60% chance to hit doesn't apply for pets vs Ravager

“The Probability to Hit Formula (PTH) has been adjusted. It is now capped at a minimum of 60%, meaning that excessively high Defensive Ability values can no longer reduce an opponent’s chance to hit below 60%. This change applies to both monsters and players, but will have little impact outside of the high-end gameplay in the hardest waves of the Crucible or hunting super bosses.”

PTH is badly computed vs Ravager. My pets still fumbles 90% of their attacks(with 90%OA and 1200% Extra damage) and pets barely crits for 0.5K.
This is extremely funny since you announced that will be huge buffs for pets I don’t see any change vs end game bosses - still close to impossible.

I personally don’t see any difference in pets vs Ravager in 1.0.5.* and 1.0.6.0.
However there is a big difference when talking about DA build in 1.0.5.* and 1.0.6.0.

Where are those buffs I ask?

If your pets have only 60% chance to hit then it will feel very slow regardless.

Low dmg at 60% you will hardly notice it even when it hits

Create Entertainment - the biggest trolls “in the history of DOTA!!!” “No one has ever done that!” :smiley:

Are there any builds still able to solo Ravager on Ultimate?

any kitter can do it .

I’m guessing you’re fighting Ravager of Souls? Because fumble (a debuff) has nothing to do with missing because of low PTH.

Only Ravager of Souls has a fumble debuff.

I killed this guy with a cabalist pet build but it took a long time and a tremendous amount of kiting was involved, especially after he got his buff for being below 50%. It seems he also goes straight for you instead of fighting the tank pet when he gets low on health. So yeah, I don’t recommend it; I definitely don’t plan on doing it again.