Health pots? Every build might need to use health pots (maybe except 3 Totem Dark One lol). Variance of dmg taken is too high. I mean I got builds that I had zero health pots and didn’t even notice but in general I don’t consider health and energy pots to fall under the category of pharma.
I have done lot’s of leveling, so no problems for me. But poor @mad_lee not leveling in campaign since 2012 will have hard time adjusting
Although he can try copy pasting some leveling guides from one guy called Requiem for equinox since his beginners builds are the best
lmao, chugging pharma in HC is more of an additional safety layer to eliminate the 1-10% rip chance that 99% of SC builds just take as the “standard” risk. It’s a completely different thing to chug pharma in SC or in HC imo.
I didn’t vote yet, it’s kinda hard to differentiate builds with a pharma/non pharma tag alone. There are many different types of pharma in this game, some super cheap, some expensive, some influence clear times a lot, some don’t at all, etc. Also different builds need different amount of pharma for different enemies.
Just adding “pharma” / “no pharma” kinda puts all different pharmas into one big pot, which seems to a little unfair towards lower pharma centric builds.
All of the above said, I don’t really care too much about a pharma tag. If you guys feel like you need it, go ahead. I think runs should be marked with pharma/non pharma, but not entire builds (unless they actually rely on pharma to fix lack of res/DA/overcap for any content).
PS: @Ceno you can check my new non pharma runs of the new dungeon, chugging pharma on a first time ever run blind dungeon run is standard procedure in HC