Hello, I apologize if some of these problems are already on the forum, I didn’t find it in the list of known ones. So:
Abuse of two traders - when two traders come to the market with different prices for one product, you can resell one to the other and make money on it. You may consider this to be one of the mechanics, but to me it seems detrimental to the gameplay, since it makes it much easier to get gold.
The disappearance of a merchant - now merchants travel a long distance from the bazaar and disappear, but sometimes this happens within sight. Maybe it can be done this way. so that the merchant reaches an unlit area
Farm under construction - when we place a farm for construction, a certain (and large) number of people is allocated to it, which can only be controlled in the general panel of workers (cannot be limited in the farm construction menu). This is a little annoying, since large farms tend to attract a lot of workers in the early stages of the game, and the farm has high priority when clearing the area. Please make farm management a little more convenient.
Choice of settlers - currently the management of individual settlers is not implemented well enough. I cannot form squads, or choose a specific one from the allocated settlers (a hunter, for example). It would be convenient if the selected people were displayed somewhere.
Canceling resource collection - when I accidentally choose to collect resources where I don’t need it (for example, a large forest or a lot of stones) - I have to cancel their collection one by one, and just selecting a tree in the forest brings discomfort due to their number . Please make a way to cancel the area fee.
Abuse of the fog of war - if you take a mine (gold, iron or coal) and drive it through unexplored territory, you can find the location of resources in it (the same with the hunter’s hut). I don’t know if this is intended, but it doesn’t seem like a good thing to me.
At the Alpine Valleys location, soil fertility for fruit trees is displayed in rectangles without smoothing. Haven’t checked others.
Thank you for such a wonderful game, I hope you will bring it to perfection. Now some stages (town hall levels) seem to be drawn out, I hope you will balance them based on the experience of the beta.
This is by design. Enjoy your the boons of your scrupulous market manipulation.
Generally this is what they are try to do, but it is possible for their exit point to end up within the revealed area depending on circumstances.
This was a compromise we had to make in order to handle how farmer limits are assigned and the nature of communal farming in Frontier.
You will be able to form control groups in v0.9.2.
When using the harvest tool, hold shift and drag select. This unselects resources. Take note of the upper-right part of the screen. It displays other useful shortcut combinations.
Not exactly ideal, but not a bug either. We may change this in the future.