About difficulties and end content

Hey guys,

I thought about every single aspect in grim dawn and today i want to discuss and introduce a solution about the different difficulties (normal, elite, ultimate)

At first i want to say that i really enjoy to play through the whole story of Grim Dawn,
but: with Ashes of Malmouth and the upcoming addon Forgotten Gods it will be very time consuming to reach all ultimate stuff.
(for me no problem, but a big customer pool havent the time to spend hundreds of hours to reach this goal)

One little solution would be:
If you play through the whole story in normal, Vanilla > AoM > FG, you unlock ultimate.

There is no benefit of finishing AoM at the moment (alot of guys play only to the log. endboss 2 times to unlock ultimate and then maybe play through AoM) thats not the clue behind a nice story… We need benefits to play through the whole story.
I think if we play through the whole story of Vanilla, AoM and FG we will reach lvl 60+. The difficulty (elite) becomes alot repitive at this moment, thats why noone will ever beat the whole story again except those who wants all sidequest benefits and so on. (pro gamers)

For me is a solution like:
Veteran mode for normal will deleted (but comes back at a later stage ;))
Normal and Elite is available at the beginning of a new character. (Elite becomes the old veteran mode)

After beating the whole game in normal OR Elite (Vanilla>AoM>FG) you unlock Ultimate.

After beating the whole story of Ultimate you unlock the all new Veteran Mode or maybe called Hero of Cairn Mode.

In short words:
only 1 playthrough to reach end content (play through normal OR elite) and then ultimate.

Now it gets interesting:
(for me i like and dislike all benefits of doing all quests and sidequests, but only for the first time^^ i also like and dislike the fact that we can make decisions to the story, kill a faction or not) In normal i play everything in a right way, dont kill any npcs or factions, in elite i play like the bad boy :smiley: and in ultimate again like a angel to benefit my crafting and attachments…

…back to the Veteran Mode or better called Hero of Cairn Mode which you unlock after beating ultimate.

this new game mode is the pineapple of all gamers the achievement of beating grim dawns story in ultimate and you have to be lvl 100.

In this mode (its endcontent friendly) you start with all quests and sidequests unlocked (you have all benefits of normal, elite, ultimate) all way points + new ones in front of all rogue like dungeons.
You start in a area in which all npcs are available (all factions, smiths and so on) a little heaven of everything. From here on you can decide what you want to do (a little bit like adventure mode of d3, but no its not xD). From this stage you dont have this bad taste of… hmm which quest i havent done in elite to get 2 points in skill points etc… You have everything and enjoy the end content of Grim Dawn , the new shattering game mode, rogue like dungeons , nemesis mobs and so on.

So guys iam ready for this moment… puhh sorry for my bad english but i hope you can understand what i mean^^ this is only a little idea to form a “new grim dawn”.
I love grim dawn how it is, but i wanted to describe my opinions and suggestions which i have in my brain.
I hope you can discuss alittle and the devs gets some ideas of our suggestions.
I know its only a dream but maybe we will see some changes in the future of grim dawn.

As far as I know, AoM is meant to be an optional content. The main thing about the AoM expansion is level 100, new items, skill modifiers etc.

I like the idea of unlocking both Elite and Ultimate in Normal. I think I mentioned that somewhere already.
You could even have Elite after Log, like we have now, and Ultimate after the end bosses of both AoM and FG in Normal.

I am not sure I see the point in your Veteran mode. Once I have finished Ultimate, I do have all waypoints and factions (well, the ones I sided with and getting the others would feel odd anyway), so what does it actually add ? To me it sounded like that would be exactly what it offered, but I automatically have that already at that point… except for the riftgates in front of the roguelike dungeons

1st point. exactly what i want and the 2nd point is: if i play through normal, elite and ultimate i dont have any sidequest if i dont want to do them;) that mean alot of attribute and skill points are lost. In this new mode you have everything unlocked without doing it. It should be a achievment for those who played through the main story of ultimate and dont have to spend hours of sidequesting

Reaching Ultimate is no more time consuming when the base game only existed. I don’t know where this “AoM and FG will make reaching Ultimate too time consuming” when you can just do the base game in Normal and Elite because AoM and FG are optional in Normal and Elite.

So this is not a really an argument for how lengthy the game is.

yes, but for that to be true, I need to play AoM and FG in Ultimate only.

I much rather play all acts twice than the first 4 three times and the expansions once…

not sure I like that… then you take the achievement away of actually doing those quests.

The one thing I do see would be to get the quests / points from Elite if you skip that difficulty. But if you bypass stuff in Normal or Ultimate, then you should not get it for free, it devalues getting it the proper way.

Which you can do because Elite and Ultimate are unlocked with Log. All acts twice with FG (i’m gonna assume one act for FG) is 15 which is the same as doing the base game three times and AoM and FG once.

true story… the thing is that something have to be changed when FG comes out… i dont know what but anything which makes sense :smiley: zantai help us :stuck_out_tongue:

i really like titan quest did before. in epic and legendary game mode the game got new bosses and so on… the difficulties were different each playthrough

TQ didn’t add much. There are 3 extra heroes in Epic and one more in Legendary, none of which you actually have to fight. Apart from Talos who is sort of in your way going into the MinoLab, the rest are easily avoided. In GD you get the nemesis appearing in late Elite/early Ultimate and way more of them than TQ has.

So your reply to people that have supported Crate and bought all this extra content and the increased amount of content that is available in each difficulty is just… Don’t play it then :rolleyes:

Talk about ignoring the purpose of a thread.

Edit… Yes I’d love a way to skip Elite without having to use mods.

How many times have we all killed Typhon/Hades just to be dumped back at the boat before the starting village again.

This has never made any sense in any game with multiple playthroughs.

I think Elite and Ultimate should unlock after Normal/Vet and should have all riftgates open at start. The amount of time it takes to get through your second and third playthrough should not be added to because you are forced to repeat a story that you just completed. They need to streamline how you can approach these huge areas on subsequent visits, and the easiest solution would be just unlock all the rifts at the start.

That’s a damn good idea, and I fail to see the downsides to it. The player has already completed the story.

interesting, i like that !! :wink:

I’ve been thinking more on this and I think that just having the riftgates all open could mean that Crate can keep Ultimate locked until the end of Elite, as it should be really quick (if players want) to simply rift to the required story bosses, kill them and unlock Ultimate, iirc :eek:, and it still gives Elite a purpose as well as just the Shrines.

Also as someone that hasn’t even started Elite, being able to have all the riftgates open and able to jump to my favoured areas straight away is very appealing and would get me to actually possibly play beyond Vet and into Ultimate for the first time. I really fancy some of the Ultimate only quests, it’s just me not being a fan of 3 runs with the same char, plus I cannot help but clear large areas as there’s always something to kill just nearby and I get very distracted killing only to find I’ve been heading in completely the wrong direction for a quick run of riftgate to riftgate, so there’s no such thing as a “quick run” for me :smiley:

not sure how easy that is. On the one hand enabling all rifts is simple, on the other you probably mess up some quest sequence. Not sure what happens if you teleport right to Log and try to enter. You have not destroyed the blood wagons nor have that quest, does destroying them still open the entrance ?
What prerequisites are there to getting that quest and what are their prerequisites in turn ?

There are also some other ‘glitches, some rifts will spawn chthonics when you telepirt to them the first time, eg Burrwitch.

So it sounds simple, but there are other things to consider here as well that make it a lot harder.

its only a dream^^

crate wont change anything because they dont have the balls to do something new to the storyline. and not the time. i really hope that they dont implement a system like titan quest ragnarok did with the instant lvl 40 character. that would be a punch in alot of faces.
i mean how often have i played the story ^^ again and again (i love it) but for 10 chars to lvl 100 you need 30 playthroughs :smiley: its redundant as hell.

with FG something have to change for this actual system.:rolleyes::slight_smile:
they did a hell of work for the randomized dungeons (shattering realm) and mobility skills maybe we´ll see a overhaul for the difficulties too

1 complete playthrough for each character is enough…

Crate don’t have to do anything with the storyline or anything else. The game is built as 3 difficulties. They are looking to see if it’s possible to streamline this in any way, but if it’s not then we just have to live with it.

If you can’t live with that - should that turn out to be the case - then you’ll just have to use GDDefiler or another tool to unlock all the rifts and difficulties to play as you want.

that only gets you to 70 and I sure as hell have no interest in grinding more time than I spent on the main quest (if you factor in XP needed).

Feel free to stop after the first playthrough and do Crucible or rifts after that, but this is not a universal solution

For you maybe, not for me. Torchlight 2 had one playthrough and guess what i ended up doing? I went to New game plus because one playthrough is not enough. There’s taking too long and ending too soon and one playthrough only in this game ends too soon.

It’s not about having “the balls”, it’s about the effort being put this actually being rewarded with more sales. Who’s to say making one playthrough would increase sales? I bet it wouldn’t because all the people complaining about the three difficulties already bought the game, so Crate gains nothing from streamlining the difficulty system.

We also don’t even know if Shattered Realm is randomized dungeons, so i wouldn’t be say they are yet.