mages who have honed their arcane skills beyond conventional means. This is a pro Mage not only in lore given by the set, but in gameplay as well. It’s extremely fun and deadly because it combines three interchangeable dimensions as far as gameplay goes:
1. Ignaffar, channeling spell with great AoE and DoT meanning that it’s useful even when you stop channeling it, thus encouraging steps 2 and 3 below.
2. Shadow Strike, which blends the best mobility/escape/close-in attack one can have. You are using Maxed Nightfall for even more AoE and DoT
3. Rune of Hagarrad, an ambush type spell that when use correctly offers both a visual spectacle and complete annihilation of entire screens of mobs. It too has DoT via Chillsurge, the highest of the three
When you learn to combine the above you will feel like pro Mage.
[v1.0.2.0]Video: 140-150 Gladiator:https://www.youtube.com/watch?v=nCLPFAiZyvk&feature=youtu.be
Although grimtool the skill setup is great overall, i strongly suggest trimming some skills, even one such a Nightfall to get BB to lvl 12. Greatly increases chance of success in cruci
Mad Queen Video:https://www.youtube.com/watch?v=b4XJU1KVwn0%Defelct + Seal and BB timing is the secret. Back off a bit after BB
Grim tools:http://www.grimtools.com/calc/nZoXrMkN Don’t cry for Oklaine’s Lantern. Ultos is the man
Devotion Binding:
Seal of Blades -> Hand of Ultos - amazing consistent rr proccing
Rumor -> Shadow Strike
Elemental Storm -> Flames of Ignaffar
Whirlpool -> Inquisitor Seal
Giant’s Blood -> Aura of Conviction
Pic with aura. 2700 OA with Deadly aim up, or more depending on investment in it
Head: Mageslayer’s Hood (Living armor/Wendigo Lifescent Powder)
Shoulder: Mageslayer’s Shoulderguard (Scaled Hide/Wendigo Lifescent Powderl)
Chest: Mythical Stormweave Armor (Living Armor/Mankind’s Vigil)
Weapon 1: Mythical Spelldrinker (Seal of Blades/Creed’s Cunning)
Off-Hand: Farath’s Cube (Seal of Resonance/Creed’s Cunning)
Belt: Mythical Spellbreaker Waistguard (Spellscorched Plaiting/Malmouth Woundsear Powder)
Rings: Mythical Reign of Ice and Fire and Mythical Band of Eternal Haunt (Runebound Topaz/Sigil Survivor’s Ingenuity)
Amulet: Mageslayer’s Protector (Seal of Annihilation/Survivor’s Ingenuity)
Hands: Mageslayer’s Armguard (Restless Remains/Wendigo Lifescent Powder)
Pants: Stonehide Grava’thul’s Legguards of Kings (Scaled Hide/Wendigo Lifescent Powder)or Mythical Mageguard Legguards in which case you need to adjust components/augments
Medal: Mythical Mark of Dark Dreams (Tainted heart)
Boots: Stonehide Stoneplate Greaves of Kings (Enchanted Earth/Wendigo Soulscent Powder)
Relic: Ignaffar’s Combustion
The weapon seems a bit weird and uneventful but it somehow works. The massive enrge absorb lets you save many points spent in endless Falme, It has good %elemental,DA, +skills. You can try a Myth Chillflame Evoker too
Gameplay and Build Explanation:
Inquisitor Seals: Always have one or two at your feet, preferably not overlapping so that you have some room to maneuver safely
Rune of Hagarrad: Always cast when ready, during waves, and in between. You can cast them on top of each other or spread out to intercept incoming waves. You can also do al sorts of tricks with mobs like rr them with stormbox and rumor before drawing then into some pre-cast runes, and you can du that while casting other runes:) etc.
Shadow Strike: Cast it to spread rumor and Dot AoE. Decide when to SS inside the Inqusitor Seal or when outside. Maybe you need to escape because you are getting pounded even inside the seal, or maybe you just want to travel faster to a mob that you can handle without seal.
In closing:
I think this set was very well made, very cool concept and application and genuinely fun to play. A Mage Hunter class variant could also be very cool.