After editing a tag name of an object and adding new tag, is it possible to add a new modstrings.txt file in the directory Text_EN?
Will it be loaded and the game serach inside ?
or do I need to write the new tag in a copy of tags_items.txt or tags_storyelements.txt (in the Text_EN folder)? Thanks
I could be mistaken but I believe it goes in the source directory of your mod. Create a text file called modstrings and place it in a folder called text (within the source tab of the aset manager ) not totally sure, I have to check locations and I’m not even sure if it’s the same for gd …
You can have as many tag files as you want, so long as they are in Text_EN.
Thanks Zantai it works !I simply added my own text file inside the folder Text_EN with my tags and it is loaded into the game !
I’m having issues with the tags, dunno what I’m doing wrong but they’re just not showing up ingame.
Skills have the same tags as the text file.
Text file is in source/text_en/modstrings.txt (it was called tags_skills.txt before, hoping that would work, but still no luck)
Built that text file into an asset.
Nothin. Still getting tagnotfound everywhere. Tried redoing a few tags, nope. Is there a specific text file name, or is that the wrong location or what?..

Did you auto-build assets from Source tab to make them appear in the asset tab of the Asset Manager ?
For me it’s working.
I made a folder inside text_EN called Omega_strings and then a string file called Omega_tags so I believe as long as the text files are inside text_En it will work
Yup, did that several times with different names and skill tags.
EDIT : Correction : I just created a text file called tags_MyMod.txt inside Text_EN, I did not create a sub folder.
I send you a PM if I can help.
I will give it another shot later today when I get home from work.
Let me get this straight though, so you understand what I have and so I can compare.
I have one text file in a directory called Text_EN (capitalization correct, underscore included) within my “source” of my mod. The text file has gone through several name changes, all to see if it would work (none have). You said you’ve got your text file right in that Text_EN folder, so that seems the same correct?
I have tried changing the format of the “tag” for a specific test skill, I have tried TagSkillName001, TestTag001, TagSkillName_001, no luck. How are you tagging your skills or items? (it should be the same I would imagine)
And of course, I copied the tag name from the text file to the skill.
Did I forget something? I don’t know why I just can’t get it to work I feel like I’m doing it right but … i dunno, it’s just not working lol. I saw your PM, if I can’t get it working shortly after I get home from work I’ll see about doing what you said. 
If you want i can send you my mod file but it’s in development.
Also try naming your text file tags_YourMod maybe the name of the text file containing the tags need to begin by “tags_” ?
I think I might have found the problem as I ran into the same thing that it sounds like you did. I put a file with some new tags in the proper folder and built the file a number of times with no results. Turns out right clicking the txt file and selecting Auto-Create Asset and then building the mod seems to work.
Hopefully that helps
Managed to get it to work, not really sure what the problem was, but I made 2 NEW text files rather than renaming it and eventually one of them worked. shrug
This fixed my problem, I love you lol!
I’m 6 years late but this really helped me lol. Thanks!