Yes there are multiple ways to archive both. One would be to spawn an invisible monster that dies after 0.1 secs and either executes a script to give you the items or drop them directly.
Yep, use an invisible creature for 0.1 secs again and give it a proxy which spawns your npcs. If you look under “Death Parameters” you’ll find two entries called “chanceToSpawnOnDeath” and “poolToSpawnOnDeath” so you can even set a chance for that.
The pool entry requires a special type of pool (templatename: “spawnondeathpool.tpl”)
Yes, also using invisible pets which will execute a script which will check if the player has the required item (if yes, remove it) and then will spawn an invisible monster that executes the actual skill.
Much to do but should work.
Sure, make them consumables that will execute a skill that throwns a projectile which has the mesh of a certain weapon.
Wow thanks a lot ! I was hoping at least one of those were possible but they all are, that’s great !
I’ll look into that. In the meantime I have seen this word “Pool” everywhere but I can’t get my head around what it stands for ? I got the proxy but what is a pool ?
proxies are objects that can be placed in the editor. They also randomize the pools that can be used with the proxy.
Pools are randomized tables that contain informations on how much monster may spawn, how much usual ones and how much champions and also which ones as they have weights with which you can set spawn chances.