a couple of QoL ideas

so ive completed the game on veteran difficulty twice now, put some 90 hours into the game, and made a little list of small improvements that i think would be quite useful:

  1. more stash space, preferably unlimited
  2. button that moves all items from bags to main inventory
  3. button that moves all components from inventory and bags to stash
  4. displayed min, max and actual level of zone youre currently in
  5. toggleable buffs separated from timed buffs, move them under the map or any corner of the screen for example
  6. visible cooldowns on more procs, in my specific case id really like to see the cd of anguish and giants blood. maybe let us choose in game which proc cds should be visible and which we dont care about?
  7. “dropped by -enemy type(s)- / craftable only” line in components and crafting materials tooltip
  8. button to sell all items of selected and lower rarity

For unlimited stash use GDStash that you can find here on the forums

  1. This. If a decent portion of the players of the game are forced to either use third-party software or make characters that are simply packhorses to hold rare items, I think it would be greatly appreciated to just have an end to limited stash space. Maybe make it only accessible after the end of the game or something if they don’t want it to be that easy, I dunno.

2 and 3. Would be appreciated

  1. A pretty easily implemented feature that would add some clarity on where you should and shouldn’t currently go to fight easy/hard enemies

5 and 6. Could take or leave but some would probably like, such as yourself, I WOULD however really like to see more precise info on the buffs and debuffs (numbers and effects rather than just descriptions). Half the time I’m getting slowed or hurt by something and the debuff icon either doesn’t tell me all of what it’s doing to me or there’s no debuff icon at all, which can be pretty confusing. Clarity is always a huge plus in any RPG to me.

  1. would be very nice. It’s sort of a pain trying to always remember exactly what types of enemies you need to go farm a certain component from and having to look it up on the wiki.

  2. Would be nice and easy to implement.

  1. there are multiple threads regards the for and against, can we please just discuss the other points and not turn this thread into yet another stash thread :stuck_out_tongue:

2 + 3 not really interested in moving all, but would love a modifier key so I could click and transfer between the current open bag and the main inv eitherway instead of the grab, drag and drop we now have.

  1. I guess I’ve got to know which ones I have turned on from the ones that appear briefly, so this has never been a problem

  2. The problem with this is you would have a long list hanging off a lot of the components due to the amount of mobs that can drop some of the components.

As well as the wiki, there is the downloadable guide to components in the utilities section… yes self promotion, but there we go :wink: and getting updated to cover the last few areas

Some good ideas, but 8 wouldn’t make any sense in my opinion. I can’t think of a time it would be useful.

Don’t we all have at least one yellow item in our inventory we want to keep?