Ability to place AOE SPELLS wherever my cursor shows; not to closest enemy to cursor....

The problem is, i wanna place SOC wherever my cursor is pointing - not the closest enemy to cursor- because it automatically places soc WHERE the enemy becomes the center… this is bad because, sometimes i wanna place soc where enemy is in the edge and other enemies could be also affected. Also if enemy is in the edge, while it is coming to me, it stays in soc area longer etc… So i am losing clear speed or even waves in crucible…

So shortly, i want it to place EXACTLY where i point even i am pointing enemy(cursor change). If i want to center it, i would target his/its/her feet… but now when you bring your cursor closer, it immediately changes cursor and thinks “i am pointing the enemy” actually i don’t. Aoe spells should not be targetable, because they are called aoe ?

Bump, since this will start to be really problematic in late

i tested this with Seal of Consumption, and at the time of my test it did exactly what u suggest it should do. The middle of the seal was placed at where my mouse was pointing. Not once did it center on an enemy, if the enemy was not where my mouse was pointing at.

Same thing for grasping vines, that u can place where ever ur mouse is pointing.

Yes exactly, a very good placement could make lots of difference and increase efficiency a lot

not could, it already does exactly what u describe u want.

No, i want it to place EXACTLY where i point even i am pointing enemy(cursor change). If i want to center it, i would target his/its/her feet… but now when you bring your cursor closer, it immediately changes cursor and thinks “i am pointing the enemy” actually i don’t. Aoe spells should not be targetable, because they are called aoe

@Serimert: Ok, I just tried it out on training dummies and can confirm the behaviour that you described.
To describe the problem again as there seems to have been some misunderstanding:

If your mouse cursor gets close to an enemy, this enemy will get picked as your “target”.
There is an option “Target Outline” in the “General” options tab that let’s you enable or disable an outline around the entity that you are currently targeting.
When this outline is shown around an enemy then that means that this enemy is considered your target.
When you now cast SoC then it will be cast with the target’s centre as the center of the spell effect, instead of centering on the coordinates on the ground that your cursor is pointing at, even if your cursor is still half a centimetre away from this “target”.

This also means that no matter what part of an enemy your cursor points at, the skill will always be centered on this enemy.
If you wanna place a SoC behind an enemy you may have a hard time because the game may think that you wanna target that enemy instead of targeting the ground behind it. With large enemies this might be several metres behind the enemy that you won’t be able to target because your cursor will hover over that enemy in the front and this enemy will be considered your target.

The solution might be easy - enable us to hold a key while clicking to deactivate targeting.
This already works nicely for ranged (projectile) attacks where you can use shift-click to stand still while using skills, enabling you to just fire in a direction without any target.
A dedicated “disable targeting” key would enable the same functionality for “top down” skill effects.

Another option would be to, well, offer an option to turn off targeting alltogether. I mean, if there’s an option to enable “classical targeting” that nearly nobody seems to use, why not give people the choice to turn of targeting alltogether?

Yet another option might be to tune skill’s targeting behaviours based on if they can be considered “skill shots” or targeted skills.
Games like e.g. League of Legends, which usually have strictly codified rules because they are targeting competitive play, do this and it has a distinct effect on gameplay. Targeted skills are usually safer to use as you can’t miss the enemy, while skill shots offer greater potential but can also completely miss the enemy and become useless.
For this though all skills might have to be evaluated which would obviously be a lot of work for probably pretty little gain.

This might require a bit of special casing but for some skills like sigil or wendigo, I’d prefer to just have them always target on your cursor and not center to the enemy under the cursor. I can’t think of cases where people would really miss “center on enemy” behavior – it’s more of a trippy thing than helpful when you are trying to target wendigo/sigil near your character and your cursor clips Ravna or Log, for example, and ends up sticking it way away from your mouse cursor and right plop on the center of their huge bodies to the point where you can barely get within the parameter of the totem to heal from it. Precise targeting is also useful not just for big fat bosses but for mobs where it’s hard to even see where the totem was placed so quickly/clearly – the “auto-centering” behavior can really screw you over if you can’t count on the fact that the totem will always be placed exactly at cursor location.

Might even generalize that for almost all AoE skills. I wouldn’t miss the auto-centering behavior on AoE skills like devastation – would prefer the extra precision… though maybe there are some cases where I do like the auto-centering behavior for things like flashbang with moving targets. It feels a bit different from AoE though since there’s a projectile bomb involved at first.

To me useful behavior is not situational within a skill to warrant like a modifier key. For some skills like Sigil/Wendigo where we’re trying to place a rigid item at a precise point on a map, I think there could be a wide consensus that always targeting on your mouse cursor and ignoring enemy center is preferable… it should be a sentiment echoed by anyone who tried to put a totem near bosses like Log or Ravna and ended up accidentally putting it right on their center. These skills need targeting precision of a kind that is not so dependent on auto-tracking moving targets. The player has to put the totem where both he and the enemy can get in range reasonably well, and that requires precision more than “auto-aim”.

A way to look at it is that these skills place totems on the ground – they do not involve projectiles hitting enemies. Thus they should target the ground beneath the cursor, not the center of the enemy standing over that area if there is one.

Exactly, thanks making it clear.

bump this.

problem is there’s a grid- so it won’t place it EXACTLY where your mouse is, it will lock to the nearest acceptable grid center point. i’ve used the everloving heck out of sigil on several builds, and it does get pretty close to the mouse but only right on there if you happen to click near a center point.

It explains it is wrong by design then. Since this is an “action” rpg, these stuff gains importance. Do you know a well placed spell can save your hardcore character how many times… To me, this is huge problem. I dont understand how this is a not problem who play aoe spell style chars… In SOC placing for example, you survive as long as enemies are in it but they dont walk or run to you depending on the grid so this is not fair and faulty design choice