Hey guys this is the first time I’m posting a build a guide but it’s a cool one I promise (pun intended).
First off I’d like to give credit to my buddy sir spanksalot. I got the idea for this build reading his Grenado Vindicator guide. Both reading his guides and and interacting with him over the past weeks has really expanded my knowledge of game mechanics tremendously. So I thought to myself why not make a cold version? can it work?
The core of the build is of course the Grenado skill along with the rimetongue set to turn all this damage into cold. The set itself has many great defensive bonuses and relevant + skills on nearly every item. The completion bonus is fantastic giving an extra 1.5 m radius to the core skill allowing us to wipe the floor with entire packs all at once.
The gloves and weapon were chosen to stack yet more cold and frostburn damage into Grenado and RoH. Crescent Moons -72 OA/DA and -15% resistance is also a pretty nice proc to have on a weapon.
From the inquisor side of things this build uses RoH as support damage. The skill needs no intruduction, everybody knows it’s quite OP.
https://www.grimtools.com/calc/r2BOJAWV
Offense:
- Good OA/DA
- RoH very powerful “support damage” clears entire screens but is still overshadowed by Grenado.
- Grenado max buffed damage: 700k. 300-400k is pretty common. with an AOE 4.5 meter radius and due to Ulzuins pact you can lob up to two of these badboys instantaneously. Carnage ensues. This happens more frequently than I thought with only a 30% chance at level 10.
Amatok - really good shotgun ability bound to Grenado. I’ve literally killed fabius in about 5 seconds when he stepped on RoH got two grenades to the face and got shotgunned from the sky all withing a few seconds.
Defensively:
-Insane overcap on all core resists. 50+ on Aether 100+ elemental resists. Everything except chaos. Thou shalt not be debuffed ever under any circumstances.
-Overcapped Blast shield to raise maximum resists. Laugh at Anasterias AoE’s debuffs and shotguns. You won’t be scratched by damage from first page resists.
-Runeguard proc helps keep you mobile and prevents you getting tickled by aether damage and elemental damage.
-Overcapped inqusitors seal
-Crab devotion proc - same trend absorb some more elemental and aether.
Gameplay: cast seal hurl grenades and RoH into enemy packs. Watch things melt. When Nemesis get too close or start busting through your defenses cast another seal and kite backwards while lobbing more grenades.
Con’s and fighting nemesis:
The build is still quite squishy against physical damage and probably life reduction effects.
Facetanking Gravathul for too long will kill you. He does both life reduction and physical damage. Kiting is mandatory here.
The build is tanky enough however to facetank Iron maden and fabius combined.
Kupa can also be facetanked but to a lesser degree. some kiting is required mostly because he’s rarely alone.
Aleksanders meteor has a strong physical damage component to it. As such try not eat his brick to the head. It won’t kill you but it will leave you exposed to the other 3 nemesis. Other than that he can barely scratch this build
Reaper he does alot of damage but if you can isolate him quickly he will die to maybe 5-6 grenado casts tops. Especially with RoH support. His potshot’s don’t do much and he can’t survive long so he’s actually not dangerous at all.
Wave 170 can still be chaos with Valdaran teleporting you into Kupcake or iron maden or Grava Thul and thus distrupting your kiting.
Alternative gearing:
Ring slots can probably be replaced by mythical saphire and ruby of elemental balance. The proc is quite good and they can probably add a good amount of DPS for when your facetanking on your seal with blast shield up.
Alakamos blue rings can also be useful for the OA
Pants can be replaced by mythical legwraps of the tranquil mind they provide great slow resist and bonus points to flashbangs. May even be BiS but I have to test this.
You need only the weapon or the head piece to start. Focus on % cold damage OA/DA and resists.
Statistics: 14 runs today 5 deaths on wave 170 exaclty. 9 wins. But I’m new to crucible and probably a terrible pilot. Most of the deaths were my fault when I got too greedy and thought yeah I can tank one more hit from Grava thul and I’ll eveporate him with the next grenade. Importantly I breezed through 160-169 easily every time with various assorted mutators and nem combos. With good piloting I believe this can have a 90% win rate barring some terrible mutators like -25% player HP or toughened monsters + 40% hp ect.