[1.1.8.0] Albrecht the Freezer - Fire AAR + OFF Sorcerer with massive CDR and RR, extremely funny build, SR 65+

INTRODUCTION

The idea behind this build is to combine Olexra’s Flash Freeze fire RR using The Mageslayer set with fire Albrecht’s Aether Ray. Build is also using Star Pact, Aeon’s Hourglass, Aldanar’s Vanity and Eternity for massive CDR. It is extremely funny build with nice DPS, huge fire RR and OK life sustain from devotions. Freeze a nemesis and fry it with a laser :slight_smile: Demolitionist is used because of its elemental RR, OA, DA, total speed, DA reduction, Blast Shield, health regeneration and because of bonuses from necessary items.

I have other builds using OFF here. I have other laser builds here. I have other fire casters here. All my builds are here.

Here is a list comparing all my laser builds from best to worst. All are at least SR 65-66 capable.
  1. Albrecht the Leech – great build, aether AAR, powerful both offensively and defensively (quite tanky)

  2. Albrecht the Chaotic – great build, chaos AAR, offensively noticably weaker than Leech, defensively a little weaker than Leech (this one is very tanky but slower)

  3. Albrecht the Mental – great build, elemental AAR, offensively a little better than Leech, defensively noticably weaker than Chaotic

  4. Albrecht the Tank – good build, fire AAR, offensively similar to Chaotic, defensively noticably weaker than Chaotic (but better than Mental)

  5. Olexrian Judge – good build with nice gameplay from freezing enemies, physical Obliteration, offensively noticably weaker than Chaotic, defensively noticably weaker than Tank

  6. Judge Obliterator – good build, physical Obliteration, offensively a little weaker than Olexrian Judge (the weakest offensively of my laser builds), defensively a little better than Olexrian Judge (but a little weaker than Mental)

  7. Albrecht von Frozenstein – good build with nice gameplay from freezing enemies, fire AAR + OFF, offensively similar to Tank, defensively noticably weaker than Judge Obliterator

  8. Albrecht the Freezer – good build with nice gameplay from freezing enemies, fire AAR + OFF, similar to Frozenstein both offensively and defensively

  9. Pierce Mage – OK build, pierce Obliteration, offensively a little better than Judge Obliterator (and a little weaker than Olexrian Judge), defensively a little weaker than Frozenstein

Here is a list comparing all my Olexra builds from best to worst. All are at least SR 65-66 capable.
  1. Olexrian Luminari – great build, OFF + DW ranged elemental Beronath‘s Fury, offensively a little slower, defensively quite tanky (best of my OFF builds)

  2. Olexrian Judge – great build, OFF + physical Obliteration and Judgment, offensively a little better than Olexrian Luminari, defensively weaker than than Olexrian Luminari

  3. Olexra of Kalastor – great build, OFF + fire RoK and FoI, offensively a lot better than Olexrian Judge, defensively a little weaker than Olexrian Judge

  4. Olexra the Freezer - great build, OFF + cold skills, offensively a little weaker than Olexra of Kalastor, defensively a little weaker than Olexra of Kalastor

  5. Spinning Freezer – great build, OFF + fire EoR, offensively a little better than Olexra of Kalastor, defensively a little weaker than Olexra the Freezer

  6. Olexra of the Sky – great build, OFF + cold TSS and Devastation, offensively a little weaker than Olexra of Kalastor (but better than Olexra the Freezer), defensively similar to Spinning Freezer

  7. Olexra the Evil – great build, OFF + fire DEE, offensively a little weaker than Olexra the Freezer, defensively similar to Olexra of the Sky

  8. Olexra of Vire – great build, OFF + fire Vire and Judgment, offensively a little better than Spinning Freezer (best of my OFF builds), defensively a little weaker than Spinning Freezer

  9. Olexra of Blackwater – great build, OFF + fire BC, offensively similar to Olexra of the Sky, defensively similar to Olexra of Vire

  10. Albrecht von Frozenstein – good build, OFF + fire AAR, offensively a little weaker than Olexra of the Sky, defensively a little weaker than Olexra of the Sky (but better than Olexra of Vire)

  11. Albrecht the Freezer – good build, OFF + fire AAR, offensively and defensively similar to Albrecht von Frozenstein

  12. Olexra of Menhir – OK build, OFF + fire Aegis and Vire, offensively a little weaker than Olexrian Luminari (weakest of my OFF builds), defensively a little behind Albrecht the Freezer

GRIMTOOLS https://www.grimtools.com/calc/4Vxkpyr2

Build needs two monster infrequent items - Chains of Ygraad and Alexander’s Legguards. Ideally you want affixes that give bonuses to OA, DA and fire damage. Crafting bonuses are to physique on both helm and dagger. You could make them for stun resistance instead but enemies are frozen most of the time so it is not that needed.

Stats of the build

OFFENSE

nice DPS 190k

OK crit damage 35 %

OK OA - above 3050 OA

305 DA reduction to enemies from Flashbang + Annihilation

almost capped cast speed (with good rolled items)

huge fire RR, up to -230 % RR !!! (fire RR from OFF, Elemental Storm, Thermite Mine and Solael’s Witchblade)

DEFENSE

lower life around 11 000 HP - managable with other defenses

freezing even nemesis with OFF (because of full Mageslayer set)

OK DA - 2900 DA

55 OA reduction to enemies from Annihilation

fumble and impaired aim from Flashbang

% damage absorption from Maiven‘s Sphere

Mirror of Ereoctes

Nullification

Blast Shield

healing from devotions - Behemoth and Bat (conversion from vitality to fire and aether)

flat damage absorption from Phoenix

OK physical resistance 21 %

lower armor above 1750

high CC res

maxed resistances with reasonable relatively decent overcap

Prismatic Rage from component

huge CDR from Star Pact, Aeon’s Hourglass, Aldanar’s Vanity and Eternity - this is the thing that makes the survivability of this build (freezing often with OFF, more Mirror uptime, more Giant’s Blood uptime, more Phoenix uptime) + OK life leech from Bat

image from the game with passive buffs only

Albrecht%20the%20Freezer%201

SR, CRUCIBLE

I play SR with camera pointed away from enemies and I try my builds only in SR 65-66 and SR 80. I play around 10 SR runs per character.

Build is capable of doing SR 65-66 and a skilled pilot can go higher with it. But be aware of a mutator that increases enemy’s CC resistances in SR (with that mutator fights with Mad Queen, Grava and Gargabol are like cat and mouse because you can’t freeze them - without that mutator you can freeze them and they are OK). You can’t tank everything everytime but if you reposition yourself carefully using Displacement and you know the bosses you can beat SR 65-66 relatively easily. It can even do SR 80 with good mutators (if you can freeze enemies) but it is tougher. It is squishy in SR 80. If you can’t freeze Grava and Reaper it would be impossible in SR 80.

I don’t have a time number for Crucible because I don’t play it.

Image from SR 66

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How high do you reckon it could go with the mutator that decreases CC res?

With that mutator if you don’t have Mad Queen, Grava or Gargabol and you are a very good pilot SR 75 maybe (with them being present you would have to kite them and it would take long time but it is perhaps doable but not enjoyable). Without that mutator and being a good pilot - absolutely SR 75 and maybe higher. But I don’t push that far in my playthroughs. I tried it with some chars but I find most of the fun in SR 65-66 and in main campaign.

And you mean increases their CC res not decreases. If it would decrease them it would be nice :slight_smile:

The problem of this build is not having direct ADCtH to AAR. But indirect lifeleech from devotions. It is not a problem in SR 65-66 if you can freeze everything which most of the time you can. In higher shards it could become a problem. Heavy physical hitters are dangerous. You have to be very careful when fighting them.

It may not be the tankiest and highest DPS AAR build but it is a pure joy :slight_smile: And it is not a bad build at all. Just not the best AAR build but an OK one for sure.

Aether on AAR is converted to fire.
Vitality is Converted to Aether and then it is lost as it will not be converted from Aether to Fire 2nd time, right?
So what is the point of green belt? THe stats and +1 to Arcanist?

Vitality conversion is for the devotions that do the lifeleech. Ideally you want fire. But it is hard to get on items. And we have few empty slots - so only one ring can have vitality to fire (maybe you could use two Blazeseer Signets but it would take down damage on AAR and reduce life). The other conversion is vitality to aether because aether damage is almost at 900 % in game and it is easy to get. Vitality damage is around 200 % I think. You can pick lower vitality to aether conversions so that the total doesn’t get over 100 % for total fire+aether conversion. If it goes over 100 % you lose a bit of fire conversion (because of prevailing vitality to aether conversion).
And yes of course you want that +1 to arcanist on the belt as well.

I see. NIce idea and creative build!

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Love it man, I’m a sucker for freeze builds, and CDR exploitation builds. This looks like fun!

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It really is a lot of fun :slight_smile:

I had a similar concept planned, but you seem to have perfected it. Well done! :slight_smile:

I was planning to squeeze in two Blazeseer rings and pierce to fire damage conversion belt and fire devotions. But I could not get high enough levels in AAR and disintegration that way.

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I’d say that a green off-hand with adtch mod to AAR will improve your build tonns! But nice concept.

Yes, the green off hand would improve it but it would not be that thematic :slight_smile:

If you want it to be more thematic then Star Pact is your Exclusive skill. You will have roughly the same damage but gameplay would be much smoother.

No. Conversion from aether to cold on Star Pact.

How is that going to be a problem for your build?

Well I want to fully convert aether to fire on AAR.

Mods on the dagger have priority over global conversions. So global Aether to Cold does not change your AAR’s damage as long as you have that dagger equipped.

EDIT: you can easily check it by turning Star Pact on and off while you have that dagger equipped and looking at your AAR’s damage breakdown in the second tab.

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I did not know that. But build is already starved on fire damage and skil points would have to be changed to get full cast speed again. I am not sure that it will be better but I will try it.

I remember I have tested Fire AAR sorc few patches ago but never posted it:

https://www.grimtools.com/calc/xZy8aBwV - maybe you can take something from that calc.

The thing with Star Pact vs. Reckless Power on Fire Arcanists is that CDR always wins, even on spam/chanelling builds.

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I planned Star Pact at first but then I noticed the conversion. I didn’t know that it doesn’t matter but Star Pact was in my original plans. I will try it later today.

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I have tried it. It is slightly better with Star Pact but not that much. I will edit the post of the build shortly. You will still have to use some health potions. But Behemoth is almost always up now. But it is definitely more thematic. This is the way I wanted it at first. Thanks :slight_smile:

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