“The Probability to Hit Formula (PTH) has been adjusted. It is now capped at a minimum of 60%, meaning that excessively high Defensive Ability values can no longer reduce an opponent’s chance to hit below 60%. This change applies to both monsters and players, but will have little impact outside of the high-end gameplay in the hardest waves of the Crucible or hunting super bosses.”
PTH is badly computed vs Ravager. My pets still fumbles 90% of their attacks(with 90%OA and 1200% Extra damage) and pets barely crits for 0.5K.
This is extremely funny since you announced that will be huge buffs for pets I don’t see any change vs end game bosses - still close to impossible.
I personally don’t see any difference in pets vs Ravager in 1.0.5.* and 1.0.6.0.
However there is a big difference when talking about DA build in 1.0.5.* and 1.0.6.0.
Where are those buffs I ask?
